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refactor: new code style in DalamudStartInfo.cs
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2 changed files with 62 additions and 13 deletions
28
Dalamud/ClientLanguage.cs
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28
Dalamud/ClientLanguage.cs
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namespace Dalamud
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{
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/// <summary>
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/// Enum describing the language the game loads in.
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/// </summary>
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public enum ClientLanguage
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{
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/// <summary>
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/// Indicating a Japanese game client.
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/// </summary>
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Japanese,
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/// <summary>
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/// Indicating an English game client.
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/// </summary>
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English,
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/// <summary>
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/// Indicating a German game client.
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/// </summary>
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German,
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/// <summary>
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/// Indicating a French game client.
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/// </summary>
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French,
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}
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}
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@ -1,33 +1,54 @@
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using System;
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#pragma warning disable 1591
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#pragma warning disable SA1401 // Fields should be private
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namespace Dalamud {
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namespace Dalamud
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{
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/// <summary>
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/// Class containing information needed to initialize Dalamud.
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/// </summary>
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[Serializable]
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public sealed class DalamudStartInfo
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{
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/// <summary>
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/// The working directory of the XIVLauncher installations.
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/// </summary>
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public string WorkingDirectory;
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/// <summary>
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/// The path to the configuration file.
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/// </summary>
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public string ConfigurationPath;
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/// <summary>
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/// The path to the directory for installed plugins.
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/// </summary>
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public string PluginDirectory;
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/// <summary>
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/// The path to the directory for developer plugins.
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/// </summary>
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public string DefaultPluginDirectory;
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/// <summary>
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/// The path to core Dalamud assets.
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/// </summary>
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public string AssetDirectory;
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/// <summary>
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/// The language of the game client.
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/// </summary>
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public ClientLanguage Language;
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/// <summary>
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/// The current game version code.
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/// </summary>
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public string GameVersion;
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/// <summary>
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/// Whether or not market board information should be uploaded by default.
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/// </summary>
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public bool OptOutMbCollection;
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}
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/// <summary>
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/// Enum describing the language the game loads in.
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/// </summary>
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public enum ClientLanguage
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{
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Japanese,
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English,
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German,
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French
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}
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}
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#pragma warning restore SA1401 // Fields should be private
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