docs: regenerate

This commit is contained in:
goat 2021-04-06 00:41:38 +02:00
parent 857a693842
commit aceb905c82
491 changed files with 201855 additions and 15575 deletions

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@ -124,10 +124,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a href="https://github.com/goatcorp/ImGuiScene/new/ef62847dffe66b16e9fb6d4cdf810b6f5c87e151/apiSpec/new?filename=ImGuiScene_ImGui_Impl_DX11_CreateDeviceObjects.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_DX11.CreateDeviceObjects%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
<a href="https://github.com/goatcorp/ImGuiScene/new/b3c22cae545f293e06d03037e30c83d5b9a77dd2/apiSpec/new?filename=ImGuiScene_ImGui_Impl_DX11_CreateDeviceObjects.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_DX11.CreateDeviceObjects%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/ImGuiScene/blob/b3c22cae545f293e06d03037e30c83d5b9a77dd2/ImGuiScene/ImGui_Impl/Renderers/ImGui_Impl_DX11.cs/#L504">View Source</a>
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<a id="ImGuiScene_ImGui_Impl_DX11_CreateDeviceObjects_" data-uid="ImGuiScene.ImGui_Impl_DX11.CreateDeviceObjects*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_CreateDeviceObjects" data-uid="ImGuiScene.ImGui_Impl_DX11.CreateDeviceObjects">CreateDeviceObjects()</h4>
@ -154,10 +154,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a href="https://github.com/goatcorp/ImGuiScene/new/ef62847dffe66b16e9fb6d4cdf810b6f5c87e151/apiSpec/new?filename=ImGuiScene_ImGui_Impl_DX11_CreateFontsTexture.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_DX11.CreateFontsTexture%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
<a href="https://github.com/goatcorp/ImGuiScene/new/b3c22cae545f293e06d03037e30c83d5b9a77dd2/apiSpec/new?filename=ImGuiScene_ImGui_Impl_DX11_CreateFontsTexture.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_DX11.CreateFontsTexture%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiScene_ImGui_Impl_DX11_CreateFontsTexture_" data-uid="ImGuiScene.ImGui_Impl_DX11.CreateFontsTexture*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_CreateFontsTexture" data-uid="ImGuiScene.ImGui_Impl_DX11.CreateFontsTexture">CreateFontsTexture()</h4>
@ -169,10 +169,74 @@ Would be nice to organize it better, but it seems to work</p>
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<a href="https://github.com/goatcorp/ImGuiScene/new/ef62847dffe66b16e9fb6d4cdf810b6f5c87e151/apiSpec/new?filename=ImGuiScene_ImGui_Impl_DX11_Init_System_Object___.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_DX11.Init(System.Object%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
<a href="https://github.com/goatcorp/ImGuiScene/new/b3c22cae545f293e06d03037e30c83d5b9a77dd2/apiSpec/new?filename=ImGuiScene_ImGui_Impl_DX11_CreateWindow_ImGuiNET_ImGuiViewportPtr_.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_DX11.CreateWindow(ImGuiNET.ImGuiViewportPtr)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiScene_ImGui_Impl_DX11_CreateWindow_" data-uid="ImGuiScene.ImGui_Impl_DX11.CreateWindow*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_CreateWindow_ImGuiNET_ImGuiViewportPtr_" data-uid="ImGuiScene.ImGui_Impl_DX11.CreateWindow(ImGuiNET.ImGuiViewportPtr)">CreateWindow(ImGuiViewportPtr)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void CreateWindow(ImGuiViewportPtr viewport)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImGuiViewportPtr.html">ImGuiViewportPtr</a></td>
<td><span class="parametername">viewport</span></td>
<td></td>
</tr>
</tbody>
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<a id="ImGuiScene_ImGui_Impl_DX11_DestroyWindow_" data-uid="ImGuiScene.ImGui_Impl_DX11.DestroyWindow*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_DestroyWindow_ImGuiNET_ImGuiViewportPtr_" data-uid="ImGuiScene.ImGui_Impl_DX11.DestroyWindow(ImGuiNET.ImGuiViewportPtr)">DestroyWindow(ImGuiViewportPtr)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void DestroyWindow(ImGuiViewportPtr viewport)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImGuiViewportPtr.html">ImGuiViewportPtr</a></td>
<td><span class="parametername">viewport</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiScene_ImGui_Impl_DX11_Init_" data-uid="ImGuiScene.ImGui_Impl_DX11.Init*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_Init_System_Object___" data-uid="ImGuiScene.ImGui_Impl_DX11.Init(System.Object[])">Init(Object[])</h4>
@ -201,10 +265,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_InvalidateDeviceObjects_" data-uid="ImGuiScene.ImGui_Impl_DX11.InvalidateDeviceObjects*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_InvalidateDeviceObjects" data-uid="ImGuiScene.ImGui_Impl_DX11.InvalidateDeviceObjects">InvalidateDeviceObjects()</h4>
@ -216,10 +280,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a href="https://github.com/goatcorp/ImGuiScene/new/ef62847dffe66b16e9fb6d4cdf810b6f5c87e151/apiSpec/new?filename=ImGuiScene_ImGui_Impl_DX11_NewFrame.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_DX11.NewFrame%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
<a href="https://github.com/goatcorp/ImGuiScene/new/b3c22cae545f293e06d03037e30c83d5b9a77dd2/apiSpec/new?filename=ImGuiScene_ImGui_Impl_DX11_NewFrame.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_DX11.NewFrame%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiScene_ImGui_Impl_DX11_NewFrame_" data-uid="ImGuiScene.ImGui_Impl_DX11.NewFrame*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_NewFrame" data-uid="ImGuiScene.ImGui_Impl_DX11.NewFrame">NewFrame()</h4>
@ -231,10 +295,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_RebuildFontTexture_" data-uid="ImGuiScene.ImGui_Impl_DX11.RebuildFontTexture*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_RebuildFontTexture" data-uid="ImGuiScene.ImGui_Impl_DX11.RebuildFontTexture">RebuildFontTexture()</h4>
@ -246,10 +310,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_RenderDrawData_" data-uid="ImGuiScene.ImGui_Impl_DX11.RenderDrawData*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_RenderDrawData_ImGuiNET_ImDrawDataPtr_" data-uid="ImGuiScene.ImGui_Impl_DX11.RenderDrawData(ImGuiNET.ImDrawDataPtr)">RenderDrawData(ImDrawDataPtr)</h4>
@ -278,10 +342,47 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_RenderWindow_" data-uid="ImGuiScene.ImGui_Impl_DX11.RenderWindow*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_RenderWindow_ImGuiNET_ImGuiViewportPtr_System_IntPtr_" data-uid="ImGuiScene.ImGui_Impl_DX11.RenderWindow(ImGuiNET.ImGuiViewportPtr,System.IntPtr)">RenderWindow(ImGuiViewportPtr, IntPtr)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void RenderWindow(ImGuiViewportPtr viewport, IntPtr v)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImGuiViewportPtr.html">ImGuiViewportPtr</a></td>
<td><span class="parametername">viewport</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">v</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/ImGuiScene/new/b3c22cae545f293e06d03037e30c83d5b9a77dd2/apiSpec/new?filename=ImGuiScene_ImGui_Impl_DX11_SetupRenderState_ImGuiNET_ImDrawDataPtr_.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_DX11.SetupRenderState(ImGuiNET.ImDrawDataPtr)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiScene_ImGui_Impl_DX11_SetupRenderState_" data-uid="ImGuiScene.ImGui_Impl_DX11.SetupRenderState*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_SetupRenderState_ImGuiNET_ImDrawDataPtr_" data-uid="ImGuiScene.ImGui_Impl_DX11.SetupRenderState(ImGuiNET.ImDrawDataPtr)">SetupRenderState(ImDrawDataPtr)</h4>
@ -310,10 +411,47 @@ Would be nice to organize it better, but it seems to work</p>
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<a href="https://github.com/goatcorp/ImGuiScene/new/ef62847dffe66b16e9fb6d4cdf810b6f5c87e151/apiSpec/new?filename=ImGuiScene_ImGui_Impl_DX11_Shutdown.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_DX11.Shutdown%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
<a href="https://github.com/goatcorp/ImGuiScene/new/b3c22cae545f293e06d03037e30c83d5b9a77dd2/apiSpec/new?filename=ImGuiScene_ImGui_Impl_DX11_SetWindowSize_ImGuiNET_ImGuiViewportPtr_SharpDX_Vector2_.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_DX11.SetWindowSize(ImGuiNET.ImGuiViewportPtr%2CSharpDX.Vector2)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/ImGuiScene/blob/b3c22cae545f293e06d03037e30c83d5b9a77dd2/ImGuiScene/ImGui_Impl/Renderers/ImGui_Impl_DX11.cs/#L806">View Source</a>
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<a id="ImGuiScene_ImGui_Impl_DX11_SetWindowSize_" data-uid="ImGuiScene.ImGui_Impl_DX11.SetWindowSize*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_SetWindowSize_ImGuiNET_ImGuiViewportPtr_SharpDX_Vector2_" data-uid="ImGuiScene.ImGui_Impl_DX11.SetWindowSize(ImGuiNET.ImGuiViewportPtr,SharpDX.Vector2)">SetWindowSize(ImGuiViewportPtr, Vector2)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetWindowSize(ImGuiViewportPtr viewport, Vector2 size)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImGuiViewportPtr.html">ImGuiViewportPtr</a></td>
<td><span class="parametername">viewport</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">SharpDX.Vector2</span></td>
<td><span class="parametername">size</span></td>
<td></td>
</tr>
</tbody>
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<a id="ImGuiScene_ImGui_Impl_DX11_Shutdown_" data-uid="ImGuiScene.ImGui_Impl_DX11.Shutdown*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_Shutdown" data-uid="ImGuiScene.ImGui_Impl_DX11.Shutdown">Shutdown()</h4>
@ -323,6 +461,43 @@ Would be nice to organize it better, but it seems to work</p>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Shutdown()</code></pre>
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<a id="ImGuiScene_ImGui_Impl_DX11_SwapBuffers_" data-uid="ImGuiScene.ImGui_Impl_DX11.SwapBuffers*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_SwapBuffers_ImGuiNET_ImGuiViewportPtr_System_IntPtr_" data-uid="ImGuiScene.ImGui_Impl_DX11.SwapBuffers(ImGuiNET.ImGuiViewportPtr,System.IntPtr)">SwapBuffers(ImGuiViewportPtr, IntPtr)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SwapBuffers(ImGuiViewportPtr viewport, IntPtr v)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImGuiViewportPtr.html">ImGuiViewportPtr</a></td>
<td><span class="parametername">viewport</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">v</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<a class="xref" href="ImGuiScene.IImGuiRenderer.html">IImGuiRenderer</a>
@ -335,10 +510,10 @@ Would be nice to organize it better, but it seems to work</p>
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