docs: regenerate

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goat 2021-04-06 00:41:38 +02:00
parent 857a693842
commit aceb905c82
491 changed files with 201855 additions and 15575 deletions

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</h3>
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<a href="https://github.com/goatcorp/ImGuiScene/new/ef62847dffe66b16e9fb6d4cdf810b6f5c87e151/apiSpec/new?filename=ImGuiScene_RawDX11Scene__ctor_System_IntPtr_.md&amp;value=---%0Auid%3A%20ImGuiScene.RawDX11Scene.%23ctor(System.IntPtr)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiScene_RawDX11Scene__ctor_" data-uid="ImGuiScene.RawDX11Scene.#ctor*"></a>
<h4 id="ImGuiScene_RawDX11Scene__ctor_System_IntPtr_" data-uid="ImGuiScene.RawDX11Scene.#ctor(System.IntPtr)">RawDX11Scene(IntPtr)</h4>
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<a href="https://github.com/goatcorp/ImGuiScene/new/ef62847dffe66b16e9fb6d4cdf810b6f5c87e151/apiSpec/new?filename=ImGuiScene_RawDX11Scene__ctor_System_IntPtr_System_IntPtr_.md&amp;value=---%0Auid%3A%20ImGuiScene.RawDX11Scene.%23ctor(System.IntPtr%2CSystem.IntPtr)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
<a href="https://github.com/goatcorp/ImGuiScene/new/b3c22cae545f293e06d03037e30c83d5b9a77dd2/apiSpec/new?filename=ImGuiScene_RawDX11Scene__ctor_System_IntPtr_System_IntPtr_.md&amp;value=---%0Auid%3A%20ImGuiScene.RawDX11Scene.%23ctor(System.IntPtr%2CSystem.IntPtr)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/ImGuiScene/blob/b3c22cae545f293e06d03037e30c83d5b9a77dd2/ImGuiScene/RawDX11Scene.cs/#L69">View Source</a>
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<a id="ImGuiScene_RawDX11Scene__ctor_" data-uid="ImGuiScene.RawDX11Scene.#ctor*"></a>
<h4 id="ImGuiScene_RawDX11Scene__ctor_System_IntPtr_System_IntPtr_" data-uid="ImGuiScene.RawDX11Scene.#ctor(System.IntPtr,System.IntPtr)">RawDX11Scene(IntPtr, IntPtr)</h4>
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<a href="https://github.com/goatcorp/ImGuiScene/new/ef62847dffe66b16e9fb6d4cdf810b6f5c87e151/apiSpec/new?filename=ImGuiScene_RawDX11Scene_OnBuildUI.md&amp;value=---%0Auid%3A%20ImGuiScene.RawDX11Scene.OnBuildUI%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="ImGuiScene_RawDX11Scene_OnBuildUI" data-uid="ImGuiScene.RawDX11Scene.OnBuildUI">OnBuildUI</h4>
<div class="markdown level1 summary"><p>User methods invoked every ImGui frame to construct custom UIs.</p>
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<h4 id="ImGuiScene_RawDX11Scene_OnNewInputFrame" data-uid="ImGuiScene.RawDX11Scene.OnNewInputFrame">OnNewInputFrame</h4>
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<h4 id="ImGuiScene_RawDX11Scene_OnNewRenderFrame" data-uid="ImGuiScene.RawDX11Scene.OnNewRenderFrame">OnNewRenderFrame</h4>
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<h4 id="ImGuiScene_RawDX11Scene_Device" data-uid="ImGuiScene.RawDX11Scene.Device">Device</h4>
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<a id="ImGuiScene_RawDX11Scene_ImGuiIniPath_" data-uid="ImGuiScene.RawDX11Scene.ImGuiIniPath*"></a>
<h4 id="ImGuiScene_RawDX11Scene_ImGuiIniPath" data-uid="ImGuiScene.RawDX11Scene.ImGuiIniPath">ImGuiIniPath</h4>
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<a id="ImGuiScene_RawDX11Scene_WindowHandle_" data-uid="ImGuiScene.RawDX11Scene.WindowHandle*"></a>
<h4 id="ImGuiScene_RawDX11Scene_WindowHandle" data-uid="ImGuiScene.RawDX11Scene.WindowHandle">WindowHandle</h4>
<a id="ImGuiScene_RawDX11Scene_SwapChain_" data-uid="ImGuiScene.RawDX11Scene.SwapChain*"></a>
<h4 id="ImGuiScene_RawDX11Scene_SwapChain" data-uid="ImGuiScene.RawDX11Scene.SwapChain">SwapChain</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IntPtr WindowHandle { get; }</code></pre>
<pre><code class="lang-csharp hljs">public SwapChain SwapChain { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SharpDX.DXGI.SwapChain</span></td>
<td></td>
</tr>
</tbody>
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<a id="ImGuiScene_RawDX11Scene_WindowHandlePtr_" data-uid="ImGuiScene.RawDX11Scene.WindowHandlePtr*"></a>
<h4 id="ImGuiScene_RawDX11Scene_WindowHandlePtr" data-uid="ImGuiScene.RawDX11Scene.WindowHandlePtr">WindowHandlePtr</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IntPtr WindowHandlePtr { get; }</code></pre>
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<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<h4 id="ImGuiScene_RawDX11Scene_CaptureScreenshot" data-uid="ImGuiScene.RawDX11Scene.CaptureScreenshot">CaptureScreenshot()</h4>
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<h4 id="ImGuiScene_RawDX11Scene_Dispose" data-uid="ImGuiScene.RawDX11Scene.Dispose">Dispose()</h4>
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<a id="ImGuiScene_RawDX11Scene_Finalize_" data-uid="ImGuiScene.RawDX11Scene.Finalize*"></a>
<h4 id="ImGuiScene_RawDX11Scene_Finalize" data-uid="ImGuiScene.RawDX11Scene.Finalize">Finalize()</h4>
@ -431,10 +461,10 @@
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<h4 id="ImGuiScene_RawDX11Scene_InvalidateFonts" data-uid="ImGuiScene.RawDX11Scene.InvalidateFonts">InvalidateFonts()</h4>
@ -446,10 +476,10 @@
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<a id="ImGuiScene_RawDX11Scene_IsImGuiCursor_" data-uid="ImGuiScene.RawDX11Scene.IsImGuiCursor*"></a>
<h4 id="ImGuiScene_RawDX11Scene_IsImGuiCursor_System_IntPtr_" data-uid="ImGuiScene.RawDX11Scene.IsImGuiCursor(System.IntPtr)">IsImGuiCursor(IntPtr)</h4>
@ -493,10 +523,10 @@
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<h4 id="ImGuiScene_RawDX11Scene_LoadImage_System_Byte___" data-uid="ImGuiScene.RawDX11Scene.LoadImage(System.Byte[])">LoadImage(Byte[])</h4>
@ -540,10 +570,10 @@
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<a id="ImGuiScene_RawDX11Scene_LoadImage_" data-uid="ImGuiScene.RawDX11Scene.LoadImage*"></a>
<h4 id="ImGuiScene_RawDX11Scene_LoadImage_System_String_" data-uid="ImGuiScene.RawDX11Scene.LoadImage(System.String)">LoadImage(String)</h4>
@ -587,10 +617,10 @@
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<a id="ImGuiScene_RawDX11Scene_LoadImageRaw_" data-uid="ImGuiScene.RawDX11Scene.LoadImageRaw*"></a>
<h4 id="ImGuiScene_RawDX11Scene_LoadImageRaw_System_Byte___System_Int32_System_Int32_System_Int32_" data-uid="ImGuiScene.RawDX11Scene.LoadImageRaw(System.Byte[],System.Int32,System.Int32,System.Int32)">LoadImageRaw(Byte[], Int32, Int32, Int32)</h4>
@ -649,10 +679,10 @@
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<h4 id="ImGuiScene_RawDX11Scene_OnPostResize_System_Int32_System_Int32_" data-uid="ImGuiScene.RawDX11Scene.OnPostResize(System.Int32,System.Int32)">OnPostResize(Int32, Int32)</h4>
@ -686,10 +716,10 @@
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<h4 id="ImGuiScene_RawDX11Scene_OnPreResize" data-uid="ImGuiScene.RawDX11Scene.OnPreResize">OnPreResize()</h4>
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<h4 id="ImGuiScene_RawDX11Scene_Render" data-uid="ImGuiScene.RawDX11Scene.Render">Render()</h4>
@ -726,10 +756,10 @@
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