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Emergency fix: undo breaking change
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@ -32,7 +32,7 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge
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/// <summary>
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/// <summary>
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/// Gets the next step in the current dance.
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/// Gets the next step in the current dance.
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/// </summary>
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/// </summary>
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public ulong NextStep => (ulong)(15999 + this.stepOrder[this.NumCompleteSteps] - 1);
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public ulong NextStep() => (ulong)(15999 + this.stepOrder[this.NumCompleteSteps] - 1);
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/// <summary>
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/// <summary>
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/// Gets if the player is dancing or not.
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/// Gets if the player is dancing or not.
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