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Suppress START_BYTE/END_BYTE in source.
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@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.IO;
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using Dalamud.Data;
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using Dalamud.Data;
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@ -233,11 +234,13 @@ namespace Dalamud.Game.Text.SeStringHandling
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/// <summary>
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/// <summary>
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/// The start byte of a payload.
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/// The start byte of a payload.
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/// </summary>
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/// </summary>
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[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1310:Field names should not contain underscore", Justification = "This is prefered.")]
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protected const byte START_BYTE = 0x02;
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protected const byte START_BYTE = 0x02;
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/// <summary>
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/// <summary>
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/// The end byte of a payload.
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/// The end byte of a payload.
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/// </summary>
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/// </summary>
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[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1310:Field names should not contain underscore", Justification = "This is prefered.")]
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protected const byte END_BYTE = 0x03;
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protected const byte END_BYTE = 0x03;
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/// <summary>
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/// <summary>
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