diff --git a/Dalamud/Interface/GameFonts/GameFontManager.cs b/Dalamud/Interface/GameFonts/GameFontManager.cs index ba9253a9b..b7e208af1 100644 --- a/Dalamud/Interface/GameFonts/GameFontManager.cs +++ b/Dalamud/Interface/GameFonts/GameFontManager.cs @@ -117,18 +117,21 @@ namespace Dalamud.Interface.GameFonts /// Target font. /// Whether to copy missing glyphs only. /// Whether to call target.BuildLookupTable(). - public static void CopyGlyphsAcrossFonts(ImFontPtr? source, ImFontPtr? target, bool missingOnly, bool rebuildLookupTable) + /// Low codepoint range to copy. + /// High codepoing range to copy. + public static void CopyGlyphsAcrossFonts(ImFontPtr? source, ImFontPtr? target, bool missingOnly, bool rebuildLookupTable, int rangeLow = 32, int rangeHigh = 0xFFFE) { if (!source.HasValue || !target.HasValue) return; + var scale = target.Value!.FontSize / source.Value!.FontSize; unsafe { var glyphs = (ImFontGlyphReal*)source.Value!.Glyphs.Data; for (int j = 0, j_ = source.Value!.Glyphs.Size; j < j_; j++) { var glyph = &glyphs[j]; - if (glyph->Codepoint < 32 || glyph->Codepoint >= 0xFFFF) + if (glyph->Codepoint < rangeLow || glyph->Codepoint > rangeHigh) continue; var prevGlyphPtr = (ImFontGlyphReal*)target.Value!.FindGlyphNoFallback((ushort)glyph->Codepoint).NativePtr; @@ -137,27 +140,27 @@ namespace Dalamud.Interface.GameFonts target.Value!.AddGlyph( target.Value!.ConfigData, (ushort)glyph->Codepoint, - glyph->X0, - glyph->Y0, - glyph->X0 + ((glyph->X1 - glyph->X0) * target.Value!.FontSize / source.Value!.FontSize), - glyph->Y0 + ((glyph->Y1 - glyph->Y0) * target.Value!.FontSize / source.Value!.FontSize), + glyph->X0 * scale, + glyph->Y0 * scale, + glyph->X1 * scale, + glyph->Y1 * scale, glyph->U0, glyph->V0, glyph->U1, glyph->V1, - glyph->AdvanceX * target.Value!.FontSize / source.Value!.FontSize); + glyph->AdvanceX * scale); } else if (!missingOnly) { - prevGlyphPtr->X0 = glyph->X0; - prevGlyphPtr->Y0 = glyph->Y0; - prevGlyphPtr->X1 = glyph->X0 + ((glyph->X1 - glyph->X0) * target.Value!.FontSize / source.Value!.FontSize); - prevGlyphPtr->Y1 = glyph->Y0 + ((glyph->Y1 - glyph->Y0) * target.Value!.FontSize / source.Value!.FontSize); + prevGlyphPtr->X0 = glyph->X0 * scale; + prevGlyphPtr->Y0 = glyph->Y0 * scale; + prevGlyphPtr->X1 = glyph->X1 * scale; + prevGlyphPtr->Y1 = glyph->Y1 * scale; prevGlyphPtr->U0 = glyph->U0; prevGlyphPtr->V0 = glyph->V0; prevGlyphPtr->U1 = glyph->U1; prevGlyphPtr->V1 = glyph->V1; - prevGlyphPtr->AdvanceX = glyph->AdvanceX * target.Value!.FontSize / source.Value!.FontSize; + prevGlyphPtr->AdvanceX = glyph->AdvanceX * scale; } } } @@ -166,6 +169,39 @@ namespace Dalamud.Interface.GameFonts target.Value!.BuildLookupTable(); } + /// + /// Unscales fonts after they have been rendered onto atlas. + /// + /// Font to unscale. + /// Scale factor. + /// Whether to call target.BuildLookupTable(). + public static void UnscaleFont(ImFontPtr fontPtr, float fontScale, bool rebuildLookupTable = true) + { + unsafe + { + var font = fontPtr.NativePtr; + for (int i = 0, i_ = font->IndexAdvanceX.Size; i < i_; ++i) + ((float*)font->IndexAdvanceX.Data)[i] /= fontScale; + font->FallbackAdvanceX /= fontScale; + font->FontSize /= fontScale; + font->Ascent /= fontScale; + font->Descent /= fontScale; + var glyphs = (ImFontGlyphReal*)font->Glyphs.Data; + for (int i = 0, i_ = font->Glyphs.Size; i < i_; i++) + { + var glyph = &glyphs[i]; + glyph->X0 /= fontScale; + glyph->X1 /= fontScale; + glyph->Y0 /= fontScale; + glyph->Y1 /= fontScale; + glyph->AdvanceX /= fontScale; + } + } + + if (rebuildLookupTable) + fontPtr.BuildLookupTable(); + } + /// public void Dispose() { diff --git a/Dalamud/Interface/Internal/InterfaceManager.cs b/Dalamud/Interface/Internal/InterfaceManager.cs index 0c6d99efa..6f5477463 100644 --- a/Dalamud/Interface/Internal/InterfaceManager.cs +++ b/Dalamud/Interface/Internal/InterfaceManager.cs @@ -47,8 +47,13 @@ namespace Dalamud.Interface.Internal /// internal class InterfaceManager : IDisposable { + private const float DefaultFontSizePt = 12.0f; + private const float DefaultFontSizePx = DefaultFontSizePt * 4.0f / 3.0f; + private readonly string rtssPath; + private readonly HashSet glyphRequests = new(); + private readonly Hook presentHook; private readonly Hook resizeBuffersHook; private readonly Hook setCursorHook; @@ -58,6 +63,7 @@ namespace Dalamud.Interface.Internal private RawDX11Scene? scene; private GameFontHandle? axisFontHandle; + private bool overwriteAllNotoGlyphsWithAxis; // can't access imgui IO before first present call private bool lastWantCapture = false; @@ -337,6 +343,69 @@ namespace Dalamud.Interface.Internal this.fontBuildSignal.WaitOne(); } + /// + /// Requests a default font of specified size to exist. + /// + /// Font size in pixels. + /// Ranges of glyphs. + /// Requets handle. + public SpecialGlyphRequest NewFontSizeRef(float size, List> ranges) + { + var allContained = true; + var fonts = ImGui.GetIO().Fonts.Fonts; + ImFontPtr foundFont = null; + unsafe + { + for (int i = 0, i_ = fonts.Size; allContained && i < i_; i++) + { + if (!this.glyphRequests.Any(x => x.FontInternal.NativePtr == fonts[i].NativePtr)) + continue; + + foreach (var range in ranges) + { + if (!allContained) + break; + + for (var j = range.Item1; j <= range.Item2 && allContained; j++) + allContained &= fonts[i].FindGlyphNoFallback(j).NativePtr != null; + } + + if (allContained) + foundFont = fonts[i]; + + break; + } + } + + var req = new SpecialGlyphRequest(this, size, ranges); + req.FontInternal = foundFont; + + if (!allContained) + this.RebuildFonts(); + + return req; + } + + /// + /// Requests a default font of specified size to exist. + /// + /// Font size in pixels. + /// Text to calculate glyph ranges from. + /// Requets handle. + public SpecialGlyphRequest NewFontSizeRef(float size, string text) + { + List> ranges = new(); + foreach (var c in new SortedSet(text.ToHashSet())) + { + if (ranges.Any() && ranges[^1].Item2 + 1 == c) + ranges[^1] = Tuple.Create(ranges[^1].Item1, c); + else + ranges.Add(Tuple.Create(c, c)); + } + + return this.NewFontSizeRef(size, ranges); + } + private static void ShowFontError(string path) { Util.Fatal($"One or more files required by XIVLauncher were not found.\nPlease restart and report this error if it occurs again.\n\n{path}", "Error"); @@ -345,21 +414,15 @@ namespace Dalamud.Interface.Internal private void SetAxisFonts() { var configuration = Service.Get(); - if (configuration.UseAxisFontsFromGame) - { - var currentFamilyAndSize = GameFontStyle.GetRecommendedFamilyAndSize(GameFontFamily.Axis, this.axisFontHandle?.Style.Size ?? 0f); - var expectedFamilyAndSize = GameFontStyle.GetRecommendedFamilyAndSize(GameFontFamily.Axis, 12 * ImGui.GetIO().FontGlobalScale); - if (currentFamilyAndSize == expectedFamilyAndSize) - return; + this.overwriteAllNotoGlyphsWithAxis = configuration.UseAxisFontsFromGame; + var currentFamilyAndSize = GameFontStyle.GetRecommendedFamilyAndSize(GameFontFamily.Axis, this.axisFontHandle?.Style.Size ?? 0f); + var expectedFamilyAndSize = GameFontStyle.GetRecommendedFamilyAndSize(GameFontFamily.Axis, DefaultFontSizePt * ImGui.GetIO().FontGlobalScale); + if (currentFamilyAndSize != expectedFamilyAndSize) + { this.axisFontHandle?.Dispose(); this.axisFontHandle = Service.Get().NewFontRef(new(expectedFamilyAndSize)); } - else - { - this.axisFontHandle?.Dispose(); - this.axisFontHandle = null; - } } /* @@ -531,64 +594,95 @@ namespace Dalamud.Interface.Internal private unsafe void SetupFonts() { var dalamud = Service.Get(); - var ioFonts = ImGui.GetIO().Fonts; + var io = ImGui.GetIO(); + var ioFonts = io.Fonts; + var fontScale = io.FontGlobalScale; var fontGamma = this.FontGamma; + List fontsToUnscale = new(); this.fontBuildSignal.Reset(); - ioFonts.Clear(); - ImFontConfigPtr fontConfig = ImGuiNative.ImFontConfig_ImFontConfig(); - fontConfig.PixelSnapH = true; - var fontPathJp = Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "NotoSansCJKjp-Medium.otf"); - if (!File.Exists(fontPathJp)) ShowFontError(fontPathJp); - var japaneseRangeHandle = GCHandle.Alloc(GlyphRangesJapanese.GlyphRanges, GCHandleType.Pinned); + // Default font + { + var japaneseRangeHandle = GCHandle.Alloc(GlyphRangesJapanese.GlyphRanges, GCHandleType.Pinned); + DefaultFont = ioFonts.AddFontFromFileTTF(fontPathJp, (DefaultFontSizePx + 1) * fontScale, null, japaneseRangeHandle.AddrOfPinnedObject()); + japaneseRangeHandle.Free(); + fontsToUnscale.Add(DefaultFont); + } - DefaultFont = ioFonts.AddFontFromFileTTF(fontPathJp, 17.0f, null, japaneseRangeHandle.AddrOfPinnedObject()); + // FontAwesome icon font + { + var fontPathIcon = Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "FontAwesome5FreeSolid.otf"); + if (!File.Exists(fontPathIcon)) + ShowFontError(fontPathIcon); - var fontPathGame = Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "gamesym.ttf"); + var iconRangeHandle = GCHandle.Alloc(new ushort[] { 0xE000, 0xF8FF, 0, }, GCHandleType.Pinned); + IconFont = ioFonts.AddFontFromFileTTF(fontPathIcon, DefaultFontSizePx * fontScale, null, iconRangeHandle.AddrOfPinnedObject()); + iconRangeHandle.Free(); + fontsToUnscale.Add(IconFont); + } - if (!File.Exists(fontPathGame)) - ShowFontError(fontPathGame); + // Monospace font + { + var fontPathMono = Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "Inconsolata-Regular.ttf"); + if (!File.Exists(fontPathMono)) + ShowFontError(fontPathMono); + MonoFont = ioFonts.AddFontFromFileTTF(fontPathMono, DefaultFontSizePx * fontScale); + fontsToUnscale.Add(MonoFont); + } - var gameRangeHandle = GCHandle.Alloc( - new ushort[] + // Default font but in requested size for requested glyphs + { + Dictionary> extraFontRequests = new(); + foreach (var extraFontRequest in this.glyphRequests) { - 0xE020, - 0xE0DB, - 0, - }, - GCHandleType.Pinned); + if (!extraFontRequests.ContainsKey(extraFontRequest.Size)) + extraFontRequests[extraFontRequest.Size] = new(); + extraFontRequests[extraFontRequest.Size].Add(extraFontRequest); + } - fontConfig.MergeMode = false; - ioFonts.AddFontFromFileTTF(fontPathGame, 17.0f, fontConfig, gameRangeHandle.AddrOfPinnedObject()); - fontConfig.MergeMode = true; - - var fontPathIcon = Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "FontAwesome5FreeSolid.otf"); - - if (!File.Exists(fontPathIcon)) - ShowFontError(fontPathIcon); - - var iconRangeHandle = GCHandle.Alloc( - new ushort[] + foreach (var (fontSize, requests) in extraFontRequests) { - 0xE000, - 0xF8FF, - 0, - }, - GCHandleType.Pinned); - IconFont = ioFonts.AddFontFromFileTTF(fontPathIcon, 17.0f, null, iconRangeHandle.AddrOfPinnedObject()); + List> codepointRanges = new(); + foreach (var request in requests) + { + foreach (var range in request.CodepointRanges) + codepointRanges.Add(range); + } - var fontPathMono = Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "Inconsolata-Regular.ttf"); + codepointRanges.Sort((x, y) => (x.Item1 == y.Item1 ? (x.Item2 < y.Item2 ? -1 : (x.Item2 == y.Item2 ? 0 : 1)) : (x.Item1 < y.Item1 ? -1 : 1))); - if (!File.Exists(fontPathMono)) - ShowFontError(fontPathMono); + List flattenedRanges = new(); + foreach (var range in codepointRanges) + { + if (flattenedRanges.Any() && flattenedRanges[^1] >= range.Item1 - 1) + { + flattenedRanges[^1] = Math.Max(flattenedRanges[^1], range.Item2); + } + else + { + flattenedRanges.Add(range.Item1); + flattenedRanges.Add(range.Item2); + } + } - MonoFont = ioFonts.AddFontFromFileTTF(fontPathMono, 16.0f); + flattenedRanges.Add(0); + + var rangeHandle = GCHandle.Alloc(flattenedRanges.ToArray(), GCHandleType.Pinned); + var sizedFont = ioFonts.AddFontFromFileTTF(fontPathJp, fontSize * fontScale, null, rangeHandle.AddrOfPinnedObject()); + rangeHandle.Free(); + + fontsToUnscale.Add(sizedFont); + + foreach (var request in requests) + request.FontInternal = sizedFont; + } + } var gameFontManager = Service.Get(); gameFontManager.BuildFonts(); @@ -612,8 +706,27 @@ namespace Dalamud.Interface.Internal texPixels[i] = (byte)(Math.Pow(texPixels[i] / 255.0f, 1.0f / fontGamma) * 255.0f); } + foreach (var font in fontsToUnscale) + GameFontManager.UnscaleFont(font, fontScale, false); + gameFontManager.AfterBuildFonts(); - GameFontManager.CopyGlyphsAcrossFonts(this.axisFontHandle?.ImFont, DefaultFont, false, true); + + foreach (var font in fontsToUnscale) + { + if (font.NativePtr == MonoFont.NativePtr || font.NativePtr == IconFont.NativePtr) + continue; + + if (this.overwriteAllNotoGlyphsWithAxis) + GameFontManager.CopyGlyphsAcrossFonts(this.axisFontHandle?.ImFont, font, false, false); + else + GameFontManager.CopyGlyphsAcrossFonts(this.axisFontHandle?.ImFont, font, false, false, 0xE020, 0xE0DB); + } + + // Fill missing glyphs in MonoFont from DefaultFont + GameFontManager.CopyGlyphsAcrossFonts(DefaultFont, MonoFont, true, false); + + foreach (var font in fontsToUnscale) + font.BuildLookupTable(); Log.Verbose("[FONT] Invoke OnAfterBuildFonts"); this.AfterBuildFonts?.Invoke(); @@ -623,11 +736,6 @@ namespace Dalamud.Interface.Internal this.fontBuildSignal.Set(); - fontConfig.Destroy(); - japaneseRangeHandle.Free(); - gameRangeHandle.Free(); - iconRangeHandle.Free(); - this.FontsReady = true; } @@ -765,5 +873,65 @@ namespace Dalamud.Interface.Internal Service.Get().Draw(); } + + /// + /// Represents a glyph request. + /// + public class SpecialGlyphRequest : IDisposable + { + /// + /// Initializes a new instance of the class. + /// + /// InterfaceManager to associate. + /// Font size in pixels. + /// Codepoint ranges. + internal SpecialGlyphRequest(InterfaceManager manager, float size, List> ranges) + { + this.Manager = manager; + this.Size = size; + this.CodepointRanges = ranges; + this.Manager.glyphRequests.Add(this); + } + + /// + /// Gets the font of specified size, or DefaultFont if it's not ready yet. + /// + public ImFontPtr Font + { + get + { + unsafe + { + return this.FontInternal.NativePtr == null ? DefaultFont : this.FontInternal; + } + } + } + + /// + /// Gets or sets the associated ImFont. + /// + internal ImFontPtr FontInternal { get; set; } + + /// + /// Gets associated InterfaceManager. + /// + internal InterfaceManager Manager { get; init; } + + /// + /// Gets font size. + /// + internal float Size { get; init; } + + /// + /// Gets codepoint ranges. + /// + internal List> CodepointRanges { get; init; } + + /// + public void Dispose() + { + this.Manager.glyphRequests.Remove(this); + } + } } } diff --git a/Dalamud/Interface/Internal/Windows/SettingsWindow.cs b/Dalamud/Interface/Internal/Windows/SettingsWindow.cs index 48104ed6a..9ff94f42e 100644 --- a/Dalamud/Interface/Internal/Windows/SettingsWindow.cs +++ b/Dalamud/Interface/Internal/Windows/SettingsWindow.cs @@ -26,7 +26,7 @@ namespace Dalamud.Interface.Internal.Windows internal class SettingsWindow : Window { private const float MinScale = 0.3f; - private const float MaxScale = 2.0f; + private const float MaxScale = 3.0f; private readonly string[] languages; private readonly string[] locLanguages; diff --git a/Dalamud/Interface/Internal/Windows/TitleScreenMenuWindow.cs b/Dalamud/Interface/Internal/Windows/TitleScreenMenuWindow.cs index b4c089fbe..7ea7b64dd 100644 --- a/Dalamud/Interface/Internal/Windows/TitleScreenMenuWindow.cs +++ b/Dalamud/Interface/Internal/Windows/TitleScreenMenuWindow.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.IO; +using System.Linq; using System.Numerics; using Dalamud.Configuration.Internal; @@ -20,17 +21,18 @@ namespace Dalamud.Interface.Internal.Windows /// internal class TitleScreenMenuWindow : Window, IDisposable { - private const float TargetFontSize = 16.2f; + private const float TargetFontSizePt = 18f; + private const float TargetFontSizePx = TargetFontSizePt * 4 / 3; + private readonly TextureWrap shadeTexture; private readonly Dictionary shadeEasings = new(); private readonly Dictionary moveEasings = new(); private readonly Dictionary logoEasings = new(); + private readonly Dictionary specialGlyphRequests = new(); private InOutCubic? fadeOutEasing; - private GameFontHandle? axisFontHandle; - private State state = State.Hide; /// @@ -71,19 +73,14 @@ namespace Dalamud.Interface.Internal.Windows /// public override void PreDraw() { - this.SetAxisFonts(); ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, new Vector2(0, 0)); ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, new Vector2(0, 0)); - if (this.axisFontHandle?.Available ?? false) - ImGui.PushFont(this.axisFontHandle.ImFont); base.PreDraw(); } /// public override void PostDraw() { - if (this.axisFontHandle?.Available ?? false) - ImGui.PopFont(); ImGui.PopStyleVar(2); base.PostDraw(); } @@ -99,7 +96,7 @@ namespace Dalamud.Interface.Internal.Windows /// public override void Draw() { - ImGui.SetWindowFontScale(TargetFontSize / ImGui.GetFont().FontSize * 4 / 3); + var scale = ImGui.GetIO().FontGlobalScale; var tsm = Service.Get(); @@ -129,7 +126,7 @@ namespace Dalamud.Interface.Internal.Windows moveEasing.Update(); - var finalPos = (i + 1) * this.shadeTexture.Height; + var finalPos = (i + 1) * this.shadeTexture.Height * scale; var pos = moveEasing.Value * finalPos; // FIXME(goat): Sometimes, easings can overshoot and bring things out of alignment. @@ -180,7 +177,7 @@ namespace Dalamud.Interface.Internal.Windows { var entry = tsm.Entries[i]; - var finalPos = (i + 1) * this.shadeTexture.Height; + var finalPos = (i + 1) * this.shadeTexture.Height * scale; this.DrawEntry(entry, i != 0, true, i == 0, false); @@ -222,26 +219,35 @@ namespace Dalamud.Interface.Internal.Windows break; } } - } - private void SetAxisFonts() - { - var configuration = Service.Get(); - if (configuration.UseAxisFontsFromGame) + var srcText = tsm.Entries.Select(e => e.Name).ToHashSet(); + var keys = this.specialGlyphRequests.Keys.ToHashSet(); + keys.RemoveWhere(x => srcText.Contains(x)); + foreach (var key in keys) { - if (this.axisFontHandle == null) - this.axisFontHandle = Service.Get().NewFontRef(new(GameFontFamily.Axis, TargetFontSize)); - } - else - { - this.axisFontHandle?.Dispose(); - this.axisFontHandle = null; + this.specialGlyphRequests[key].Dispose(); + this.specialGlyphRequests.Remove(key); } } private bool DrawEntry( TitleScreenMenu.TitleScreenMenuEntry entry, bool inhibitFadeout, bool showText, bool isFirst, bool overrideAlpha) { + InterfaceManager.SpecialGlyphRequest fontHandle; + if (this.specialGlyphRequests.TryGetValue(entry.Name, out fontHandle) && fontHandle.Size != TargetFontSizePx) + { + fontHandle.Dispose(); + this.specialGlyphRequests.Remove(entry.Name); + fontHandle = null; + } + + if (fontHandle == null) + this.specialGlyphRequests[entry.Name] = fontHandle = Service.Get().NewFontSizeRef(TargetFontSizePx, entry.Name); + + ImGui.PushFont(fontHandle.Font); + + var scale = ImGui.GetIO().FontGlobalScale; + if (!this.shadeEasings.TryGetValue(entry.Id, out var shadeEasing)) { shadeEasing = new InOutCubic(TimeSpan.FromMilliseconds(350)); @@ -251,7 +257,7 @@ namespace Dalamud.Interface.Internal.Windows var initialCursor = ImGui.GetCursorPos(); ImGui.PushStyleVar(ImGuiStyleVar.Alpha, (float)shadeEasing.Value); - ImGui.Image(this.shadeTexture.ImGuiHandle, new Vector2(this.shadeTexture.Width, this.shadeTexture.Height)); + ImGui.Image(this.shadeTexture.ImGuiHandle, new Vector2(this.shadeTexture.Width * scale, this.shadeTexture.Height * scale)); ImGui.PopStyleVar(); var isHover = ImGui.IsItemHovered(); @@ -305,7 +311,7 @@ namespace Dalamud.Interface.Internal.Windows ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 1f); } - ImGui.Image(entry.Texture.ImGuiHandle, new Vector2(TitleScreenMenu.TextureSize)); + ImGui.Image(entry.Texture.ImGuiHandle, new Vector2(TitleScreenMenu.TextureSize * scale)); if (overrideAlpha || isFirst) { ImGui.PopStyleVar(); @@ -319,23 +325,36 @@ namespace Dalamud.Interface.Internal.Windows var textHeight = ImGui.GetTextLineHeightWithSpacing(); var cursor = ImGui.GetCursorPos(); - cursor.Y += (entry.Texture.Height / 2) - (textHeight / 2); - ImGui.SetCursorPos(cursor); + cursor.Y += (entry.Texture.Height * scale / 2) - (textHeight / 2); if (overrideAlpha) { ImGui.PushStyleVar(ImGuiStyleVar.Alpha, showText ? (float)logoEasing.Value : 0f); } + // Drop shadow + ImGui.PushStyleColor(ImGuiCol.Text, 0xFF000000); + for (int i = 0, i_ = (int)Math.Ceiling(1 * scale); i < i_; i++) + { + ImGui.SetCursorPos(new Vector2(cursor.X, cursor.Y + i)); + ImGui.Text(entry.Name); + } + + ImGui.PopStyleColor(); + + ImGui.SetCursorPos(cursor); ImGui.Text(entry.Name); + if (overrideAlpha) { ImGui.PopStyleVar(); } - initialCursor.Y += entry.Texture.Height; + initialCursor.Y += entry.Texture.Height * scale; ImGui.SetCursorPos(initialCursor); + ImGui.PopFont(); + return isHover; }