feat: add OnCheckChatMessageHandled, refactor ChatGui a bit

This commit is contained in:
goat 2020-04-25 19:15:25 +02:00
parent 474294d604
commit af9d50266c
3 changed files with 72 additions and 41 deletions

View file

@ -91,15 +91,38 @@ namespace Dalamud.Game {
public ChatHandlers(Dalamud dalamud) {
this.dalamud = dalamud;
dalamud.Framework.Gui.Chat.OnCheckMessageHandled += OnCheckMessageHandled;
dalamud.Framework.Gui.Chat.OnChatMessageRaw += OnChatMessage;
}
private void OnCheckMessageHandled(XivChatType type, uint senderid, ref SeString sender, ref SeString message, ref bool isHandled) {
var textVal = message.TextValue;
var matched = this.rmtRegex.IsMatch(textVal);
if (matched)
{
// This seems to be a RMT ad - let's not show it
Log.Debug("Handled RMT ad: " + message.TextValue);
isHandled = true;
return;
}
if (this.dalamud.Configuration.BadWords != null &&
this.dalamud.Configuration.BadWords.Any(x => textVal.Contains(x)))
{
// This seems to be in the user block list - let's not show it
Log.Debug("Blocklist triggered");
isHandled = true;
return;
}
}
public string LastLink { get; private set; }
private void OnChatMessage(XivChatType type, uint senderId, ref StdString sender,
ref StdString message, ref bool isHandled) {
ref StdString message, bool isHandled) {
if (type == XivChatType.Notice && !this.hasSeenLoadingMsg) {
var assemblyVersion = Assembly.GetAssembly(typeof(ChatHandlers)).GetName().Version.ToString();
@ -142,25 +165,9 @@ namespace Dalamud.Game {
return;
#endif
var matched = this.rmtRegex.IsMatch(message.Value);
if (matched) {
// This seems to be a RMT ad - let's not show it
Log.Debug("Handled RMT ad");
isHandled = true;
return;
}
var messageVal = message.Value;
var senderVal = sender.Value;
if (this.dalamud.Configuration.BadWords != null &&
this.dalamud.Configuration.BadWords.Any(x => messageVal.Contains(x))) {
// This seems to be in the user block list - let's not show it
Log.Debug("Blocklist triggered");
isHandled = true;
return;
}
if (type == XivChatType.RetainerSale)
{
foreach (var regex in retainerSaleRegexes[dalamud.StartInfo.Language])

View file

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text.RegularExpressions;
using Dalamud.Game.Chat;
using Dalamud.Game.Chat.SeStringHandling;
using Dalamud.Game.Internal.Libc;
using Serilog;
@ -54,13 +55,12 @@ namespace Dalamud.Game.Command {
break;
}
dalamud.Framework.Gui.Chat.OnChatMessageRaw += OnChatMessage;
dalamud.Framework.Gui.Chat.OnCheckMessageHandled += OnCheckMessageHandled;
}
private void OnChatMessage(XivChatType type, uint senderId, ref StdString sender,
ref StdString message, ref bool isHandled) {
private void OnCheckMessageHandled(XivChatType type, uint senderId, ref SeString sender, ref SeString message, ref bool isHandled) {
if (type == XivChatType.ErrorMessage && senderId == 0) {
var cmdMatch = this.currentLangCommandRegex.Match(message.Value).Groups["command"];
var cmdMatch = this.currentLangCommandRegex.Match(message.TextValue).Groups["command"];
if (cmdMatch.Success) {
// Yes, it's a chat command.
var command = cmdMatch.Value;

View file

@ -11,30 +11,52 @@ using Serilog;
namespace Dalamud.Game.Internal.Gui {
public sealed class ChatGui : IDisposable {
private readonly Queue<XivChatEntry> chatQueue = new Queue<XivChatEntry>();
#region Events
public delegate void OnMessageDelegate(XivChatType type, uint senderId, ref SeString sender, ref SeString message, bool isHandled);
public delegate void OnMessageRawDelegate(XivChatType type, uint senderId, ref StdString sender, ref StdString message, bool isHandled);
public delegate void OnCheckMessageHandledDelegate(XivChatType type, uint senderId, ref SeString sender, ref SeString message, ref bool isHandled);
/// <summary>
/// Event that allows you to stop messages from appearing in chat by setting the isHandled parameter to true.
/// </summary>
public event OnCheckMessageHandledDelegate OnCheckMessageHandled;
/// <summary>
/// Event that will be fired when a chat message is sent to chat by the game.
/// </summary>
public event OnMessageDelegate OnChatMessage;
/// <summary>
/// Event that will be fired when a chat message is sent by the game, containing raw, unparsed data.
/// </summary>
[Obsolete("Please use OnChatMessage instead. For modifications, it will take precedence.")]
public event OnMessageRawDelegate OnChatMessageRaw;
#endregion
#region Hooks
private readonly Hook<PrintMessageDelegate> printMessageHook;
private readonly Hook<PopulateItemLinkDelegate> populateItemLinkHook;
#endregion
#region Delegates
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate IntPtr PrintMessageDelegate(IntPtr manager, XivChatType chatType, IntPtr senderName,
IntPtr message,
uint senderId, IntPtr parameter);
public delegate void OnMessageDelegate(XivChatType type, uint senderId, ref SeString sender, ref SeString message,
ref bool isHandled);
public delegate void OnMessageRawDelegate(XivChatType type, uint senderId, ref StdString sender, ref StdString message,
ref bool isHandled);
IntPtr message,
uint senderId, IntPtr parameter);
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate void PopulateItemLinkDelegate(IntPtr linkObjectPtr, IntPtr itemInfoPtr);
private readonly Queue<XivChatEntry> chatQueue = new Queue<XivChatEntry>();
private readonly Hook<PrintMessageDelegate> printMessageHook;
public event OnMessageDelegate OnChatMessage;
[Obsolete("Please use OnChatMessage instead. For modifications, it will take precedence.")]
public event OnMessageRawDelegate OnChatMessageRaw;
private readonly Hook<PopulateItemLinkDelegate> populateItemLinkHook;
#endregion
public int LastLinkedItemId { get; private set; }
public byte LastLinkedItemFlags { get; private set; }
@ -106,8 +128,10 @@ namespace Dalamud.Game.Internal.Gui {
// Call events
var isHandled = false;
OnChatMessage?.Invoke(chattype, senderid, ref parsedSender, ref parsedMessage, ref isHandled);
OnChatMessageRaw?.Invoke(chattype, senderid, ref sender, ref message, ref isHandled);
OnCheckMessageHandled?.Invoke(chattype, senderid, ref parsedSender, ref parsedMessage, ref isHandled);
OnChatMessage?.Invoke(chattype, senderid, ref parsedSender, ref parsedMessage, isHandled);
OnChatMessageRaw?.Invoke(chattype, senderid, ref sender, ref message, isHandled);
var newEdited = parsedMessage.Encode();