Revert "api10 todo: only use ClientLanguage from Dalamud.Common, move ToLumina() extension into Dalamud.Util"

This reverts commit 2e731b1eab.
This commit is contained in:
goat 2024-06-29 01:23:29 +02:00
parent 6916ba0bea
commit b212b4e00a
18 changed files with 33 additions and 27 deletions

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@ -1,8 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Dalamud.Common;
using Xunit; using Xunit;
// ReSharper disable StringLiteralTypo // ReSharper disable StringLiteralTypo

30
Dalamud/ClientLanguage.cs Normal file
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@ -0,0 +1,30 @@
using Dalamud.Utility;
namespace Dalamud;
/// <summary>
/// Enum describing the language the game loads in.
/// </summary>
[Api10ToDo("Delete this, and use Dalamud.Common.ClientLanguage instead for everything.")]
public enum ClientLanguage
{
/// <summary>
/// Indicating a Japanese game client.
/// </summary>
Japanese,
/// <summary>
/// Indicating an English game client.
/// </summary>
English,
/// <summary>
/// Indicating a German game client.
/// </summary>
German,
/// <summary>
/// Indicating a French game client.
/// </summary>
French,
}

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@ -1,10 +1,11 @@
using Dalamud.Common; using Dalamud.Utility;
namespace Dalamud.Utility; namespace Dalamud;
/// <summary> /// <summary>
/// Extension methods for the <see cref="ClientLanguage"/> class. /// Extension methods for the <see cref="ClientLanguage"/> class.
/// </summary> /// </summary>
[Api10ToDo("Delete this, and use Dalamud.Common.ClientLanguage instead for everything.")]
public static class ClientLanguageExtensions public static class ClientLanguageExtensions
{ {
/// <summary> /// <summary>

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@ -1,7 +1,6 @@
using System.IO; using System.IO;
using System.Threading; using System.Threading;
using Dalamud.Common;
using Dalamud.IoC; using Dalamud.IoC;
using Dalamud.IoC.Internal; using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services; using Dalamud.Plugin.Services;

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@ -6,8 +6,6 @@ using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using CheapLoc; using CheapLoc;
using Dalamud.Common;
using Dalamud.Configuration.Internal; using Dalamud.Configuration.Internal;
using Dalamud.Game.ClientState.Conditions; using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.Gui; using Dalamud.Game.Gui;

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@ -1,7 +1,6 @@
using System.Linq; using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Dalamud.Common;
using Dalamud.Data; using Dalamud.Data;
using Dalamud.Game.ClientState.Conditions; using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects; using Dalamud.Game.ClientState.Objects;

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@ -1,4 +1,3 @@
using Dalamud.Common;
using Dalamud.Data; using Dalamud.Data;
using Lumina.Excel; using Lumina.Excel;

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@ -4,7 +4,6 @@ using System.Collections.ObjectModel;
using System.Linq; using System.Linq;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using Dalamud.Common;
using Dalamud.Console; using Dalamud.Console;
using Dalamud.Game.Gui; using Dalamud.Game.Gui;
using Dalamud.Game.Text; using Dalamud.Game.Text;

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@ -1,6 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using Dalamud.Common;
using Dalamud.Game.ClientState.Resolvers; using Dalamud.Game.ClientState.Resolvers;
using Dalamud.Memory; using Dalamud.Memory;

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@ -1,7 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using Dalamud.Common;
namespace Dalamud.Game.Text.Sanitizer; namespace Dalamud.Game.Text.Sanitizer;
/// <summary> /// <summary>

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@ -1,8 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Dalamud.Common;
namespace Dalamud.Game.Text.Sanitizer; namespace Dalamud.Game.Text.Sanitizer;
/// <summary> /// <summary>

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@ -1,8 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using Dalamud.Common;
using Lumina.Excel.GeneratedSheets; using Lumina.Excel.GeneratedSheets;
using Newtonsoft.Json; using Newtonsoft.Json;

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@ -3,7 +3,6 @@ using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using Dalamud.Common;
using Dalamud.Data; using Dalamud.Data;
using Dalamud.Game.Text.SeStringHandling.Payloads; using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Utility; using Dalamud.Utility;

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@ -1,7 +1,5 @@
using System.Text; using System.Text;
using Dalamud.Common;
namespace Dalamud.Interface.Textures; namespace Dalamud.Interface.Textures;
/// <summary>Represents a lookup for a game icon.</summary> /// <summary>Represents a lookup for a game icon.</summary>

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@ -1,7 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using Dalamud.Common;
using Dalamud.Plugin.Services; using Dalamud.Plugin.Services;
namespace Dalamud.Interface.Textures.Internal; namespace Dalamud.Interface.Textures.Internal;

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@ -1,4 +1,3 @@
using Dalamud.Common;
using Dalamud.Game.ClientState.Conditions; using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects.SubKinds; using Dalamud.Game.ClientState.Objects.SubKinds;

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@ -1,5 +1,3 @@
using Dalamud.Common;
using Lumina; using Lumina;
using Lumina.Data; using Lumina.Data;
using Lumina.Excel; using Lumina.Excel;

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@ -28,8 +28,6 @@ using Windows.Win32.Storage.FileSystem;
using Windows.Win32.System.Memory; using Windows.Win32.System.Memory;
using Windows.Win32.System.Ole; using Windows.Win32.System.Ole;
using Dalamud.Common;
using HWND = Windows.Win32.Foundation.HWND; using HWND = Windows.Win32.Foundation.HWND;
using Win32_PInvoke = Windows.Win32.PInvoke; using Win32_PInvoke = Windows.Win32.PInvoke;