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fix: reset UI hide state when login/logout (closes #734)
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2 changed files with 13 additions and 0 deletions
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@ -11,6 +11,7 @@ using Dalamud.Game.ClientState.Keys;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Party;
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using Dalamud.Game.Gui;
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using Dalamud.Game.Network.Internal;
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using Dalamud.Hooking;
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using Dalamud.IoC;
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@ -164,12 +165,14 @@ namespace Dalamud.Game.ClientState
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private void FrameworkOnOnUpdateEvent(Framework framework)
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{
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var condition = Service<Condition>.Get();
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var gameGui = Service<GameGui>.Get();
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if (condition.Any() && this.lastConditionNone == true)
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{
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Log.Debug("Is login");
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this.lastConditionNone = false;
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this.IsLoggedIn = true;
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this.Login?.Invoke(this, null);
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gameGui.ResetUiHideState();
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}
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if (!condition.Any() && this.lastConditionNone == false)
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@ -178,6 +181,7 @@ namespace Dalamud.Game.ClientState
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this.lastConditionNone = true;
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this.IsLoggedIn = false;
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this.Logout?.Invoke(this, null);
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gameGui.ResetUiHideState();
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}
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}
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}
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@ -459,6 +459,14 @@ namespace Dalamud.Game.Gui
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this.handleActionOutHook.Dispose();
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}
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/// <summary>
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/// Reset the stored "UI hide" state.
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/// </summary>
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internal void ResetUiHideState()
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{
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this.GameUiHidden = false;
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}
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private IntPtr HandleSetGlobalBgmDetour(ushort bgmKey, byte a2, uint a3, uint a4, uint a5, byte a6)
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{
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var retVal = this.setGlobalBgmHook.Original(bgmKey, a2, a3, a4, a5, a6);
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@ -570,6 +578,7 @@ namespace Dalamud.Game.Gui
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private IntPtr ToggleUiHideDetour(IntPtr thisPtr, byte unknownByte)
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{
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// TODO(goat): We should read this from memory directly, instead of relying on catching every toggle.
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this.GameUiHidden = !this.GameUiHidden;
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try
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