refactor(Dalamud): switch to file-scoped namespaces

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goat 2021-11-17 19:42:32 +01:00
parent 13cf3d93dc
commit b5f34c3199
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325 changed files with 45878 additions and 46218 deletions

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@ -1,28 +1,27 @@
namespace Dalamud.Game.ClientState.Objects.Enums
namespace Dalamud.Game.ClientState.Objects.Enums;
/// <summary>
/// An Enum describing possible BattleNpc kinds.
/// </summary>
public enum BattleNpcSubKind : byte
{
/// <summary>
/// An Enum describing possible BattleNpc kinds.
/// Invalid BattleNpc.
/// </summary>
public enum BattleNpcSubKind : byte
{
/// <summary>
/// Invalid BattleNpc.
/// </summary>
None = 0,
None = 0,
/// <summary>
/// BattleNpc representing a Pet.
/// </summary>
Pet = 2,
/// <summary>
/// BattleNpc representing a Pet.
/// </summary>
Pet = 2,
/// <summary>
/// BattleNpc representing a Chocobo.
/// </summary>
Chocobo = 3,
/// <summary>
/// BattleNpc representing a Chocobo.
/// </summary>
Chocobo = 3,
/// <summary>
/// BattleNpc representing a standard enemy.
/// </summary>
Enemy = 5,
}
/// <summary>
/// BattleNpc representing a standard enemy.
/// </summary>
Enemy = 5,
}