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feat: Add SAMGauge.Kaeshi and enum
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33
Dalamud/Game/ClientState/JobGauge/Enums/Kaeshi.cs
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33
Dalamud/Game/ClientState/JobGauge/Enums/Kaeshi.cs
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@ -0,0 +1,33 @@
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namespace Dalamud.Game.ClientState.JobGauge.Enums
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{
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/// <summary>
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/// SAM Kaeshi types.
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/// </summary>
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public enum Kaeshi : byte
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{
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/// <summary>
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/// No Kaeshi is active.
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/// </summary>
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NONE = 0,
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/// <summary>
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/// Kaeshi: Higanbana type.
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/// </summary>
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HIGANBANA = 1,
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/// <summary>
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/// Kaeshi: Goken type.
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/// </summary>
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GOKEN = 2,
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/// <summary>
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/// Kaeshi: Setsugekka type.
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/// </summary>
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SETSUGEKKA = 3,
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/// <summary>
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/// Kaeshi: Namikiri type.
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/// </summary>
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NAMIKIRI = 4,
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}
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}
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@ -18,6 +18,11 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
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{
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{
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}
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}
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/// <summary>
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/// Gets the currently active Kaeshi ability.
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/// </summary>
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public Kaeshi Kaeshi => (Kaeshi)this.Struct->Kaeshi;
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/// <summary>
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/// <summary>
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/// Gets the current amount of Kenki available.
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/// Gets the current amount of Kenki available.
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/// </summary>
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/// </summary>
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