From ae0690a3d0ac2586698f2983ad0376cdf77e35c0 Mon Sep 17 00:00:00 2001 From: attickdoor Date: Sun, 15 Mar 2020 03:55:42 -0400 Subject: [PATCH] use good sig and offset for ActorTable --- Dalamud/Game/ClientState/ClientStateAddressResolver.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Dalamud/Game/ClientState/ClientStateAddressResolver.cs b/Dalamud/Game/ClientState/ClientStateAddressResolver.cs index 357fa77a2..df547ff99 100644 --- a/Dalamud/Game/ClientState/ClientStateAddressResolver.cs +++ b/Dalamud/Game/ClientState/ClientStateAddressResolver.cs @@ -13,7 +13,7 @@ namespace Dalamud.Game.ClientState public IntPtr JobGaugeData { get; set; } protected override void Setup64Bit(SigScanner sig) { - ActorTable = sig.GetStaticAddressFromSig("F3 0F 11 05 ?? ?? ?? ?? EB 27", 0) + 0xC; + ActorTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? 85 ED", 0) + 0x148; LocalContentId = sig.Module.BaseAddress + 0x1C2E000; JobGaugeData = sig.GetStaticAddressFromSig("E8 ?? ?? ?? ?? 80 BB ?? ?? ?? ?? ?? 77 93", 0x220) + 0x10; }