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Add hooking overloads (#1820)
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2 changed files with 36 additions and 4 deletions
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@ -47,7 +47,7 @@ internal class GameInteropProviderPluginScoped : IGameInteropProvider, IInternal
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}
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/// <inheritdoc/>
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public Hook<T> HookFromFunctionPointerVariable<T>(IntPtr address, T detour) where T : Delegate
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public Hook<T> HookFromFunctionPointerVariable<T>(nint address, T detour) where T : Delegate
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{
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var hook = Hook<T>.FromFunctionPointerVariable(address, detour);
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this.trackedHooks.Add(hook);
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@ -71,13 +71,21 @@ internal class GameInteropProviderPluginScoped : IGameInteropProvider, IInternal
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}
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/// <inheritdoc/>
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public Hook<T> HookFromAddress<T>(IntPtr procAddress, T detour, IGameInteropProvider.HookBackend backend = IGameInteropProvider.HookBackend.Automatic) where T : Delegate
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public Hook<T> HookFromAddress<T>(nint procAddress, T detour, IGameInteropProvider.HookBackend backend = IGameInteropProvider.HookBackend.Automatic) where T : Delegate
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{
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var hook = Hook<T>.FromAddress(procAddress, detour, backend == IGameInteropProvider.HookBackend.MinHook);
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this.trackedHooks.Add(hook);
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return hook;
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}
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/// <inheritdoc/>
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public Hook<T> HookFromAddress<T>(UIntPtr procAddress, T detour, IGameInteropProvider.HookBackend backend = IGameInteropProvider.HookBackend.Automatic) where T : Delegate
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=> this.HookFromAddress((nint)procAddress, detour, backend);
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/// <inheritdoc/>
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public unsafe Hook<T> HookFromAddress<T>(void* procAddress, T detour, IGameInteropProvider.HookBackend backend = IGameInteropProvider.HookBackend.Automatic) where T : Delegate
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=> this.HookFromAddress((nint)procAddress, detour, backend);
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/// <inheritdoc/>
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public Hook<T> HookFromSignature<T>(string signature, T detour, IGameInteropProvider.HookBackend backend = IGameInteropProvider.HookBackend.Automatic) where T : Delegate
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=> this.HookFromAddress(this.scanner.ScanText(signature), detour, backend);
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