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Add IObjectTable (#1270)
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2f138bb1df
commit
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2 changed files with 61 additions and 28 deletions
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@ -7,6 +7,7 @@ using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.IoC;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.IoC.Internal;
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using Dalamud.Plugin.Services;
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using Serilog;
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using Serilog;
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namespace Dalamud.Game.ClientState.Objects;
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namespace Dalamud.Game.ClientState.Objects;
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@ -17,7 +18,10 @@ namespace Dalamud.Game.ClientState.Objects;
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[PluginInterface]
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[InterfaceVersion("1.0")]
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[ServiceManager.BlockingEarlyLoadedService]
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[ServiceManager.BlockingEarlyLoadedService]
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public sealed partial class ObjectTable : IServiceType
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#pragma warning disable SA1015
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[ResolveVia<IObjectTable>]
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#pragma warning restore SA1015
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public sealed partial class ObjectTable : IServiceType, IObjectTable
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{
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{
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private const int ObjectTableLength = 596;
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private const int ObjectTableLength = 596;
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@ -31,21 +35,13 @@ public sealed partial class ObjectTable : IServiceType
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Log.Verbose($"Object table address 0x{this.address.ObjectTable.ToInt64():X}");
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Log.Verbose($"Object table address 0x{this.address.ObjectTable.ToInt64():X}");
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}
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}
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/// <summary>
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/// <inheritdoc/>
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/// Gets the address of the object table.
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/// </summary>
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public IntPtr Address => this.address.ObjectTable;
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public IntPtr Address => this.address.ObjectTable;
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/// <summary>
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/// <inheritdoc/>
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/// Gets the length of the object table.
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/// </summary>
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public int Length => ObjectTableLength;
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public int Length => ObjectTableLength;
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/// <summary>
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/// <inheritdoc/>
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/// Get an object at the specified spawn index.
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/// </summary>
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/// <param name="index">Spawn index.</param>
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/// <returns>An <see cref="GameObject"/> at the specified spawn index.</returns>
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public GameObject? this[int index]
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public GameObject? this[int index]
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{
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{
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get
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get
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@ -55,11 +51,7 @@ public sealed partial class ObjectTable : IServiceType
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}
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}
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}
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}
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/// <summary>
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/// <inheritdoc/>
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/// Search for a game object by their Object ID.
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/// </summary>
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/// <param name="objectId">Object ID to find.</param>
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/// <returns>A game object or null.</returns>
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public GameObject? SearchById(ulong objectId)
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public GameObject? SearchById(ulong objectId)
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{
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{
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if (objectId is GameObject.InvalidGameObjectId or 0)
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if (objectId is GameObject.InvalidGameObjectId or 0)
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@ -77,11 +69,7 @@ public sealed partial class ObjectTable : IServiceType
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return null;
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return null;
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}
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}
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/// <summary>
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/// <inheritdoc/>
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/// Gets the address of the game object at the specified index of the object table.
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/// </summary>
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/// <param name="index">The index of the object.</param>
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/// <returns>The memory address of the object.</returns>
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public unsafe IntPtr GetObjectAddress(int index)
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public unsafe IntPtr GetObjectAddress(int index)
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{
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{
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if (index < 0 || index >= ObjectTableLength)
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if (index < 0 || index >= ObjectTableLength)
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@ -90,11 +78,7 @@ public sealed partial class ObjectTable : IServiceType
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return *(IntPtr*)(this.address.ObjectTable + (8 * index));
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return *(IntPtr*)(this.address.ObjectTable + (8 * index));
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}
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}
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/// <summary>
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/// <inheritdoc/>
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/// Create a reference to an FFXIV game object.
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/// </summary>
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/// <param name="address">The address of the object in memory.</param>
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/// <returns><see cref="GameObject"/> object or inheritor containing the requested data.</returns>
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public unsafe GameObject? CreateObjectReference(IntPtr address)
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public unsafe GameObject? CreateObjectReference(IntPtr address)
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{
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{
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var clientState = Service<ClientState>.GetNullable();
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var clientState = Service<ClientState>.GetNullable();
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@ -125,7 +109,7 @@ public sealed partial class ObjectTable : IServiceType
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/// <summary>
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/// <summary>
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/// This collection represents the currently spawned FFXIV game objects.
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/// This collection represents the currently spawned FFXIV game objects.
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/// </summary>
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/// </summary>
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public sealed partial class ObjectTable : IReadOnlyCollection<GameObject>
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public sealed partial class ObjectTable
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{
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{
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/// <inheritdoc/>
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/// <inheritdoc/>
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int IReadOnlyCollection<GameObject>.Count => this.Length;
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int IReadOnlyCollection<GameObject>.Count => this.Length;
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49
Dalamud/Plugin/Services/IObjectTable.cs
Normal file
49
Dalamud/Plugin/Services/IObjectTable.cs
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@ -0,0 +1,49 @@
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using System.Collections.Generic;
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using Dalamud.Game.ClientState.Objects.Types;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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/// This collection represents the currently spawned FFXIV game objects.
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/// </summary>
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public interface IObjectTable : IReadOnlyCollection<GameObject>
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{
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/// <summary>
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/// Gets the address of the object table.
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/// </summary>
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public nint Address { get; }
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/// <summary>
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/// Gets the length of the object table.
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/// </summary>
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public int Length { get; }
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/// <summary>
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/// Get an object at the specified spawn index.
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/// </summary>
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/// <param name="index">Spawn index.</param>
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/// <returns>An <see cref="GameObject"/> at the specified spawn index.</returns>
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public GameObject? this[int index] { get; }
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/// <summary>
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/// Search for a game object by their Object ID.
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/// </summary>
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/// <param name="objectId">Object ID to find.</param>
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/// <returns>A game object or null.</returns>
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public GameObject? SearchById(ulong objectId);
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/// <summary>
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/// Gets the address of the game object at the specified index of the object table.
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/// </summary>
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/// <param name="index">The index of the object.</param>
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/// <returns>The memory address of the object.</returns>
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public nint GetObjectAddress(int index);
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/// <summary>
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/// Create a reference to an FFXIV game object.
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/// </summary>
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/// <param name="address">The address of the object in memory.</param>
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/// <returns><see cref="GameObject"/> object or inheritor containing the requested data.</returns>
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public GameObject? CreateObjectReference(nint address);
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}
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