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refactor(Dalamud): switch to file-scoped namespaces
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325 changed files with 45878 additions and 46218 deletions
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@ -1,28 +1,27 @@
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namespace Dalamud.Game.ClientState.Objects.Enums
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namespace Dalamud.Game.ClientState.Objects.Enums;
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/// <summary>
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/// An Enum describing possible BattleNpc kinds.
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/// </summary>
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public enum BattleNpcSubKind : byte
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{
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/// <summary>
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/// An Enum describing possible BattleNpc kinds.
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/// Invalid BattleNpc.
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/// </summary>
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public enum BattleNpcSubKind : byte
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{
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/// <summary>
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/// Invalid BattleNpc.
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/// </summary>
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None = 0,
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None = 0,
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/// <summary>
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/// BattleNpc representing a Pet.
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/// </summary>
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Pet = 2,
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/// <summary>
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/// BattleNpc representing a Pet.
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/// </summary>
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Pet = 2,
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/// <summary>
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/// BattleNpc representing a Chocobo.
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/// </summary>
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Chocobo = 3,
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/// <summary>
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/// BattleNpc representing a Chocobo.
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/// </summary>
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Chocobo = 3,
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/// <summary>
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/// BattleNpc representing a standard enemy.
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/// </summary>
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Enemy = 5,
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}
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/// <summary>
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/// BattleNpc representing a standard enemy.
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/// </summary>
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Enemy = 5,
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}
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