From b5742a89985c2ea5b12fc887965aa9e31791be14 Mon Sep 17 00:00:00 2001 From: Raymond Date: Fri, 3 Sep 2021 23:15:03 -0400 Subject: [PATCH] Rename OnNetworkMessage --- Dalamud/Game/Network/GameNetwork.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Dalamud/Game/Network/GameNetwork.cs b/Dalamud/Game/Network/GameNetwork.cs index d75865d50..e4feac4d0 100644 --- a/Dalamud/Game/Network/GameNetwork.cs +++ b/Dalamud/Game/Network/GameNetwork.cs @@ -58,7 +58,7 @@ namespace Dalamud.Game.Network /// /// Event that is called when a network message is sent/received. /// - public event OnNetworkMessageDelegate OnNetworkMessage; + public event OnNetworkMessageDelegate NetworkMessage; /// /// Enable this module. @@ -109,7 +109,7 @@ namespace Dalamud.Game.Network try { // Call events - this.OnNetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr, 0x12), 0, targetId, NetworkMessageDirection.ZoneDown); + this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr, 0x12), 0, targetId, NetworkMessageDirection.ZoneDown); this.processZonePacketDownHook.Original(a, targetId, dataPtr + 0x10); } @@ -139,7 +139,7 @@ namespace Dalamud.Game.Network { // Call events // TODO: Implement actor IDs - this.OnNetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp); + this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp); } catch (Exception ex) {