mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-01-03 14:23:40 +01:00
Merge branch 'master' of https://github.com/LadyDefile/Dalamud
This commit is contained in:
commit
b38894a8b1
9 changed files with 516 additions and 147 deletions
|
|
@ -134,6 +134,15 @@ namespace Dalamud.Configuration.Internal
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/// </summary>
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public bool UseAxisFontsFromGame { get; set; } = false;
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/// <summary>
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/// Gets or sets the gamma value to apply for Dalamud fonts. Effects text thickness.
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///
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/// Before gamma is applied...
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/// * ...TTF fonts loaded with stb or FreeType are in linear space.
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/// * ...the game's prebaked AXIS fonts are in gamma space with gamma value of 1.4.
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/// </summary>
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public float FontGamma { get; set; } = 1.0f;
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/// <summary>
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/// Gets or sets a value indicating whether or not plugin UI should be hidden.
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/// </summary>
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|
|
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@ -8,7 +8,7 @@
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</PropertyGroup>
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<PropertyGroup Label="Feature">
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<DalamudVersion>6.3.0.4</DalamudVersion>
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<DalamudVersion>6.3.0.6</DalamudVersion>
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<Description>XIV Launcher addon framework</Description>
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<AssemblyVersion>$(DalamudVersion)</AssemblyVersion>
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<Version>$(DalamudVersion)</Version>
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@ -1,5 +1,6 @@
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using System;
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using System.Numerics;
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using ImGuiNET;
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namespace Dalamud.Interface.GameFonts
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@ -31,7 +32,16 @@ namespace Dalamud.Interface.GameFonts
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/// <summary>
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/// Gets a value indicating whether this font is ready for use.
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/// </summary>
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public bool Available => this.manager.GetFont(this.fontStyle) != null;
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public bool Available
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{
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get
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{
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unsafe
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{
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return this.manager.GetFont(this.fontStyle).GetValueOrDefault(null).NativePtr != null;
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}
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}
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}
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/// <summary>
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/// Gets the font.
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@ -68,9 +78,13 @@ namespace Dalamud.Interface.GameFonts
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}
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else
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{
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this.LayoutBuilder(text)
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.Build()
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.Draw(ImGui.GetWindowDrawList(), ImGui.GetWindowPos() + ImGui.GetCursorPos(), ImGui.GetColorU32(ImGuiCol.Text));
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var pos = ImGui.GetWindowPos() + ImGui.GetCursorPos();
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pos.X -= ImGui.GetScrollX();
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pos.Y -= ImGui.GetScrollY();
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var layout = this.LayoutBuilder(text).Build();
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layout.Draw(ImGui.GetWindowDrawList(), pos, ImGui.GetColorU32(ImGuiCol.Text));
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ImGui.Dummy(new Vector2(layout.Width, layout.Height));
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}
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}
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@ -73,7 +73,6 @@ namespace Dalamud.Interface.GameFonts
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/// <param name="col">Color.</param>
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public void Draw(ImDrawListPtr drawListPtr, Vector2 pos, uint col)
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{
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ImGui.Dummy(new Vector2(this.Width, this.Height));
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foreach (var element in this.Elements)
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{
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if (element.IsControl)
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Numerics;
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using System.Text;
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using Dalamud.Configuration.Internal;
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using Dalamud.Data;
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using Dalamud.Interface.Internal;
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using ImGuiNET;
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@ -116,18 +117,21 @@ namespace Dalamud.Interface.GameFonts
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/// <param name="target">Target font.</param>
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/// <param name="missingOnly">Whether to copy missing glyphs only.</param>
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/// <param name="rebuildLookupTable">Whether to call target.BuildLookupTable().</param>
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public static void CopyGlyphsAcrossFonts(ImFontPtr? source, ImFontPtr? target, bool missingOnly, bool rebuildLookupTable)
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/// <param name="rangeLow">Low codepoint range to copy.</param>
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/// <param name="rangeHigh">High codepoing range to copy.</param>
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public static void CopyGlyphsAcrossFonts(ImFontPtr? source, ImFontPtr? target, bool missingOnly, bool rebuildLookupTable, int rangeLow = 32, int rangeHigh = 0xFFFE)
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{
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if (!source.HasValue || !target.HasValue)
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return;
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var scale = target.Value!.FontSize / source.Value!.FontSize;
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unsafe
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{
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var glyphs = (ImFontGlyphReal*)source.Value!.Glyphs.Data;
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for (int j = 0, j_ = source.Value!.Glyphs.Size; j < j_; j++)
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{
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var glyph = &glyphs[j];
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if (glyph->Codepoint < 32 || glyph->Codepoint >= 0xFFFF)
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if (glyph->Codepoint < rangeLow || glyph->Codepoint > rangeHigh)
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continue;
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var prevGlyphPtr = (ImFontGlyphReal*)target.Value!.FindGlyphNoFallback((ushort)glyph->Codepoint).NativePtr;
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@ -136,27 +140,27 @@ namespace Dalamud.Interface.GameFonts
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target.Value!.AddGlyph(
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target.Value!.ConfigData,
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(ushort)glyph->Codepoint,
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glyph->X0,
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glyph->Y0,
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glyph->X0 + ((glyph->X1 - glyph->X0) * target.Value!.FontSize / source.Value!.FontSize),
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glyph->Y0 + ((glyph->Y1 - glyph->Y0) * target.Value!.FontSize / source.Value!.FontSize),
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glyph->X0 * scale,
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glyph->Y0 * scale,
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glyph->X1 * scale,
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glyph->Y1 * scale,
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glyph->U0,
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glyph->V0,
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glyph->U1,
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glyph->V1,
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glyph->AdvanceX * target.Value!.FontSize / source.Value!.FontSize);
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glyph->AdvanceX * scale);
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}
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else if (!missingOnly)
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{
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prevGlyphPtr->X0 = glyph->X0;
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prevGlyphPtr->Y0 = glyph->Y0;
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prevGlyphPtr->X1 = glyph->X0 + ((glyph->X1 - glyph->X0) * target.Value!.FontSize / source.Value!.FontSize);
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prevGlyphPtr->Y1 = glyph->Y0 + ((glyph->Y1 - glyph->Y0) * target.Value!.FontSize / source.Value!.FontSize);
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prevGlyphPtr->X0 = glyph->X0 * scale;
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prevGlyphPtr->Y0 = glyph->Y0 * scale;
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prevGlyphPtr->X1 = glyph->X1 * scale;
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prevGlyphPtr->Y1 = glyph->Y1 * scale;
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prevGlyphPtr->U0 = glyph->U0;
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prevGlyphPtr->V0 = glyph->V0;
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prevGlyphPtr->U1 = glyph->U1;
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prevGlyphPtr->V1 = glyph->V1;
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prevGlyphPtr->AdvanceX = glyph->AdvanceX * target.Value!.FontSize / source.Value!.FontSize;
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prevGlyphPtr->AdvanceX = glyph->AdvanceX * scale;
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}
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}
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}
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@ -165,6 +169,39 @@ namespace Dalamud.Interface.GameFonts
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target.Value!.BuildLookupTable();
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}
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/// <summary>
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/// Unscales fonts after they have been rendered onto atlas.
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/// </summary>
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/// <param name="fontPtr">Font to unscale.</param>
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/// <param name="fontScale">Scale factor.</param>
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/// <param name="rebuildLookupTable">Whether to call target.BuildLookupTable().</param>
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public static void UnscaleFont(ImFontPtr fontPtr, float fontScale, bool rebuildLookupTable = true)
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{
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unsafe
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{
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var font = fontPtr.NativePtr;
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for (int i = 0, i_ = font->IndexAdvanceX.Size; i < i_; ++i)
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((float*)font->IndexAdvanceX.Data)[i] /= fontScale;
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font->FallbackAdvanceX /= fontScale;
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font->FontSize /= fontScale;
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font->Ascent /= fontScale;
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font->Descent /= fontScale;
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var glyphs = (ImFontGlyphReal*)font->Glyphs.Data;
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for (int i = 0, i_ = font->Glyphs.Size; i < i_; i++)
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{
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var glyph = &glyphs[i];
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glyph->X0 /= fontScale;
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glyph->X1 /= fontScale;
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glyph->Y0 /= fontScale;
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glyph->Y1 /= fontScale;
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glyph->AdvanceX /= fontScale;
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}
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}
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if (rebuildLookupTable)
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fontPtr.BuildLookupTable();
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}
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/// <inheritdoc/>
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public void Dispose()
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{
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@ -247,39 +284,48 @@ namespace Dalamud.Interface.GameFonts
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/// </summary>
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public void BuildFonts()
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{
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var io = ImGui.GetIO();
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io.Fonts.TexDesiredWidth = 4096;
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this.glyphRectIds.Clear();
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this.fonts.Clear();
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foreach (var style in this.fontUseCounter.Keys)
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unsafe
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{
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var rectIds = this.glyphRectIds[style] = new();
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ImFontConfigPtr fontConfig = ImGuiNative.ImFontConfig_ImFontConfig();
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fontConfig.OversampleH = 1;
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fontConfig.OversampleV = 1;
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fontConfig.PixelSnapH = true;
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var fdt = this.fdts[(int)style.FamilyAndSize];
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if (fdt == null)
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continue;
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var io = ImGui.GetIO();
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var font = io.Fonts.AddFontDefault();
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this.fonts[style] = font;
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foreach (var glyph in fdt.Glyphs)
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this.glyphRectIds.Clear();
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this.fonts.Clear();
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foreach (var style in this.fontUseCounter.Keys)
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{
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var c = glyph.Char;
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if (c < 32 || c >= 0xFFFF)
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var rectIds = this.glyphRectIds[style] = new();
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var fdt = this.fdts[(int)style.FamilyAndSize];
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if (fdt == null)
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continue;
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var widthAdjustment = style.CalculateWidthAdjustment(fdt, glyph);
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rectIds[c] = Tuple.Create(
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io.Fonts.AddCustomRectFontGlyph(
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font,
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c,
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glyph.BoundingWidth + widthAdjustment + 1,
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glyph.BoundingHeight + 1,
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glyph.AdvanceWidth,
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new Vector2(0, glyph.CurrentOffsetY)),
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glyph);
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var font = io.Fonts.AddFontDefault(fontConfig);
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this.fonts[style] = font;
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foreach (var glyph in fdt.Glyphs)
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{
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var c = glyph.Char;
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if (c < 32 || c >= 0xFFFF)
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continue;
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|
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var widthAdjustment = style.CalculateWidthAdjustment(fdt, glyph);
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rectIds[c] = Tuple.Create(
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io.Fonts.AddCustomRectFontGlyph(
|
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font,
|
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c,
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glyph.BoundingWidth + widthAdjustment + 1,
|
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glyph.BoundingHeight + 1,
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glyph.AdvanceWidth,
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new Vector2(0, glyph.CurrentOffsetY)),
|
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glyph);
|
||||
}
|
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}
|
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|
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fontConfig.Destroy();
|
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}
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}
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|
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|
|
@ -288,9 +334,10 @@ namespace Dalamud.Interface.GameFonts
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/// </summary>
|
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public unsafe void AfterBuildFonts()
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{
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var io = ImGui.GetIO();
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io.Fonts.GetTexDataAsRGBA32(out byte* pixels8, out var width, out var height);
|
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var ioFonts = ImGui.GetIO().Fonts;
|
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ioFonts.GetTexDataAsRGBA32(out byte* pixels8, out var width, out var height);
|
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var pixels32 = (uint*)pixels8;
|
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var fontGamma = this.interfaceManager.FontGamma;
|
||||
|
||||
foreach (var (style, font) in this.fonts)
|
||||
{
|
||||
|
|
@ -319,7 +366,7 @@ namespace Dalamud.Interface.GameFonts
|
|||
|
||||
foreach (var (c, (rectId, glyph)) in this.glyphRectIds[style])
|
||||
{
|
||||
var rc = io.Fonts.GetCustomRectByIndex(rectId);
|
||||
var rc = ioFonts.GetCustomRectByIndex(rectId);
|
||||
var sourceBuffer = this.texturePixels[glyph.TextureFileIndex];
|
||||
var sourceBufferDelta = glyph.TextureChannelByteIndex;
|
||||
var widthAdjustment = style.CalculateWidthAdjustment(fdt, glyph);
|
||||
|
|
@ -366,6 +413,19 @@ namespace Dalamud.Interface.GameFonts
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Math.Abs(fontGamma - 1.4f) >= 0.001)
|
||||
{
|
||||
// Gamma correction (stbtt/FreeType would output in linear space whereas most real world usages will apply 1.4 or 1.8 gamma; Windows/XIV prebaked uses 1.4)
|
||||
for (int y = rc.Y, y_ = rc.Y + rc.Height; y < y_; y++)
|
||||
{
|
||||
for (int x = rc.X, x_ = rc.X + rc.Width; x < x_; x++)
|
||||
{
|
||||
var i = (((y * width) + x) * 4) + 3;
|
||||
pixels8[i] = (byte)(Math.Pow(pixels8[i] / 255.0f, 1.4f / fontGamma) * 255.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -393,23 +393,22 @@ namespace Dalamud.Interface.Internal
|
|||
ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, Vector2.Zero);
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.FramePadding, Vector2.Zero);
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.WindowBorderSize, 0);
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.FrameBorderSize, 0);
|
||||
|
||||
var windowPos = ImGui.GetMainViewport().Pos + new Vector2(40);
|
||||
var windowPos = ImGui.GetMainViewport().Pos + new Vector2(20);
|
||||
ImGui.SetNextWindowPos(windowPos, ImGuiCond.Always);
|
||||
ImGui.SetNextWindowBgAlpha(1);
|
||||
|
||||
var imageSize = new Vector2(90);
|
||||
|
||||
if (ImGui.Begin("DevMenu Opener", ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.NoDecoration | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoSavedSettings))
|
||||
{
|
||||
ImGui.SetNextItemWidth(40);
|
||||
if (ImGui.Button("###devMenuOpener", imageSize))
|
||||
if (ImGui.Button("###devMenuOpener", new Vector2(20, 20)))
|
||||
this.isImGuiDrawDevMenu = true;
|
||||
|
||||
ImGui.End();
|
||||
}
|
||||
|
||||
ImGui.PopStyleVar(3);
|
||||
ImGui.PopStyleVar(4);
|
||||
ImGui.PopStyleColor(8);
|
||||
}
|
||||
}
|
||||
|
|
@ -725,10 +724,14 @@ namespace Dalamud.Interface.Internal
|
|||
if (Service<GameGui>.Get().GameUiHidden)
|
||||
ImGui.BeginMenu("UI is hidden...", false);
|
||||
|
||||
ImGui.PushFont(InterfaceManager.MonoFont);
|
||||
|
||||
ImGui.BeginMenu(Util.GetGitHash(), false);
|
||||
ImGui.BeginMenu(this.frameCount.ToString(), false);
|
||||
ImGui.BeginMenu(ImGui.GetIO().Framerate.ToString("F2"), false);
|
||||
ImGui.BeginMenu($"{Util.FormatBytes(GC.GetTotalMemory(false))} total managed", false);
|
||||
ImGui.BeginMenu(this.frameCount.ToString("000000"), false);
|
||||
ImGui.BeginMenu(ImGui.GetIO().Framerate.ToString("000"), false);
|
||||
ImGui.BeginMenu($"{Util.FormatBytes(GC.GetTotalMemory(false))}", false);
|
||||
|
||||
ImGui.PopFont();
|
||||
|
||||
ImGui.EndMainMenuBar();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -47,8 +47,15 @@ namespace Dalamud.Interface.Internal
|
|||
/// </summary>
|
||||
internal class InterfaceManager : IDisposable
|
||||
{
|
||||
private const float DefaultFontSizePt = 12.0f;
|
||||
private const float DefaultFontSizePx = DefaultFontSizePt * 4.0f / 3.0f;
|
||||
private const ushort Fallback1Codepoint = 0x3013; // Geta mark; FFXIV uses this to indicate that a glyph is missing.
|
||||
private const ushort Fallback2Codepoint = '-'; // FFXIV uses dash if Geta mark is unavailable.
|
||||
|
||||
private readonly string rtssPath;
|
||||
|
||||
private readonly HashSet<SpecialGlyphRequest> glyphRequests = new();
|
||||
|
||||
private readonly Hook<PresentDelegate> presentHook;
|
||||
private readonly Hook<ResizeBuffersDelegate> resizeBuffersHook;
|
||||
private readonly Hook<SetCursorDelegate> setCursorHook;
|
||||
|
|
@ -57,7 +64,8 @@ namespace Dalamud.Interface.Internal
|
|||
private readonly SwapChainVtableResolver address;
|
||||
private RawDX11Scene? scene;
|
||||
|
||||
private GameFontHandle? axisFontHandle;
|
||||
private GameFontHandle[] axisFontHandles;
|
||||
private bool overwriteAllNotoGlyphsWithAxis;
|
||||
|
||||
// can't access imgui IO before first present call
|
||||
private bool lastWantCapture = false;
|
||||
|
|
@ -189,6 +197,16 @@ namespace Dalamud.Interface.Internal
|
|||
/// </summary>
|
||||
public bool IsReady => this.scene != null;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the overrided font gamma value, instead of using the value from configuration.
|
||||
/// </summary>
|
||||
public float? FontGammaOverride { get; set; } = null;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the font gamma value to use.
|
||||
/// </summary>
|
||||
public float FontGamma => Math.Max(0.1f, this.FontGammaOverride.GetValueOrDefault(Service<DalamudConfiguration>.Get().FontGamma));
|
||||
|
||||
/// <summary>
|
||||
/// Enable this module.
|
||||
/// </summary>
|
||||
|
|
@ -327,6 +345,70 @@ namespace Dalamud.Interface.Internal
|
|||
this.fontBuildSignal.WaitOne();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requests a default font of specified size to exist.
|
||||
/// </summary>
|
||||
/// <param name="size">Font size in pixels.</param>
|
||||
/// <param name="ranges">Ranges of glyphs.</param>
|
||||
/// <returns>Requets handle.</returns>
|
||||
public SpecialGlyphRequest NewFontSizeRef(float size, List<Tuple<ushort, ushort>> ranges)
|
||||
{
|
||||
var allContained = false;
|
||||
var fonts = ImGui.GetIO().Fonts.Fonts;
|
||||
ImFontPtr foundFont = null;
|
||||
unsafe
|
||||
{
|
||||
for (int i = 0, i_ = fonts.Size; i < i_; i++)
|
||||
{
|
||||
if (!this.glyphRequests.Any(x => x.FontInternal.NativePtr == fonts[i].NativePtr))
|
||||
continue;
|
||||
|
||||
allContained = true;
|
||||
foreach (var range in ranges)
|
||||
{
|
||||
if (!allContained)
|
||||
break;
|
||||
|
||||
for (var j = range.Item1; j <= range.Item2 && allContained; j++)
|
||||
allContained &= fonts[i].FindGlyphNoFallback(j).NativePtr != null;
|
||||
}
|
||||
|
||||
if (allContained)
|
||||
foundFont = fonts[i];
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var req = new SpecialGlyphRequest(this, size, ranges);
|
||||
req.FontInternal = foundFont;
|
||||
|
||||
if (!allContained)
|
||||
this.RebuildFonts();
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requests a default font of specified size to exist.
|
||||
/// </summary>
|
||||
/// <param name="size">Font size in pixels.</param>
|
||||
/// <param name="text">Text to calculate glyph ranges from.</param>
|
||||
/// <returns>Requets handle.</returns>
|
||||
public SpecialGlyphRequest NewFontSizeRef(float size, string text)
|
||||
{
|
||||
List<Tuple<ushort, ushort>> ranges = new();
|
||||
foreach (var c in new SortedSet<char>(text.ToHashSet()))
|
||||
{
|
||||
if (ranges.Any() && ranges[^1].Item2 + 1 == c)
|
||||
ranges[^1] = Tuple.Create<ushort, ushort>(ranges[^1].Item1, c);
|
||||
else
|
||||
ranges.Add(Tuple.Create<ushort, ushort>(c, c));
|
||||
}
|
||||
|
||||
return this.NewFontSizeRef(size, ranges);
|
||||
}
|
||||
|
||||
private static void ShowFontError(string path)
|
||||
{
|
||||
Util.Fatal($"One or more files required by XIVLauncher were not found.\nPlease restart and report this error if it occurs again.\n\n{path}", "Error");
|
||||
|
|
@ -335,20 +417,18 @@ namespace Dalamud.Interface.Internal
|
|||
private void SetAxisFonts()
|
||||
{
|
||||
var configuration = Service<DalamudConfiguration>.Get();
|
||||
if (configuration.UseAxisFontsFromGame)
|
||||
{
|
||||
var currentFamilyAndSize = GameFontStyle.GetRecommendedFamilyAndSize(GameFontFamily.Axis, this.axisFontHandle?.Style.Size ?? 0f);
|
||||
var expectedFamilyAndSize = GameFontStyle.GetRecommendedFamilyAndSize(GameFontFamily.Axis, 12 * ImGui.GetIO().FontGlobalScale);
|
||||
if (currentFamilyAndSize == expectedFamilyAndSize)
|
||||
return;
|
||||
this.overwriteAllNotoGlyphsWithAxis = configuration.UseAxisFontsFromGame;
|
||||
|
||||
this.axisFontHandle?.Dispose();
|
||||
this.axisFontHandle = Service<GameFontManager>.Get().NewFontRef(new(expectedFamilyAndSize));
|
||||
}
|
||||
else
|
||||
if (this.axisFontHandles == null)
|
||||
{
|
||||
this.axisFontHandle?.Dispose();
|
||||
this.axisFontHandle = null;
|
||||
this.axisFontHandles = new GameFontHandle[]
|
||||
{
|
||||
Service<GameFontManager>.Get().NewFontRef(new(GameFontFamilyAndSize.Axis96)),
|
||||
Service<GameFontManager>.Get().NewFontRef(new(GameFontFamilyAndSize.Axis12)),
|
||||
Service<GameFontManager>.Get().NewFontRef(new(GameFontFamilyAndSize.Axis14)),
|
||||
Service<GameFontManager>.Get().NewFontRef(new(GameFontFamilyAndSize.Axis18)),
|
||||
Service<GameFontManager>.Get().NewFontRef(new(GameFontFamilyAndSize.Axis36)),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -521,62 +601,108 @@ namespace Dalamud.Interface.Internal
|
|||
private unsafe void SetupFonts()
|
||||
{
|
||||
var dalamud = Service<Dalamud>.Get();
|
||||
var io = ImGui.GetIO();
|
||||
var ioFonts = io.Fonts;
|
||||
var fontScale = io.FontGlobalScale;
|
||||
var fontGamma = this.FontGamma;
|
||||
List<ImFontPtr> fontsToUnscale = new();
|
||||
|
||||
this.fontBuildSignal.Reset();
|
||||
|
||||
ImGui.GetIO().Fonts.Clear();
|
||||
ioFonts.Clear();
|
||||
ioFonts.TexDesiredWidth = 4096;
|
||||
|
||||
ImFontConfigPtr fontConfig = ImGuiNative.ImFontConfig_ImFontConfig();
|
||||
fontConfig.OversampleH = 1;
|
||||
fontConfig.OversampleV = 1;
|
||||
fontConfig.PixelSnapH = true;
|
||||
|
||||
var fontPathJp = Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "NotoSansCJKjp-Medium.otf");
|
||||
|
||||
if (!File.Exists(fontPathJp))
|
||||
ShowFontError(fontPathJp);
|
||||
|
||||
var japaneseRangeHandle = GCHandle.Alloc(GlyphRangesJapanese.GlyphRanges, GCHandleType.Pinned);
|
||||
// Default font
|
||||
{
|
||||
var japaneseRangeHandle = GCHandle.Alloc(GlyphRangesJapanese.GlyphRanges, GCHandleType.Pinned);
|
||||
DefaultFont = ioFonts.AddFontFromFileTTF(fontPathJp, (DefaultFontSizePx + 1) * fontScale, fontConfig, japaneseRangeHandle.AddrOfPinnedObject());
|
||||
japaneseRangeHandle.Free();
|
||||
fontsToUnscale.Add(DefaultFont);
|
||||
}
|
||||
|
||||
DefaultFont = ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathJp, 17.0f, null, japaneseRangeHandle.AddrOfPinnedObject());
|
||||
// FontAwesome icon font
|
||||
{
|
||||
var fontPathIcon = Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "FontAwesome5FreeSolid.otf");
|
||||
if (!File.Exists(fontPathIcon))
|
||||
ShowFontError(fontPathIcon);
|
||||
|
||||
var fontPathGame = Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "gamesym.ttf");
|
||||
var iconRangeHandle = GCHandle.Alloc(new ushort[] { 0xE000, 0xF8FF, 0, }, GCHandleType.Pinned);
|
||||
IconFont = ioFonts.AddFontFromFileTTF(fontPathIcon, DefaultFontSizePx * fontScale, fontConfig, iconRangeHandle.AddrOfPinnedObject());
|
||||
iconRangeHandle.Free();
|
||||
fontsToUnscale.Add(IconFont);
|
||||
}
|
||||
|
||||
if (!File.Exists(fontPathGame))
|
||||
ShowFontError(fontPathGame);
|
||||
// Monospace font
|
||||
{
|
||||
var fontPathMono = Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "Inconsolata-Regular.ttf");
|
||||
if (!File.Exists(fontPathMono))
|
||||
ShowFontError(fontPathMono);
|
||||
MonoFont = ioFonts.AddFontFromFileTTF(fontPathMono, DefaultFontSizePx * fontScale, fontConfig);
|
||||
fontsToUnscale.Add(MonoFont);
|
||||
}
|
||||
|
||||
var gameRangeHandle = GCHandle.Alloc(
|
||||
new ushort[]
|
||||
// Default font but in requested size for requested glyphs
|
||||
{
|
||||
Dictionary<float, List<SpecialGlyphRequest>> extraFontRequests = new();
|
||||
foreach (var extraFontRequest in this.glyphRequests)
|
||||
{
|
||||
0xE020,
|
||||
0xE0DB,
|
||||
0,
|
||||
},
|
||||
GCHandleType.Pinned);
|
||||
if (!extraFontRequests.ContainsKey(extraFontRequest.Size))
|
||||
extraFontRequests[extraFontRequest.Size] = new();
|
||||
extraFontRequests[extraFontRequest.Size].Add(extraFontRequest);
|
||||
}
|
||||
|
||||
fontConfig.MergeMode = false;
|
||||
ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathGame, 17.0f, fontConfig, gameRangeHandle.AddrOfPinnedObject());
|
||||
fontConfig.MergeMode = true;
|
||||
|
||||
var fontPathIcon = Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "FontAwesome5FreeSolid.otf");
|
||||
|
||||
if (!File.Exists(fontPathIcon))
|
||||
ShowFontError(fontPathIcon);
|
||||
|
||||
var iconRangeHandle = GCHandle.Alloc(
|
||||
new ushort[]
|
||||
foreach (var (fontSize, requests) in extraFontRequests)
|
||||
{
|
||||
0xE000,
|
||||
0xF8FF,
|
||||
0,
|
||||
},
|
||||
GCHandleType.Pinned);
|
||||
IconFont = ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathIcon, 17.0f, null, iconRangeHandle.AddrOfPinnedObject());
|
||||
List<Tuple<ushort, ushort>> codepointRanges = new();
|
||||
codepointRanges.Add(Tuple.Create(Fallback1Codepoint, Fallback1Codepoint));
|
||||
codepointRanges.Add(Tuple.Create(Fallback2Codepoint, Fallback2Codepoint));
|
||||
|
||||
var fontPathMono = Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "Inconsolata-Regular.ttf");
|
||||
// ImGui default ellipsis characters
|
||||
codepointRanges.Add(Tuple.Create<ushort, ushort>(0x2026, 0x2026));
|
||||
codepointRanges.Add(Tuple.Create<ushort, ushort>(0x0085, 0x0085));
|
||||
|
||||
if (!File.Exists(fontPathMono))
|
||||
ShowFontError(fontPathMono);
|
||||
foreach (var request in requests)
|
||||
{
|
||||
foreach (var range in request.CodepointRanges)
|
||||
codepointRanges.Add(range);
|
||||
}
|
||||
|
||||
MonoFont = ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathMono, 16.0f);
|
||||
codepointRanges.Sort((x, y) => (x.Item1 == y.Item1 ? (x.Item2 < y.Item2 ? -1 : (x.Item2 == y.Item2 ? 0 : 1)) : (x.Item1 < y.Item1 ? -1 : 1)));
|
||||
|
||||
List<ushort> flattenedRanges = new();
|
||||
foreach (var range in codepointRanges)
|
||||
{
|
||||
if (flattenedRanges.Any() && flattenedRanges[^1] >= range.Item1 - 1)
|
||||
{
|
||||
flattenedRanges[^1] = Math.Max(flattenedRanges[^1], range.Item2);
|
||||
}
|
||||
else
|
||||
{
|
||||
flattenedRanges.Add(range.Item1);
|
||||
flattenedRanges.Add(range.Item2);
|
||||
}
|
||||
}
|
||||
|
||||
flattenedRanges.Add(0);
|
||||
|
||||
var rangeHandle = GCHandle.Alloc(flattenedRanges.ToArray(), GCHandleType.Pinned);
|
||||
var sizedFont = ioFonts.AddFontFromFileTTF(fontPathJp, fontSize * fontScale, fontConfig, rangeHandle.AddrOfPinnedObject());
|
||||
rangeHandle.Free();
|
||||
|
||||
fontsToUnscale.Add(sizedFont);
|
||||
|
||||
foreach (var request in requests)
|
||||
request.FontInternal = sizedFont;
|
||||
}
|
||||
}
|
||||
|
||||
var gameFontManager = Service<GameFontManager>.Get();
|
||||
gameFontManager.BuildFonts();
|
||||
|
|
@ -590,10 +716,58 @@ namespace Dalamud.Interface.Internal
|
|||
Log.Verbose("{0} - {1}", i, ImGui.GetIO().Fonts.Fonts[i].GetDebugName());
|
||||
}
|
||||
|
||||
ImGui.GetIO().Fonts.Build();
|
||||
ioFonts.Build();
|
||||
|
||||
if (Math.Abs(fontGamma - 1.0f) >= 0.001)
|
||||
{
|
||||
// Gamma correction (stbtt/FreeType would output in linear space whereas most real world usages will apply 1.4 or 1.8 gamma; Windows/XIV prebaked uses 1.4)
|
||||
ioFonts.GetTexDataAsRGBA32(out byte* texPixels, out var texWidth, out var texHeight);
|
||||
for (int i = 3, i_ = texWidth * texHeight * 4; i < i_; i += 4)
|
||||
texPixels[i] = (byte)(Math.Pow(texPixels[i] / 255.0f, 1.0f / fontGamma) * 255.0f);
|
||||
}
|
||||
|
||||
foreach (var font in fontsToUnscale)
|
||||
GameFontManager.UnscaleFont(font, fontScale, false);
|
||||
|
||||
gameFontManager.AfterBuildFonts();
|
||||
GameFontManager.CopyGlyphsAcrossFonts(this.axisFontHandle?.ImFont, DefaultFont, false, true);
|
||||
|
||||
foreach (var font in fontsToUnscale)
|
||||
{
|
||||
// Leave IconFont alone.
|
||||
if (font.NativePtr == IconFont.NativePtr)
|
||||
continue;
|
||||
|
||||
// MonoFont will be filled later from DefaultFont.
|
||||
if (font.NativePtr == MonoFont.NativePtr)
|
||||
continue;
|
||||
|
||||
var axisFont = this.axisFontHandles[^1];
|
||||
for (var i = this.axisFontHandles.Length - 2; i >= 0; i--)
|
||||
{
|
||||
if (this.axisFontHandles[i].Style.Size >= (font.FontSize - 1) * fontScale * 3 / 4)
|
||||
axisFont = this.axisFontHandles[i];
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
if (this.overwriteAllNotoGlyphsWithAxis)
|
||||
GameFontManager.CopyGlyphsAcrossFonts(axisFont.ImFont, font, false, false);
|
||||
else
|
||||
GameFontManager.CopyGlyphsAcrossFonts(axisFont.ImFont, font, false, false, 0xE020, 0xE0DB);
|
||||
|
||||
// Fill missing glyphs in DefaultFont from Axis
|
||||
if (font.NativePtr == DefaultFont.NativePtr)
|
||||
GameFontManager.CopyGlyphsAcrossFonts(axisFont.ImFont, DefaultFont, true, false);
|
||||
}
|
||||
|
||||
// Fill missing glyphs in MonoFont from DefaultFont
|
||||
GameFontManager.CopyGlyphsAcrossFonts(DefaultFont, MonoFont, true, false);
|
||||
|
||||
foreach (var font in fontsToUnscale)
|
||||
{
|
||||
font.FallbackChar = Fallback1Codepoint;
|
||||
font.BuildLookupTable();
|
||||
}
|
||||
|
||||
Log.Verbose("[FONT] Invoke OnAfterBuildFonts");
|
||||
this.AfterBuildFonts?.Invoke();
|
||||
|
|
@ -601,12 +775,8 @@ namespace Dalamud.Interface.Internal
|
|||
|
||||
Log.Verbose("[FONT] Fonts built!");
|
||||
|
||||
this.fontBuildSignal.Set();
|
||||
|
||||
fontConfig.Destroy();
|
||||
japaneseRangeHandle.Free();
|
||||
gameRangeHandle.Free();
|
||||
iconRangeHandle.Free();
|
||||
this.fontBuildSignal.Set();
|
||||
|
||||
this.FontsReady = true;
|
||||
}
|
||||
|
|
@ -745,5 +915,65 @@ namespace Dalamud.Interface.Internal
|
|||
|
||||
Service<NotificationManager>.Get().Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a glyph request.
|
||||
/// </summary>
|
||||
public class SpecialGlyphRequest : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SpecialGlyphRequest"/> class.
|
||||
/// </summary>
|
||||
/// <param name="manager">InterfaceManager to associate.</param>
|
||||
/// <param name="size">Font size in pixels.</param>
|
||||
/// <param name="ranges">Codepoint ranges.</param>
|
||||
internal SpecialGlyphRequest(InterfaceManager manager, float size, List<Tuple<ushort, ushort>> ranges)
|
||||
{
|
||||
this.Manager = manager;
|
||||
this.Size = size;
|
||||
this.CodepointRanges = ranges;
|
||||
this.Manager.glyphRequests.Add(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the font of specified size, or DefaultFont if it's not ready yet.
|
||||
/// </summary>
|
||||
public ImFontPtr Font
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
return this.FontInternal.NativePtr == null ? DefaultFont : this.FontInternal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the associated ImFont.
|
||||
/// </summary>
|
||||
internal ImFontPtr FontInternal { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets associated InterfaceManager.
|
||||
/// </summary>
|
||||
internal InterfaceManager Manager { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets font size.
|
||||
/// </summary>
|
||||
internal float Size { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets codepoint ranges.
|
||||
/// </summary>
|
||||
internal List<Tuple<ushort, ushort>> CodepointRanges { get; init; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void Dispose()
|
||||
{
|
||||
this.Manager.glyphRequests.Remove(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
internal class SettingsWindow : Window
|
||||
{
|
||||
private const float MinScale = 0.3f;
|
||||
private const float MaxScale = 2.0f;
|
||||
private const float MaxScale = 3.0f;
|
||||
|
||||
private readonly string[] languages;
|
||||
private readonly string[] locLanguages;
|
||||
|
|
@ -39,6 +39,7 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
|
||||
private float globalUiScale;
|
||||
private bool doUseAxisFontsFromGame;
|
||||
private float fontGamma;
|
||||
private bool doToggleUiHide;
|
||||
private bool doToggleUiHideDuringCutscenes;
|
||||
private bool doToggleUiHideDuringGpose;
|
||||
|
|
@ -91,6 +92,7 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
this.doCfChatMessage = configuration.DutyFinderChatMessage;
|
||||
|
||||
this.globalUiScale = configuration.GlobalUiScale;
|
||||
this.fontGamma = configuration.FontGamma;
|
||||
this.doUseAxisFontsFromGame = configuration.UseAxisFontsFromGame;
|
||||
this.doToggleUiHide = configuration.ToggleUiHide;
|
||||
this.doToggleUiHideDuringCutscenes = configuration.ToggleUiHideDuringCutscenes;
|
||||
|
|
@ -176,13 +178,20 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
public override void OnClose()
|
||||
{
|
||||
var configuration = Service<DalamudConfiguration>.Get();
|
||||
var interfaceManager = Service<InterfaceManager>.Get();
|
||||
|
||||
var rebuildFont = interfaceManager.FontGamma != configuration.FontGamma;
|
||||
|
||||
ImGui.GetIO().FontGlobalScale = configuration.GlobalUiScale;
|
||||
interfaceManager.FontGammaOverride = null;
|
||||
this.thirdRepoList = configuration.ThirdRepoList.Select(x => x.Clone()).ToList();
|
||||
this.devPluginLocations = configuration.DevPluginLoadLocations.Select(x => x.Clone()).ToList();
|
||||
|
||||
configuration.DtrOrder = this.dtrOrder;
|
||||
configuration.DtrIgnore = this.dtrIgnore;
|
||||
|
||||
if (rebuildFont)
|
||||
interfaceManager.RebuildFonts();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
|
|
@ -193,25 +202,25 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
|
||||
if (ImGui.BeginTabBar("SetTabBar"))
|
||||
{
|
||||
if (ImGui.BeginTabItem(Loc.Localize("DalamudSettingsGeneral", "General")))
|
||||
if (ImGui.BeginTabItem(Loc.Localize("DalamudSettingsGeneral", "General") + "###settingsTabGeneral"))
|
||||
{
|
||||
this.DrawGeneralTab();
|
||||
ImGui.EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui.BeginTabItem(Loc.Localize("DalamudSettingsVisual", "Look & Feel")))
|
||||
if (ImGui.BeginTabItem(Loc.Localize("DalamudSettingsVisual", "Look & Feel") + "###settingsTabVisual"))
|
||||
{
|
||||
this.DrawLookAndFeelTab();
|
||||
ImGui.EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui.BeginTabItem(Loc.Localize("DalamudSettingsServerInfoBar", "Server Info Bar")))
|
||||
if (ImGui.BeginTabItem(Loc.Localize("DalamudSettingsServerInfoBar", "Server Info Bar") + "###settingsTabInfoBar"))
|
||||
{
|
||||
this.DrawServerInfoBarTab();
|
||||
ImGui.EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui.BeginTabItem(Loc.Localize("DalamudSettingsExperimental", "Experimental")))
|
||||
if (ImGui.BeginTabItem(Loc.Localize("DalamudSettingsExperimental", "Experimental") + "###settingsTabExperimental"))
|
||||
{
|
||||
this.DrawExperimentalTab();
|
||||
ImGui.EndTabItem();
|
||||
|
|
@ -272,21 +281,23 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
|
||||
private void DrawLookAndFeelTab()
|
||||
{
|
||||
var interfaceManager = Service<InterfaceManager>.Get();
|
||||
|
||||
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 3);
|
||||
ImGui.Text(Loc.Localize("DalamudSettingsGlobalUiScale", "Global UI Scale"));
|
||||
ImGui.SameLine();
|
||||
ImGui.SetCursorPosY(ImGui.GetCursorPosY() - 3);
|
||||
if (ImGui.Button("Reset"))
|
||||
if (ImGui.Button(Loc.Localize("DalamudSettingsIndividualConfigResetToDefaultValue", "Reset") + "##DalamudSettingsGlobalUiScaleReset"))
|
||||
{
|
||||
this.globalUiScale = 1.0f;
|
||||
ImGui.GetIO().FontGlobalScale = this.globalUiScale;
|
||||
Service<InterfaceManager>.Get().RebuildFonts();
|
||||
interfaceManager.RebuildFonts();
|
||||
}
|
||||
|
||||
if (ImGui.DragFloat("##DalamudSettingsGlobalUiScaleDrag", ref this.globalUiScale, 0.005f, MinScale, MaxScale, "%.2f"))
|
||||
{
|
||||
ImGui.GetIO().FontGlobalScale = this.globalUiScale;
|
||||
Service<InterfaceManager>.Get().RebuildFonts();
|
||||
interfaceManager.RebuildFonts();
|
||||
}
|
||||
|
||||
ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingsGlobalUiScaleHint", "Scale all XIVLauncher UI elements - useful for 4K displays."));
|
||||
|
|
@ -332,6 +343,28 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
|
||||
ImGui.Checkbox(Loc.Localize("DalamudSettingToggleTsm", "Show title screen menu"), ref this.doTsm);
|
||||
ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingToggleTsmHint", "This will allow you to access certain Dalamud and Plugin functionality from the title screen."));
|
||||
|
||||
ImGuiHelpers.ScaledDummy(10, 16);
|
||||
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 3);
|
||||
ImGui.Text(Loc.Localize("DalamudSettingsFontGamma", "Font Gamma"));
|
||||
ImGui.SameLine();
|
||||
ImGui.SetCursorPosY(ImGui.GetCursorPosY() - 3);
|
||||
if (ImGui.Button(Loc.Localize("DalamudSettingsIndividualConfigResetToDefaultValue", "Reset") + "##DalamudSettingsFontGammaReset"))
|
||||
{
|
||||
this.fontGamma = 1.4f;
|
||||
interfaceManager.FontGammaOverride = this.fontGamma;
|
||||
interfaceManager.RebuildFonts();
|
||||
}
|
||||
|
||||
if (ImGui.DragFloat("##DalamudSettingsFontGammaDrag", ref this.fontGamma, 0.005f, MinScale, MaxScale, "%.2f"))
|
||||
{
|
||||
interfaceManager.FontGammaOverride = this.fontGamma;
|
||||
interfaceManager.RebuildFonts();
|
||||
}
|
||||
|
||||
ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingsFontGammaHint", "Changes the thickness of text."));
|
||||
|
||||
ImGuiHelpers.ScaledDummy(10, 16);
|
||||
}
|
||||
|
||||
private void DrawServerInfoBarTab()
|
||||
|
|
@ -811,6 +844,7 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
configuration.ShowTsm = this.doTsm;
|
||||
|
||||
configuration.UseAxisFontsFromGame = this.doUseAxisFontsFromGame;
|
||||
configuration.FontGamma = this.fontGamma;
|
||||
|
||||
// This is applied every frame in InterfaceManager::CheckViewportState()
|
||||
configuration.IsDisableViewport = !this.doViewport;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
using Dalamud.Configuration.Internal;
|
||||
|
|
@ -20,17 +21,18 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
/// </summary>
|
||||
internal class TitleScreenMenuWindow : Window, IDisposable
|
||||
{
|
||||
private const float TargetFontSize = 16.2f;
|
||||
private const float TargetFontSizePt = 18f;
|
||||
private const float TargetFontSizePx = TargetFontSizePt * 4 / 3;
|
||||
|
||||
private readonly TextureWrap shadeTexture;
|
||||
|
||||
private readonly Dictionary<Guid, InOutCubic> shadeEasings = new();
|
||||
private readonly Dictionary<Guid, InOutQuint> moveEasings = new();
|
||||
private readonly Dictionary<Guid, InOutCubic> logoEasings = new();
|
||||
private readonly Dictionary<string, InterfaceManager.SpecialGlyphRequest> specialGlyphRequests = new();
|
||||
|
||||
private InOutCubic? fadeOutEasing;
|
||||
|
||||
private GameFontHandle? axisFontHandle;
|
||||
|
||||
private State state = State.Hide;
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -71,19 +73,14 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
/// <inheritdoc/>
|
||||
public override void PreDraw()
|
||||
{
|
||||
this.SetAxisFonts();
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, new Vector2(0, 0));
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, new Vector2(0, 0));
|
||||
if (this.axisFontHandle?.Available ?? false)
|
||||
ImGui.PushFont(this.axisFontHandle.ImFont);
|
||||
base.PreDraw();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void PostDraw()
|
||||
{
|
||||
if (this.axisFontHandle?.Available ?? false)
|
||||
ImGui.PopFont();
|
||||
ImGui.PopStyleVar(2);
|
||||
base.PostDraw();
|
||||
}
|
||||
|
|
@ -99,7 +96,7 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
/// <inheritdoc/>
|
||||
public override void Draw()
|
||||
{
|
||||
ImGui.SetWindowFontScale(TargetFontSize / ImGui.GetFont().FontSize * 4 / 3);
|
||||
var scale = ImGui.GetIO().FontGlobalScale;
|
||||
|
||||
var tsm = Service<TitleScreenMenu>.Get();
|
||||
|
||||
|
|
@ -129,7 +126,7 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
|
||||
moveEasing.Update();
|
||||
|
||||
var finalPos = (i + 1) * this.shadeTexture.Height;
|
||||
var finalPos = (i + 1) * this.shadeTexture.Height * scale;
|
||||
var pos = moveEasing.Value * finalPos;
|
||||
|
||||
// FIXME(goat): Sometimes, easings can overshoot and bring things out of alignment.
|
||||
|
|
@ -180,7 +177,7 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
{
|
||||
var entry = tsm.Entries[i];
|
||||
|
||||
var finalPos = (i + 1) * this.shadeTexture.Height;
|
||||
var finalPos = (i + 1) * this.shadeTexture.Height * scale;
|
||||
|
||||
this.DrawEntry(entry, i != 0, true, i == 0, false);
|
||||
|
||||
|
|
@ -222,26 +219,36 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetAxisFonts()
|
||||
{
|
||||
var configuration = Service<DalamudConfiguration>.Get();
|
||||
if (configuration.UseAxisFontsFromGame)
|
||||
var srcText = tsm.Entries.Select(e => e.Name).ToHashSet();
|
||||
var keys = this.specialGlyphRequests.Keys.ToHashSet();
|
||||
keys.RemoveWhere(x => srcText.Contains(x));
|
||||
foreach (var key in keys)
|
||||
{
|
||||
if (this.axisFontHandle == null)
|
||||
this.axisFontHandle = Service<GameFontManager>.Get().NewFontRef(new(GameFontFamily.Axis, TargetFontSize));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.axisFontHandle?.Dispose();
|
||||
this.axisFontHandle = null;
|
||||
this.specialGlyphRequests[key].Dispose();
|
||||
this.specialGlyphRequests.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
private bool DrawEntry(
|
||||
TitleScreenMenu.TitleScreenMenuEntry entry, bool inhibitFadeout, bool showText, bool isFirst, bool overrideAlpha)
|
||||
{
|
||||
InterfaceManager.SpecialGlyphRequest fontHandle;
|
||||
if (this.specialGlyphRequests.TryGetValue(entry.Name, out fontHandle) && fontHandle.Size != TargetFontSizePx)
|
||||
{
|
||||
fontHandle.Dispose();
|
||||
this.specialGlyphRequests.Remove(entry.Name);
|
||||
fontHandle = null;
|
||||
}
|
||||
|
||||
if (fontHandle == null)
|
||||
this.specialGlyphRequests[entry.Name] = fontHandle = Service<InterfaceManager>.Get().NewFontSizeRef(TargetFontSizePx, entry.Name);
|
||||
|
||||
ImGui.PushFont(fontHandle.Font);
|
||||
ImGui.SetWindowFontScale(TargetFontSizePx / fontHandle.Size);
|
||||
|
||||
var scale = ImGui.GetIO().FontGlobalScale;
|
||||
|
||||
if (!this.shadeEasings.TryGetValue(entry.Id, out var shadeEasing))
|
||||
{
|
||||
shadeEasing = new InOutCubic(TimeSpan.FromMilliseconds(350));
|
||||
|
|
@ -251,7 +258,7 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
var initialCursor = ImGui.GetCursorPos();
|
||||
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, (float)shadeEasing.Value);
|
||||
ImGui.Image(this.shadeTexture.ImGuiHandle, new Vector2(this.shadeTexture.Width, this.shadeTexture.Height));
|
||||
ImGui.Image(this.shadeTexture.ImGuiHandle, new Vector2(this.shadeTexture.Width * scale, this.shadeTexture.Height * scale));
|
||||
ImGui.PopStyleVar();
|
||||
|
||||
var isHover = ImGui.IsItemHovered();
|
||||
|
|
@ -305,7 +312,7 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 1f);
|
||||
}
|
||||
|
||||
ImGui.Image(entry.Texture.ImGuiHandle, new Vector2(TitleScreenMenu.TextureSize));
|
||||
ImGui.Image(entry.Texture.ImGuiHandle, new Vector2(TitleScreenMenu.TextureSize * scale));
|
||||
if (overrideAlpha || isFirst)
|
||||
{
|
||||
ImGui.PopStyleVar();
|
||||
|
|
@ -319,23 +326,36 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
var textHeight = ImGui.GetTextLineHeightWithSpacing();
|
||||
var cursor = ImGui.GetCursorPos();
|
||||
|
||||
cursor.Y += (entry.Texture.Height / 2) - (textHeight / 2);
|
||||
ImGui.SetCursorPos(cursor);
|
||||
cursor.Y += (entry.Texture.Height * scale / 2) - (textHeight / 2);
|
||||
|
||||
if (overrideAlpha)
|
||||
{
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, showText ? (float)logoEasing.Value : 0f);
|
||||
}
|
||||
|
||||
// Drop shadow
|
||||
ImGui.PushStyleColor(ImGuiCol.Text, 0xFF000000);
|
||||
for (int i = 0, i_ = (int)Math.Ceiling(1 * scale); i < i_; i++)
|
||||
{
|
||||
ImGui.SetCursorPos(new Vector2(cursor.X, cursor.Y + i));
|
||||
ImGui.Text(entry.Name);
|
||||
}
|
||||
|
||||
ImGui.PopStyleColor();
|
||||
|
||||
ImGui.SetCursorPos(cursor);
|
||||
ImGui.Text(entry.Name);
|
||||
|
||||
if (overrideAlpha)
|
||||
{
|
||||
ImGui.PopStyleVar();
|
||||
}
|
||||
|
||||
initialCursor.Y += entry.Texture.Height;
|
||||
initialCursor.Y += entry.Texture.Height * scale;
|
||||
ImGui.SetCursorPos(initialCursor);
|
||||
|
||||
ImGui.PopFont();
|
||||
|
||||
return isHover;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue