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goaaats 2022-01-29 05:15:26 +01:00
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<meta name="viewport" content="width=device-width">
<meta name="title" content="Struct AtkValue
">
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</h3>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkValue_Byte" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.Byte">Byte</h4>
<div class="markdown level1 summary"></div>
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</table>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkValue_Float" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.Float">Float</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkValue_Int" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.Int">Int</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkValue_String" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.String">String</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkValue_Type" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.Type">Type</h4>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkValue_UInt" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.UInt">UInt</h4>
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</tr>
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<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkValue_Vector" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.Vector">Vector</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public StdVector&lt;AtkValue&gt;*Vector</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.STD.StdVector-1.html">StdVector</a>&lt;<a class="xref" href="FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.html">AtkValue</a>&gt;*</td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkValue_ChangeType_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.ChangeType*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkValue_ChangeType_FFXIVClientStructs_FFXIV_Component_GUI_ValueType_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.ChangeType(FFXIVClientStructs.FFXIV.Component.GUI.ValueType)">ChangeType(ValueType)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? F7 DE&quot;)]
public void ChangeType(ValueType type)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
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<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Component.GUI.ValueType.html">ValueType</a></td>
<td><span class="parametername">type</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/goat_unbreaks_the_abi/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Component_GUI_AtkValue_CreateArray_System_Int32_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.CreateArray(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkValue_CreateArray_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.CreateArray*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkValue_CreateArray_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.CreateArray(System.Int32)">CreateArray(Int32)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 33 FF 89 7C 24&quot;)]
public void CreateArray(int size)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
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<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
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<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">size</span></td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkValue_SetString_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.SetString*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkValue_SetString_System_Byte__" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.SetString(System.Byte*)">SetString(Byte*)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 49 BA&quot;)]
public void SetString(byte *value)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>*</td>
<td><span class="parametername">value</span></td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Component_GUI_AtkValue_SetString_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.SetString*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Component_GUI_AtkValue_SetString_System_String_" data-uid="FFXIVClientStructs.FFXIV.Component.GUI.AtkValue.SetString(System.String)">SetString(String)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetString(string value)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">value</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
</div>
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