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Revert "api10 todo: only use ClientLanguage from Dalamud.Common, move ToLumina() extension into Dalamud.Util"
This reverts commit 2e731b1eab.
This commit is contained in:
parent
6916ba0bea
commit
b212b4e00a
18 changed files with 33 additions and 27 deletions
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@ -1,8 +1,5 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Dalamud.Common;
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using Xunit;
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using Xunit;
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// ReSharper disable StringLiteralTypo
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// ReSharper disable StringLiteralTypo
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30
Dalamud/ClientLanguage.cs
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30
Dalamud/ClientLanguage.cs
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@ -0,0 +1,30 @@
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using Dalamud.Utility;
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namespace Dalamud;
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/// <summary>
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/// Enum describing the language the game loads in.
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/// </summary>
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[Api10ToDo("Delete this, and use Dalamud.Common.ClientLanguage instead for everything.")]
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public enum ClientLanguage
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{
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/// <summary>
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/// Indicating a Japanese game client.
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/// </summary>
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Japanese,
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/// <summary>
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/// Indicating an English game client.
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/// </summary>
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English,
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/// <summary>
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/// Indicating a German game client.
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/// </summary>
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German,
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/// <summary>
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/// Indicating a French game client.
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/// </summary>
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French,
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}
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@ -1,10 +1,11 @@
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using Dalamud.Common;
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using Dalamud.Utility;
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namespace Dalamud.Utility;
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namespace Dalamud;
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/// <summary>
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/// <summary>
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/// Extension methods for the <see cref="ClientLanguage"/> class.
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/// Extension methods for the <see cref="ClientLanguage"/> class.
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/// </summary>
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/// </summary>
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[Api10ToDo("Delete this, and use Dalamud.Common.ClientLanguage instead for everything.")]
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public static class ClientLanguageExtensions
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public static class ClientLanguageExtensions
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{
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{
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/// <summary>
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/// <summary>
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@ -1,7 +1,6 @@
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using System.IO;
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using System.IO;
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using System.Threading;
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using System.Threading;
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using Dalamud.Common;
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using Dalamud.IoC;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.IoC.Internal;
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using Dalamud.Plugin.Services;
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using Dalamud.Plugin.Services;
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@ -6,8 +6,6 @@ using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using CheapLoc;
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using CheapLoc;
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using Dalamud.Common;
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using Dalamud.Configuration.Internal;
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using Dalamud.Configuration.Internal;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.Gui;
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using Dalamud.Game.Gui;
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using System.Linq;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using Dalamud.Common;
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using Dalamud.Data;
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using Dalamud.Data;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Common;
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using Dalamud.Data;
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using Dalamud.Data;
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using Lumina.Excel;
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using Lumina.Excel;
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@ -4,7 +4,6 @@ using System.Collections.ObjectModel;
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using System.Linq;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using Dalamud.Common;
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using Dalamud.Console;
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using Dalamud.Console;
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using Dalamud.Game.Gui;
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using Dalamud.Game.Gui;
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using Dalamud.Game.Text;
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using Dalamud.Game.Text;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Dalamud.Common;
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using Dalamud.Game.ClientState.Resolvers;
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using Dalamud.Game.ClientState.Resolvers;
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using Dalamud.Memory;
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using Dalamud.Memory;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Dalamud.Common;
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namespace Dalamud.Game.Text.Sanitizer;
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namespace Dalamud.Game.Text.Sanitizer;
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/// <summary>
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/// <summary>
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Dalamud.Common;
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namespace Dalamud.Game.Text.Sanitizer;
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namespace Dalamud.Game.Text.Sanitizer;
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/// <summary>
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/// <summary>
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using Dalamud.Common;
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using Lumina.Excel.GeneratedSheets;
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using Lumina.Excel.GeneratedSheets;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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@ -3,7 +3,6 @@ using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using Dalamud.Common;
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using Dalamud.Data;
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using Dalamud.Data;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Dalamud.Utility;
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using Dalamud.Utility;
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using System.Text;
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using System.Text;
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using Dalamud.Common;
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namespace Dalamud.Interface.Textures;
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namespace Dalamud.Interface.Textures;
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/// <summary>Represents a lookup for a game icon.</summary>
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/// <summary>Represents a lookup for a game icon.</summary>
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using Dalamud.Common;
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using Dalamud.Plugin.Services;
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using Dalamud.Plugin.Services;
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namespace Dalamud.Interface.Textures.Internal;
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namespace Dalamud.Interface.Textures.Internal;
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using Dalamud.Common;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Common;
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using Lumina;
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using Lumina;
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using Lumina.Data;
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using Lumina.Data;
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using Lumina.Excel;
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using Lumina.Excel;
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using Windows.Win32.System.Memory;
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using Windows.Win32.System.Memory;
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using Windows.Win32.System.Ole;
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using Windows.Win32.System.Ole;
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using Dalamud.Common;
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using HWND = Windows.Win32.Foundation.HWND;
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using HWND = Windows.Win32.Foundation.HWND;
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using Win32_PInvoke = Windows.Win32.PInvoke;
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using Win32_PInvoke = Windows.Win32.PInvoke;
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