diff --git a/Dalamud/Game/ClientState/JobGauge/Types/ASTGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/ASTGauge.cs
index 45175344f..14b2ff19f 100644
--- a/Dalamud/Game/ClientState/JobGauge/Types/ASTGauge.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Types/ASTGauge.cs
@@ -22,7 +22,13 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// Gets the currently drawn .
///
/// Currently drawn .
- public CardType DrawnCard => (CardType)this.Struct->Card;
+ public CardType DrawnCard => (CardType)(this.Struct->Card & 0xF);
+
+ ///
+ /// Gets the currently drawn crown .
+ ///
+ /// Currently drawn crown .
+ public CardType DrawnCrownCard => (CardType)(this.Struct->Card - (this.Struct->Card % 10));
///
/// Check if a is currently active on the divination gauge.
diff --git a/Dalamud/Game/ClientState/JobGauge/Types/RDMGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/RDMGauge.cs
index 63c8b6a20..af16ee031 100644
--- a/Dalamud/Game/ClientState/JobGauge/Types/RDMGauge.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Types/RDMGauge.cs
@@ -25,5 +25,10 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// Gets the level of the Black gauge.
///
public byte BlackMana => this.Struct->BlackMana;
+
+ ///
+ /// Gets the amount of mana stacks.
+ ///
+ public byte ManaStacks => this.Struct->ManaStacks;
}
}
diff --git a/Dalamud/Game/ClientState/JobGauge/Types/RPRGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/RPRGauge.cs
new file mode 100644
index 000000000..b423691c8
--- /dev/null
+++ b/Dalamud/Game/ClientState/JobGauge/Types/RPRGauge.cs
@@ -0,0 +1,24 @@
+using System;
+
+namespace Dalamud.Game.ClientState.JobGauge.Types
+{
+ ///
+ /// In-memory RPR job gauge.
+ ///
+ public unsafe class RPRGauge : JobGaugeBase
+ {
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// Address of the job gauge.
+ internal RPRGauge(IntPtr address)
+ : base(address)
+ {
+ }
+
+ ///
+ /// Gets the amount of Soul available.
+ ///
+ public byte Soul => this.Struct->Soul;
+ }
+}
diff --git a/Dalamud/Game/ClientState/JobGauge/Types/SGEGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/SGEGauge.cs
new file mode 100644
index 000000000..e1a09bf7b
--- /dev/null
+++ b/Dalamud/Game/ClientState/JobGauge/Types/SGEGauge.cs
@@ -0,0 +1,40 @@
+using System;
+
+namespace Dalamud.Game.ClientState.JobGauge.Types
+{
+ ///
+ /// In-memory SGE job gauge.
+ ///
+ public unsafe class SGEGauge : JobGaugeBase
+ {
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// Address of the job gauge.
+ internal SGEGauge(IntPtr address)
+ : base(address)
+ {
+ }
+
+ ///
+ /// Gets the amount of milliseconds elapsed until the next Addersgall is available.
+ /// This counts from 0 to 20_000.
+ ///
+ public short AddersgallTimer => this.Struct->AddersgallTimer;
+
+ ///
+ /// Gets the amount of Addersgall available.
+ ///
+ public byte Addersgall => this.Struct->Addersgall;
+
+ ///
+ /// Gets the amount of Addersting available.
+ ///
+ public byte Addersting => this.Struct->Addersting;
+
+ ///
+ /// Gets a value indicating whether Eukrasia is activated.
+ ///
+ public bool Eukrasia => this.Struct->Eukrasia == 1;
+ }
+}
diff --git a/lib/FFXIVClientStructs b/lib/FFXIVClientStructs
index d578045be..b4b577fce 160000
--- a/lib/FFXIVClientStructs
+++ b/lib/FFXIVClientStructs
@@ -1 +1 @@
-Subproject commit d578045bea85822bdf7853d3182c5b28d6fffd1c
+Subproject commit b4b577fce3710e03db6cf50724b1b3f39b60f368