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refactor(Dalamud): switch to file-scoped namespaces
This commit is contained in:
parent
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commit
b5f34c3199
325 changed files with 45878 additions and 46218 deletions
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@ -18,330 +18,329 @@ using Lumina.Excel;
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using Newtonsoft.Json;
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using Serilog;
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namespace Dalamud.Data
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namespace Dalamud.Data;
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/// <summary>
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/// This class provides data for Dalamud-internal features, but can also be used by plugins if needed.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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public sealed class DataManager : IDisposable
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{
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private const string IconFileFormat = "ui/icon/{0:D3}000/{1}{2:D6}.tex";
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private Thread luminaResourceThread;
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private CancellationTokenSource luminaCancellationTokenSource;
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/// <summary>
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/// This class provides data for Dalamud-internal features, but can also be used by plugins if needed.
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/// Initializes a new instance of the <see cref="DataManager"/> class.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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public sealed class DataManager : IDisposable
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internal DataManager()
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{
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private const string IconFileFormat = "ui/icon/{0:D3}000/{1}{2:D6}.tex";
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this.Language = Service<DalamudStartInfo>.Get().Language;
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private Thread luminaResourceThread;
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private CancellationTokenSource luminaCancellationTokenSource;
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// Set up default values so plugins do not null-reference when data is being loaded.
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this.ClientOpCodes = this.ServerOpCodes = new ReadOnlyDictionary<string, ushort>(new Dictionary<string, ushort>());
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="DataManager"/> class.
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/// </summary>
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internal DataManager()
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/// <summary>
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/// Gets the current game client language.
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/// </summary>
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public ClientLanguage Language { get; private set; }
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/// <summary>
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/// Gets the OpCodes sent by the server to the client.
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/// </summary>
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public ReadOnlyDictionary<string, ushort> ServerOpCodes { get; private set; }
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/// <summary>
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/// Gets the OpCodes sent by the client to the server.
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/// </summary>
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[UsedImplicitly]
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public ReadOnlyDictionary<string, ushort> ClientOpCodes { get; private set; }
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/// <summary>
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/// Gets a <see cref="Lumina"/> object which gives access to any excel/game data.
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/// </summary>
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public GameData GameData { get; private set; }
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/// <summary>
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/// Gets an <see cref="ExcelModule"/> object which gives access to any of the game's sheet data.
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/// </summary>
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public ExcelModule Excel => this.GameData?.Excel;
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/// <summary>
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/// Gets a value indicating whether Game Data is ready to be read.
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/// </summary>
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public bool IsDataReady { get; private set; }
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#region Lumina Wrappers
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/// <summary>
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/// Get an <see cref="ExcelSheet{T}"/> with the given Excel sheet row type.
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/// </summary>
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/// <typeparam name="T">The excel sheet type to get.</typeparam>
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/// <returns>The <see cref="ExcelSheet{T}"/>, giving access to game rows.</returns>
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public ExcelSheet<T>? GetExcelSheet<T>() where T : ExcelRow
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{
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return this.Excel.GetSheet<T>();
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}
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/// <summary>
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/// Get an <see cref="ExcelSheet{T}"/> with the given Excel sheet row type with a specified language.
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/// </summary>
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/// <param name="language">Language of the sheet to get.</param>
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/// <typeparam name="T">The excel sheet type to get.</typeparam>
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/// <returns>The <see cref="ExcelSheet{T}"/>, giving access to game rows.</returns>
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public ExcelSheet<T>? GetExcelSheet<T>(ClientLanguage language) where T : ExcelRow
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{
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return this.Excel.GetSheet<T>(language.ToLumina());
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}
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/// <summary>
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/// Get a <see cref="FileResource"/> with the given path.
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/// </summary>
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/// <param name="path">The path inside of the game files.</param>
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/// <returns>The <see cref="FileResource"/> of the file.</returns>
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public FileResource? GetFile(string path)
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{
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return this.GetFile<FileResource>(path);
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}
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/// <summary>
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/// Get a <see cref="FileResource"/> with the given path, of the given type.
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/// </summary>
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/// <typeparam name="T">The type of resource.</typeparam>
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/// <param name="path">The path inside of the game files.</param>
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/// <returns>The <see cref="FileResource"/> of the file.</returns>
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public T? GetFile<T>(string path) where T : FileResource
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{
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var filePath = GameData.ParseFilePath(path);
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if (filePath == null)
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return default;
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return this.GameData.Repositories.TryGetValue(filePath.Repository, out var repository) ? repository.GetFile<T>(filePath.Category, filePath) : default;
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}
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/// <summary>
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/// Check if the file with the given path exists within the game's index files.
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/// </summary>
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/// <param name="path">The path inside of the game files.</param>
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/// <returns>True if the file exists.</returns>
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public bool FileExists(string path)
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{
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return this.GameData.FileExists(path);
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}
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the icon with the given ID.
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/// </summary>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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public TexFile? GetIcon(uint iconId)
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{
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return this.GetIcon(this.Language, iconId);
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}
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the icon with the given ID, of the given quality.
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/// </summary>
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/// <param name="isHq">A value indicating whether the icon should be HQ.</param>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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public TexFile? GetIcon(bool isHq, uint iconId)
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{
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var type = isHq ? "hq/" : string.Empty;
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return this.GetIcon(type, iconId);
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}
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the icon with the given ID, of the given language.
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/// </summary>
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/// <param name="iconLanguage">The requested language.</param>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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public TexFile? GetIcon(ClientLanguage iconLanguage, uint iconId)
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{
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var type = iconLanguage switch
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{
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this.Language = Service<DalamudStartInfo>.Get().Language;
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ClientLanguage.Japanese => "ja/",
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ClientLanguage.English => "en/",
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ClientLanguage.German => "de/",
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ClientLanguage.French => "fr/",
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_ => throw new ArgumentOutOfRangeException(nameof(iconLanguage), $"Unknown Language: {iconLanguage}"),
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};
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// Set up default values so plugins do not null-reference when data is being loaded.
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this.ClientOpCodes = this.ServerOpCodes = new ReadOnlyDictionary<string, ushort>(new Dictionary<string, ushort>());
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}
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return this.GetIcon(type, iconId);
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}
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/// <summary>
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/// Gets the current game client language.
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/// </summary>
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public ClientLanguage Language { get; private set; }
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the icon with the given ID, of the given type.
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/// </summary>
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/// <param name="type">The type of the icon (e.g. 'hq' to get the HQ variant of an item icon).</param>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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public TexFile? GetIcon(string type, uint iconId)
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{
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type ??= string.Empty;
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if (type.Length > 0 && !type.EndsWith("/"))
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type += "/";
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/// <summary>
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/// Gets the OpCodes sent by the server to the client.
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/// </summary>
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public ReadOnlyDictionary<string, ushort> ServerOpCodes { get; private set; }
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var filePath = string.Format(IconFileFormat, iconId / 1000, type, iconId);
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var file = this.GetFile<TexFile>(filePath);
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/// <summary>
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/// Gets the OpCodes sent by the client to the server.
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/// </summary>
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[UsedImplicitly]
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public ReadOnlyDictionary<string, ushort> ClientOpCodes { get; private set; }
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/// <summary>
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/// Gets a <see cref="Lumina"/> object which gives access to any excel/game data.
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/// </summary>
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public GameData GameData { get; private set; }
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/// <summary>
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/// Gets an <see cref="ExcelModule"/> object which gives access to any of the game's sheet data.
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/// </summary>
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public ExcelModule Excel => this.GameData?.Excel;
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/// <summary>
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/// Gets a value indicating whether Game Data is ready to be read.
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/// </summary>
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public bool IsDataReady { get; private set; }
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#region Lumina Wrappers
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/// <summary>
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/// Get an <see cref="ExcelSheet{T}"/> with the given Excel sheet row type.
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/// </summary>
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/// <typeparam name="T">The excel sheet type to get.</typeparam>
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/// <returns>The <see cref="ExcelSheet{T}"/>, giving access to game rows.</returns>
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public ExcelSheet<T>? GetExcelSheet<T>() where T : ExcelRow
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{
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return this.Excel.GetSheet<T>();
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}
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/// <summary>
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/// Get an <see cref="ExcelSheet{T}"/> with the given Excel sheet row type with a specified language.
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/// </summary>
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/// <param name="language">Language of the sheet to get.</param>
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/// <typeparam name="T">The excel sheet type to get.</typeparam>
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/// <returns>The <see cref="ExcelSheet{T}"/>, giving access to game rows.</returns>
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public ExcelSheet<T>? GetExcelSheet<T>(ClientLanguage language) where T : ExcelRow
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{
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return this.Excel.GetSheet<T>(language.ToLumina());
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}
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/// <summary>
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/// Get a <see cref="FileResource"/> with the given path.
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/// </summary>
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/// <param name="path">The path inside of the game files.</param>
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/// <returns>The <see cref="FileResource"/> of the file.</returns>
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public FileResource? GetFile(string path)
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{
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return this.GetFile<FileResource>(path);
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}
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/// <summary>
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/// Get a <see cref="FileResource"/> with the given path, of the given type.
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/// </summary>
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/// <typeparam name="T">The type of resource.</typeparam>
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/// <param name="path">The path inside of the game files.</param>
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/// <returns>The <see cref="FileResource"/> of the file.</returns>
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public T? GetFile<T>(string path) where T : FileResource
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{
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var filePath = GameData.ParseFilePath(path);
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if (filePath == null)
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return default;
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return this.GameData.Repositories.TryGetValue(filePath.Repository, out var repository) ? repository.GetFile<T>(filePath.Category, filePath) : default;
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}
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/// <summary>
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/// Check if the file with the given path exists within the game's index files.
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/// </summary>
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/// <param name="path">The path inside of the game files.</param>
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/// <returns>True if the file exists.</returns>
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public bool FileExists(string path)
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{
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return this.GameData.FileExists(path);
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}
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the icon with the given ID.
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/// </summary>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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public TexFile? GetIcon(uint iconId)
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{
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return this.GetIcon(this.Language, iconId);
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}
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the icon with the given ID, of the given quality.
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/// </summary>
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/// <param name="isHq">A value indicating whether the icon should be HQ.</param>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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public TexFile? GetIcon(bool isHq, uint iconId)
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{
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var type = isHq ? "hq/" : string.Empty;
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return this.GetIcon(type, iconId);
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}
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the icon with the given ID, of the given language.
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/// </summary>
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/// <param name="iconLanguage">The requested language.</param>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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public TexFile? GetIcon(ClientLanguage iconLanguage, uint iconId)
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{
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var type = iconLanguage switch
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{
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ClientLanguage.Japanese => "ja/",
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ClientLanguage.English => "en/",
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ClientLanguage.German => "de/",
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ClientLanguage.French => "fr/",
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_ => throw new ArgumentOutOfRangeException(nameof(iconLanguage), $"Unknown Language: {iconLanguage}"),
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};
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return this.GetIcon(type, iconId);
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}
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the icon with the given ID, of the given type.
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/// </summary>
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/// <param name="type">The type of the icon (e.g. 'hq' to get the HQ variant of an item icon).</param>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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public TexFile? GetIcon(string type, uint iconId)
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{
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type ??= string.Empty;
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if (type.Length > 0 && !type.EndsWith("/"))
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type += "/";
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var filePath = string.Format(IconFileFormat, iconId / 1000, type, iconId);
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var file = this.GetFile<TexFile>(filePath);
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if (type == string.Empty || file != default)
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return file;
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// Couldn't get specific type, try for generic version.
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filePath = string.Format(IconFileFormat, iconId / 1000, string.Empty, iconId);
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file = this.GetFile<TexFile>(filePath);
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if (type == string.Empty || file != default)
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return file;
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}
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the HQ icon with the given ID.
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/// </summary>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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public TexFile? GetHqIcon(uint iconId)
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=> this.GetIcon(true, iconId);
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// Couldn't get specific type, try for generic version.
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filePath = string.Format(IconFileFormat, iconId / 1000, string.Empty, iconId);
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file = this.GetFile<TexFile>(filePath);
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return file;
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}
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/// <summary>
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/// Get the passed <see cref="TexFile"/> as a drawable ImGui TextureWrap.
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/// </summary>
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/// <param name="tex">The Lumina <see cref="TexFile"/>.</param>
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/// <returns>A <see cref="TextureWrap"/> that can be used to draw the texture.</returns>
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public TextureWrap? GetImGuiTexture(TexFile? tex)
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/// <summary>
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/// Get a <see cref="TexFile"/> containing the HQ icon with the given ID.
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/// </summary>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TexFile"/> containing the icon.</returns>
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public TexFile? GetHqIcon(uint iconId)
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=> this.GetIcon(true, iconId);
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/// <summary>
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/// Get the passed <see cref="TexFile"/> as a drawable ImGui TextureWrap.
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/// </summary>
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/// <param name="tex">The Lumina <see cref="TexFile"/>.</param>
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/// <returns>A <see cref="TextureWrap"/> that can be used to draw the texture.</returns>
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public TextureWrap? GetImGuiTexture(TexFile? tex)
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{
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return tex == null ? null : Service<InterfaceManager>.Get().LoadImageRaw(tex.GetRgbaImageData(), tex.Header.Width, tex.Header.Height, 4);
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}
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/// <summary>
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/// Get the passed texture path as a drawable ImGui TextureWrap.
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/// </summary>
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/// <param name="path">The internal path to the texture.</param>
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/// <returns>A <see cref="TextureWrap"/> that can be used to draw the texture.</returns>
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public TextureWrap? GetImGuiTexture(string path)
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=> this.GetImGuiTexture(this.GetFile<TexFile>(path));
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/// <summary>
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/// Get a <see cref="TextureWrap"/> containing the icon with the given ID.
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/// </summary>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
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public TextureWrap? GetImGuiTextureIcon(uint iconId)
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=> this.GetImGuiTexture(this.GetIcon(iconId));
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/// <summary>
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/// Get a <see cref="TextureWrap"/> containing the icon with the given ID, of the given quality.
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/// </summary>
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/// <param name="isHq">A value indicating whether the icon should be HQ.</param>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
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public TextureWrap? GetImGuiTextureIcon(bool isHq, uint iconId)
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=> this.GetImGuiTexture(this.GetIcon(isHq, iconId));
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/// <summary>
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/// Get a <see cref="TextureWrap"/> containing the icon with the given ID, of the given language.
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/// </summary>
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/// <param name="iconLanguage">The requested language.</param>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
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public TextureWrap? GetImGuiTextureIcon(ClientLanguage iconLanguage, uint iconId)
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=> this.GetImGuiTexture(this.GetIcon(iconLanguage, iconId));
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/// <summary>
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/// Get a <see cref="TextureWrap"/> containing the icon with the given ID, of the given type.
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/// </summary>
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/// <param name="type">The type of the icon (e.g. 'hq' to get the HQ variant of an item icon).</param>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
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public TextureWrap? GetImGuiTextureIcon(string type, uint iconId)
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=> this.GetImGuiTexture(this.GetIcon(type, iconId));
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/// <summary>
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/// Get a <see cref="TextureWrap"/> containing the HQ icon with the given ID.
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/// </summary>
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/// <param name="iconId">The icon ID.</param>
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/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
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public TextureWrap? GetImGuiTextureHqIcon(uint iconId)
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||||
=> this.GetImGuiTexture(this.GetHqIcon(iconId));
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Dispose this DataManager.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
this.luminaCancellationTokenSource.Cancel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize this data manager.
|
||||
/// </summary>
|
||||
/// <param name="baseDir">The directory to load data from.</param>
|
||||
internal void Initialize(string baseDir)
|
||||
{
|
||||
try
|
||||
{
|
||||
return tex == null ? null : Service<InterfaceManager>.Get().LoadImageRaw(tex.GetRgbaImageData(), tex.Header.Width, tex.Header.Height, 4);
|
||||
}
|
||||
Log.Verbose("Starting data load...");
|
||||
|
||||
/// <summary>
|
||||
/// Get the passed texture path as a drawable ImGui TextureWrap.
|
||||
/// </summary>
|
||||
/// <param name="path">The internal path to the texture.</param>
|
||||
/// <returns>A <see cref="TextureWrap"/> that can be used to draw the texture.</returns>
|
||||
public TextureWrap? GetImGuiTexture(string path)
|
||||
=> this.GetImGuiTexture(this.GetFile<TexFile>(path));
|
||||
var zoneOpCodeDict = JsonConvert.DeserializeObject<Dictionary<string, ushort>>(
|
||||
File.ReadAllText(Path.Combine(baseDir, "UIRes", "serveropcode.json")));
|
||||
this.ServerOpCodes = new ReadOnlyDictionary<string, ushort>(zoneOpCodeDict);
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="TextureWrap"/> containing the icon with the given ID.
|
||||
/// </summary>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
|
||||
public TextureWrap? GetImGuiTextureIcon(uint iconId)
|
||||
=> this.GetImGuiTexture(this.GetIcon(iconId));
|
||||
Log.Verbose("Loaded {0} ServerOpCodes.", zoneOpCodeDict.Count);
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="TextureWrap"/> containing the icon with the given ID, of the given quality.
|
||||
/// </summary>
|
||||
/// <param name="isHq">A value indicating whether the icon should be HQ.</param>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
|
||||
public TextureWrap? GetImGuiTextureIcon(bool isHq, uint iconId)
|
||||
=> this.GetImGuiTexture(this.GetIcon(isHq, iconId));
|
||||
var clientOpCodeDict = JsonConvert.DeserializeObject<Dictionary<string, ushort>>(
|
||||
File.ReadAllText(Path.Combine(baseDir, "UIRes", "clientopcode.json")));
|
||||
this.ClientOpCodes = new ReadOnlyDictionary<string, ushort>(clientOpCodeDict);
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="TextureWrap"/> containing the icon with the given ID, of the given language.
|
||||
/// </summary>
|
||||
/// <param name="iconLanguage">The requested language.</param>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
|
||||
public TextureWrap? GetImGuiTextureIcon(ClientLanguage iconLanguage, uint iconId)
|
||||
=> this.GetImGuiTexture(this.GetIcon(iconLanguage, iconId));
|
||||
Log.Verbose("Loaded {0} ClientOpCodes.", clientOpCodeDict.Count);
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="TextureWrap"/> containing the icon with the given ID, of the given type.
|
||||
/// </summary>
|
||||
/// <param name="type">The type of the icon (e.g. 'hq' to get the HQ variant of an item icon).</param>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
|
||||
public TextureWrap? GetImGuiTextureIcon(string type, uint iconId)
|
||||
=> this.GetImGuiTexture(this.GetIcon(type, iconId));
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="TextureWrap"/> containing the HQ icon with the given ID.
|
||||
/// </summary>
|
||||
/// <param name="iconId">The icon ID.</param>
|
||||
/// <returns>The <see cref="TextureWrap"/> containing the icon.</returns>
|
||||
public TextureWrap? GetImGuiTextureHqIcon(uint iconId)
|
||||
=> this.GetImGuiTexture(this.GetHqIcon(iconId));
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Dispose this DataManager.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
this.luminaCancellationTokenSource.Cancel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize this data manager.
|
||||
/// </summary>
|
||||
/// <param name="baseDir">The directory to load data from.</param>
|
||||
internal void Initialize(string baseDir)
|
||||
{
|
||||
try
|
||||
var luminaOptions = new LuminaOptions
|
||||
{
|
||||
Log.Verbose("Starting data load...");
|
||||
|
||||
var zoneOpCodeDict = JsonConvert.DeserializeObject<Dictionary<string, ushort>>(
|
||||
File.ReadAllText(Path.Combine(baseDir, "UIRes", "serveropcode.json")));
|
||||
this.ServerOpCodes = new ReadOnlyDictionary<string, ushort>(zoneOpCodeDict);
|
||||
|
||||
Log.Verbose("Loaded {0} ServerOpCodes.", zoneOpCodeDict.Count);
|
||||
|
||||
var clientOpCodeDict = JsonConvert.DeserializeObject<Dictionary<string, ushort>>(
|
||||
File.ReadAllText(Path.Combine(baseDir, "UIRes", "clientopcode.json")));
|
||||
this.ClientOpCodes = new ReadOnlyDictionary<string, ushort>(clientOpCodeDict);
|
||||
|
||||
Log.Verbose("Loaded {0} ClientOpCodes.", clientOpCodeDict.Count);
|
||||
|
||||
var luminaOptions = new LuminaOptions
|
||||
{
|
||||
CacheFileResources = true,
|
||||
CacheFileResources = true,
|
||||
#if DEBUG
|
||||
PanicOnSheetChecksumMismatch = true,
|
||||
PanicOnSheetChecksumMismatch = true,
|
||||
#else
|
||||
PanicOnSheetChecksumMismatch = false,
|
||||
#endif
|
||||
DefaultExcelLanguage = this.Language.ToLumina(),
|
||||
};
|
||||
DefaultExcelLanguage = this.Language.ToLumina(),
|
||||
};
|
||||
|
||||
var processModule = Process.GetCurrentProcess().MainModule;
|
||||
if (processModule != null)
|
||||
{
|
||||
this.GameData = new GameData(Path.Combine(Path.GetDirectoryName(processModule.FileName), "sqpack"), luminaOptions);
|
||||
}
|
||||
|
||||
Log.Information("Lumina is ready: {0}", this.GameData.DataPath);
|
||||
|
||||
this.IsDataReady = true;
|
||||
|
||||
this.luminaCancellationTokenSource = new();
|
||||
|
||||
var luminaCancellationToken = this.luminaCancellationTokenSource.Token;
|
||||
this.luminaResourceThread = new(() =>
|
||||
{
|
||||
while (!luminaCancellationToken.IsCancellationRequested)
|
||||
{
|
||||
if (this.GameData.FileHandleManager.HasPendingFileLoads)
|
||||
{
|
||||
this.GameData.ProcessFileHandleQueue();
|
||||
}
|
||||
else
|
||||
{
|
||||
Thread.Sleep(5);
|
||||
}
|
||||
}
|
||||
});
|
||||
this.luminaResourceThread.Start();
|
||||
}
|
||||
catch (Exception ex)
|
||||
var processModule = Process.GetCurrentProcess().MainModule;
|
||||
if (processModule != null)
|
||||
{
|
||||
Log.Error(ex, "Could not download data.");
|
||||
this.GameData = new GameData(Path.Combine(Path.GetDirectoryName(processModule.FileName), "sqpack"), luminaOptions);
|
||||
}
|
||||
|
||||
Log.Information("Lumina is ready: {0}", this.GameData.DataPath);
|
||||
|
||||
this.IsDataReady = true;
|
||||
|
||||
this.luminaCancellationTokenSource = new();
|
||||
|
||||
var luminaCancellationToken = this.luminaCancellationTokenSource.Token;
|
||||
this.luminaResourceThread = new(() =>
|
||||
{
|
||||
while (!luminaCancellationToken.IsCancellationRequested)
|
||||
{
|
||||
if (this.GameData.FileHandleManager.HasPendingFileLoads)
|
||||
{
|
||||
this.GameData.ProcessFileHandleQueue();
|
||||
}
|
||||
else
|
||||
{
|
||||
Thread.Sleep(5);
|
||||
}
|
||||
}
|
||||
});
|
||||
this.luminaResourceThread.Start();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Could not download data.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue