feat: Allow /xldev to disable Safe Mode (#2166)

- Adds new menu item to /xldev to disable Safe Mode, allowing users to load plugins again.
  - Safe mode cannot be re-enabled once disabled.
- Add new ModuleLog.Create<T> for eventual ILogger magic
- Make safe mode writable
- Remove redundant check in CheckPolicy
This commit is contained in:
KazWolfe 2025-01-09 13:01:46 -08:00 committed by GitHub
parent da8be03124
commit a656fefb2b
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GPG key ID: B5690EEEBB952194
4 changed files with 38 additions and 13 deletions

View file

@ -48,7 +48,7 @@ internal class PluginManager : IInternalDisposableService
/// </summary>
public const int PluginWaitBeforeFreeDefault = 1000; // upped from 500ms, seems more stable
private static readonly ModuleLog Log = new("PLUGINM");
private static readonly ModuleLog Log = ModuleLog.Create<PluginManager>();
private readonly object pluginListLock = new();
private readonly DirectoryInfo pluginDirectory;
@ -243,9 +243,9 @@ internal class PluginManager : IInternalDisposableService
public bool ReposReady { get; private set; }
/// <summary>
/// Gets a value indicating whether the plugin manager started in safe mode.
/// Gets or sets a value indicating whether the plugin manager started in safe mode.
/// </summary>
public bool SafeMode { get; init; }
public bool SafeMode { get; set; }
/// <summary>
/// Gets the <see cref="PluginConfigurations"/> object used when initializing plugins.

View file

@ -30,7 +30,7 @@ internal class LocalPlugin : IAsyncDisposable
#pragma warning disable SA1401
protected LocalPluginManifest manifest;
#pragma warning restore SA1401
private static readonly ModuleLog Log = new("LOCALPLUGIN");
private readonly FileInfo manifestFile;
@ -314,7 +314,7 @@ internal class LocalPlugin : IAsyncDisposable
this.State = PluginState.Loading;
Log.Information($"Loading {this.DllFile.Name}");
this.EnsureLoader();
if (this.DllFile.DirectoryName != null &&
@ -413,7 +413,7 @@ internal class LocalPlugin : IAsyncDisposable
if (ex is not InvalidPluginOperationException)
this.State = PluginState.LoadError;
// If a precondition fails, don't record it as an error, as it isn't really.
// If a precondition fails, don't record it as an error, as it isn't really.
if (ex is PluginPreconditionFailedException)
Log.Warning(ex.Message);
else
@ -510,9 +510,6 @@ internal class LocalPlugin : IAsyncDisposable
var startInfo = Service<Dalamud>.Get().StartInfo;
var manager = Service<PluginManager>.Get();
if (startInfo.NoLoadPlugins)
return false;
if (startInfo.NoLoadThirdPartyPlugins && this.manifest.IsThirdParty)
return false;
@ -556,7 +553,7 @@ internal class LocalPlugin : IAsyncDisposable
/// </summary>
/// <param name="reason">Why it should be saved.</param>
protected void SaveManifest(string reason) => this.manifest.Save(this.manifestFile, reason);
/// <summary>
/// Called before a plugin is reloaded.
/// </summary>
@ -595,7 +592,7 @@ internal class LocalPlugin : IAsyncDisposable
// but plugins may load other versions of assemblies that Dalamud depends on.
config.SharedAssemblies.Add((typeof(EntryPoint).Assembly.GetName(), false));
config.SharedAssemblies.Add((typeof(Common.DalamudStartInfo).Assembly.GetName(), false));
// Pin Lumina since we expose it as an API surface. Before anyone removes this again, please see #1598.
// Changes to Lumina should be upstreamed if feasible, and if there is a desire to re-add unpinned Lumina we
// will need to put this behind some kind of feature flag somewhere.
@ -607,7 +604,7 @@ internal class LocalPlugin : IAsyncDisposable
{
if (this.loader != null)
return;
try
{
this.loader = PluginLoader.CreateFromAssemblyFile(this.DllFile.FullName, SetupLoaderConfig);