diff --git a/Dalamud/Interface/DalamudSettingsWindow.cs b/Dalamud/Interface/DalamudSettingsWindow.cs index 8876295af..dd13888ae 100644 --- a/Dalamud/Interface/DalamudSettingsWindow.cs +++ b/Dalamud/Interface/DalamudSettingsWindow.cs @@ -99,8 +99,8 @@ namespace Dalamud.Interface ImGui.Dummy(new Vector2(10f, 10f)); - ImGui.Checkbox(Loc.Localize("DalamudSettingToggleUiHide", "Hide plugin UI when the game UI is hidden"), ref this.doToggleUiHide); - ImGui.TextColored(this.hintTextColor, Loc.Localize("DalamudSettingToggleUiHideHint", "Check this box to hide any open windows by plugins when toggling the game overlay.")); + ImGui.Checkbox(Loc.Localize("DalamudSettingToggleUiHide", "Hide plugin UI when the game UI is hidden and during cutscenes and gpose"), ref this.doToggleUiHide); + ImGui.TextColored(this.hintTextColor, Loc.Localize("DalamudSettingToggleUiHideHint", "Check this box to hide any open windows by plugins when toggling the game overlay, or upon entering gpose or a cutscene.")); ImGui.EndTabItem(); } diff --git a/Dalamud/Interface/UiBuilder.cs b/Dalamud/Interface/UiBuilder.cs index 10c213bd6..5cb58dc64 100644 --- a/Dalamud/Interface/UiBuilder.cs +++ b/Dalamud/Interface/UiBuilder.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; +using Dalamud.Game.ClientState; using Dalamud.Game.Internal.Gui; using ImGuiNET; using ImGuiScene; @@ -38,9 +39,12 @@ namespace Dalamud.Interface /// public bool DisableAutomaticUiHide { get; set; } = false; - private readonly InterfaceManager interfaceManager; - private readonly GameGui gameGui; - private readonly DalamudConfiguration config; + private bool CutsceneOrGposeActive => this.dalamud.ClientState != null && this.dalamud.ClientState.Condition[ConditionFlag.OccupiedInCutSceneEvent] || + this.dalamud.ClientState.Condition[ConditionFlag.WatchingCutscene] || + this.dalamud.ClientState.Condition[ConditionFlag.WatchingCutscene78]; + + private Dalamud dalamud; + #if DEBUG internal static bool DoStats { get; set; } = true; #else @@ -56,13 +60,11 @@ namespace Dalamud.Interface /// /// The interface manager to register on. /// The plugin namespace. - internal UiBuilder(InterfaceManager interfaceManager, GameGui gameGui, DalamudConfiguration config, string namespaceName) { + internal UiBuilder(Dalamud dalamud, string namespaceName) { this.namespaceName = namespaceName; - this.interfaceManager = interfaceManager; - this.gameGui = gameGui; - this.config = config; - this.interfaceManager.OnDraw += OnDraw; + this.dalamud = dalamud; + this.dalamud.InterfaceManager.OnDraw += OnDraw; this.stopwatch = new System.Diagnostics.Stopwatch(); } @@ -70,7 +72,7 @@ namespace Dalamud.Interface /// Unregister the UiBuilder. Do not call this in plugin code. /// public void Dispose() { - this.interfaceManager.OnDraw -= OnDraw; + this.dalamud.InterfaceManager.OnDraw -= OnDraw; } /// @@ -79,7 +81,7 @@ namespace Dalamud.Interface /// The full filepath to the image. /// A object wrapping the created image. Use inside ImGui.Image() public TextureWrap LoadImage(string filePath) => - this.interfaceManager.LoadImage(filePath); + this.dalamud.InterfaceManager.LoadImage(filePath); /// /// Loads an image from a byte stream, such as a png downloaded into memory. @@ -87,7 +89,7 @@ namespace Dalamud.Interface /// A byte array containing the raw image data. /// A object wrapping the created image. Use inside ImGui.Image() public TextureWrap LoadImage(byte[] imageData) => - this.interfaceManager.LoadImage(imageData); + this.dalamud.InterfaceManager.LoadImage(imageData); /// /// Loads an image from raw unformatted pixel data, with no type or header information. To load formatted data, use . @@ -98,7 +100,7 @@ namespace Dalamud.Interface /// The number of channels (bytes per pixel) of the image contained in . This should usually be 4. /// A object wrapping the created image. Use inside ImGui.Image() public TextureWrap LoadImageRaw(byte[] imageData, int width, int height, int numChannels) => - this.interfaceManager.LoadImageRaw(imageData, width, height, numChannels); + this.dalamud.InterfaceManager.LoadImageRaw(imageData, width, height, numChannels); /// /// An event that is called any time ImGui fonts need to be rebuilt.
@@ -109,8 +111,8 @@ namespace Dalamud.Interface ///
public Action OnBuildFonts { - get { return this.interfaceManager.OnBuildFonts; } - set { this.interfaceManager.OnBuildFonts = value; } + get { return this.dalamud.InterfaceManager.OnBuildFonts; } + set { this.dalamud.InterfaceManager.OnBuildFonts = value; } } /// @@ -119,7 +121,7 @@ namespace Dalamud.Interface /// ready to be used on the next UI frame. /// public void RebuildFonts() => - this.interfaceManager.RebuildFonts(); + this.dalamud.InterfaceManager.RebuildFonts(); /// /// Event that is fired when the plugin should open its configuration interface. @@ -130,7 +132,7 @@ namespace Dalamud.Interface private void OnDraw() { - if (this.gameGui.GameUiHidden && this.config.ToggleUiHide && !DisableAutomaticUiHide) + if ((this.dalamud.Framework.Gui.GameUiHidden || CutsceneOrGposeActive) && this.dalamud.Configuration.ToggleUiHide && !DisableAutomaticUiHide) return; ImGui.PushID(this.namespaceName); diff --git a/Dalamud/Plugin/DalamudPluginInterface.cs b/Dalamud/Plugin/DalamudPluginInterface.cs index 6f39c2d2b..71e720c2b 100644 --- a/Dalamud/Plugin/DalamudPluginInterface.cs +++ b/Dalamud/Plugin/DalamudPluginInterface.cs @@ -75,7 +75,7 @@ namespace Dalamud.Plugin this.CommandManager = dalamud.CommandManager; this.Framework = dalamud.Framework; this.ClientState = dalamud.ClientState; - this.UiBuilder = new UiBuilder(dalamud.InterfaceManager, dalamud.Framework.Gui, dalamud.Configuration, pluginName); + this.UiBuilder = new UiBuilder(dalamud.InterfaceManager, dalamud.Framework.Gui, dalamud.Configuration, dalamud.ClientState, pluginName); this.TargetModuleScanner = dalamud.SigScanner; this.Data = dalamud.Data; this.SeStringManager = dalamud.SeStringManager;