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Add IGameNetwork (#1284)
Co-authored-by: goat <16760685+goaaats@users.noreply.github.com>
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parent
2677964fc5
commit
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2 changed files with 32 additions and 12 deletions
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@ -5,6 +5,7 @@ using Dalamud.Configuration.Internal;
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using Dalamud.Hooking;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility;
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using Serilog;
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@ -16,7 +17,10 @@ namespace Dalamud.Game.Network;
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[ServiceManager.BlockingEarlyLoadedService]
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public sealed class GameNetwork : IDisposable, IServiceType
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#pragma warning disable SA1015
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[ResolveVia<IGameNetwork>]
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#pragma warning restore SA1015
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public sealed class GameNetwork : IDisposable, IServiceType, IGameNetwork
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{
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private readonly GameNetworkAddressResolver address;
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private readonly Hook<ProcessZonePacketDownDelegate> processZonePacketDownHook;
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@ -47,16 +51,6 @@ public sealed class GameNetwork : IDisposable, IServiceType
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this.processZonePacketUpHook = Hook<ProcessZonePacketUpDelegate>.FromAddress(this.address.ProcessZonePacketUp, this.ProcessZonePacketUpDetour);
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}
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/// <summary>
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/// The delegate type of a network message event.
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/// </summary>
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/// <param name="dataPtr">The pointer to the raw data.</param>
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/// <param name="opCode">The operation ID code.</param>
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/// <param name="sourceActorId">The source actor ID.</param>
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/// <param name="targetActorId">The taret actor ID.</param>
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/// <param name="direction">The direction of the packed.</param>
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public delegate void OnNetworkMessageDelegate(IntPtr dataPtr, ushort opCode, uint sourceActorId, uint targetActorId, NetworkMessageDirection direction);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate void ProcessZonePacketDownDelegate(IntPtr a, uint targetId, IntPtr dataPtr);
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@ -66,7 +60,7 @@ public sealed class GameNetwork : IDisposable, IServiceType
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/// <summary>
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/// Event that is called when a network message is sent/received.
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/// </summary>
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public event OnNetworkMessageDelegate NetworkMessage;
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public event IGameNetwork.OnNetworkMessageDelegate NetworkMessage;
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/// <summary>
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/// Dispose of managed and unmanaged resources.
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26
Dalamud/Plugin/Services/IGameNetwork.cs
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26
Dalamud/Plugin/Services/IGameNetwork.cs
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@ -0,0 +1,26 @@
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using Dalamud.Game.Network;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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/// This class handles interacting with game network events.
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/// </summary>
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public interface IGameNetwork
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{
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// TODO(v9): we shouldn't be passing pointers to the actual data here
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/// <summary>
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/// The delegate type of a network message event.
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/// </summary>
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/// <param name="dataPtr">The pointer to the raw data.</param>
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/// <param name="opCode">The operation ID code.</param>
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/// <param name="sourceActorId">The source actor ID.</param>
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/// <param name="targetActorId">The taret actor ID.</param>
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/// <param name="direction">The direction of the packed.</param>
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public delegate void OnNetworkMessageDelegate(nint dataPtr, ushort opCode, uint sourceActorId, uint targetActorId, NetworkMessageDirection direction);
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/// <summary>
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/// Event that is called when a network message is sent/received.
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/// </summary>
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public event OnNetworkMessageDelegate NetworkMessage;
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}
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