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refactor(Dalamud): switch to file-scoped namespaces
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325 changed files with 45878 additions and 46218 deletions
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@ -7,179 +7,178 @@ using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Serilog;
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namespace Dalamud.Game.Network
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namespace Dalamud.Game.Network;
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/// <summary>
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/// This class handles interacting with game network events.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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public sealed class GameNetwork : IDisposable
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{
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private readonly GameNetworkAddressResolver address;
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private readonly Hook<ProcessZonePacketDownDelegate> processZonePacketDownHook;
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private readonly Hook<ProcessZonePacketUpDelegate> processZonePacketUpHook;
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private readonly Queue<byte[]> zoneInjectQueue = new();
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private IntPtr baseAddress;
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/// <summary>
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/// This class handles interacting with game network events.
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/// Initializes a new instance of the <see cref="GameNetwork"/> class.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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public sealed class GameNetwork : IDisposable
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internal GameNetwork()
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{
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private readonly GameNetworkAddressResolver address;
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private readonly Hook<ProcessZonePacketDownDelegate> processZonePacketDownHook;
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private readonly Hook<ProcessZonePacketUpDelegate> processZonePacketUpHook;
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private readonly Queue<byte[]> zoneInjectQueue = new();
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this.address = new GameNetworkAddressResolver();
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this.address.Setup();
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private IntPtr baseAddress;
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Log.Verbose("===== G A M E N E T W O R K =====");
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Log.Verbose($"ProcessZonePacketDown address 0x{this.address.ProcessZonePacketDown.ToInt64():X}");
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Log.Verbose($"ProcessZonePacketUp address 0x{this.address.ProcessZonePacketUp.ToInt64():X}");
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/// <summary>
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/// Initializes a new instance of the <see cref="GameNetwork"/> class.
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/// </summary>
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internal GameNetwork()
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{
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this.address = new GameNetworkAddressResolver();
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this.address.Setup();
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Log.Verbose("===== G A M E N E T W O R K =====");
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Log.Verbose($"ProcessZonePacketDown address 0x{this.address.ProcessZonePacketDown.ToInt64():X}");
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Log.Verbose($"ProcessZonePacketUp address 0x{this.address.ProcessZonePacketUp.ToInt64():X}");
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this.processZonePacketDownHook = new Hook<ProcessZonePacketDownDelegate>(this.address.ProcessZonePacketDown, this.ProcessZonePacketDownDetour);
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this.processZonePacketUpHook = new Hook<ProcessZonePacketUpDelegate>(this.address.ProcessZonePacketUp, this.ProcessZonePacketUpDetour);
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}
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/// <summary>
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/// The delegate type of a network message event.
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/// </summary>
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/// <param name="dataPtr">The pointer to the raw data.</param>
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/// <param name="opCode">The operation ID code.</param>
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/// <param name="sourceActorId">The source actor ID.</param>
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/// <param name="targetActorId">The taret actor ID.</param>
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/// <param name="direction">The direction of the packed.</param>
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public delegate void OnNetworkMessageDelegate(IntPtr dataPtr, ushort opCode, uint sourceActorId, uint targetActorId, NetworkMessageDirection direction);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate void ProcessZonePacketDownDelegate(IntPtr a, uint targetId, IntPtr dataPtr);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate byte ProcessZonePacketUpDelegate(IntPtr a1, IntPtr dataPtr, IntPtr a3, byte a4);
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/// <summary>
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/// Event that is called when a network message is sent/received.
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/// </summary>
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public event OnNetworkMessageDelegate NetworkMessage;
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/// <summary>
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/// Enable this module.
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/// </summary>
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public void Enable()
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{
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this.processZonePacketDownHook.Enable();
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this.processZonePacketUpHook.Enable();
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}
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/// <summary>
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/// Dispose of managed and unmanaged resources.
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/// </summary>
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public void Dispose()
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{
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this.processZonePacketDownHook.Dispose();
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this.processZonePacketUpHook.Dispose();
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}
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/// <summary>
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/// Process a chat queue.
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/// </summary>
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internal void UpdateQueue()
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{
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while (this.zoneInjectQueue.Count > 0)
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{
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var packetData = this.zoneInjectQueue.Dequeue();
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var unmanagedPacketData = Marshal.AllocHGlobal(packetData.Length);
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Marshal.Copy(packetData, 0, unmanagedPacketData, packetData.Length);
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if (this.baseAddress != IntPtr.Zero)
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{
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this.processZonePacketDownHook.Original(this.baseAddress, 0, unmanagedPacketData);
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}
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Marshal.FreeHGlobal(unmanagedPacketData);
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}
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}
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private void ProcessZonePacketDownDetour(IntPtr a, uint targetId, IntPtr dataPtr)
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{
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this.baseAddress = a;
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// Go back 0x10 to get back to the start of the packet header
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dataPtr -= 0x10;
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try
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{
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// Call events
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this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr, 0x12), 0, targetId, NetworkMessageDirection.ZoneDown);
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this.processZonePacketDownHook.Original(a, targetId, dataPtr + 0x10);
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}
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catch (Exception ex)
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{
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string header;
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try
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{
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var data = new byte[32];
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Marshal.Copy(dataPtr, data, 0, 32);
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header = BitConverter.ToString(data);
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}
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catch (Exception)
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{
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header = "failed";
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}
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Log.Error(ex, "Exception on ProcessZonePacketDown hook. Header: " + header);
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this.processZonePacketDownHook.Original(a, targetId, dataPtr + 0x10);
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}
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}
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private byte ProcessZonePacketUpDetour(IntPtr a1, IntPtr dataPtr, IntPtr a3, byte a4)
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{
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try
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{
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// Call events
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// TODO: Implement actor IDs
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this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp);
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}
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catch (Exception ex)
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{
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string header;
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try
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{
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var data = new byte[32];
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Marshal.Copy(dataPtr, data, 0, 32);
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header = BitConverter.ToString(data);
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}
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catch (Exception)
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{
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header = "failed";
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}
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Log.Error(ex, "Exception on ProcessZonePacketUp hook. Header: " + header);
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}
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return this.processZonePacketUpHook.Original(a1, dataPtr, a3, a4);
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}
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// private void InjectZoneProtoPacket(byte[] data)
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// {
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// this.zoneInjectQueue.Enqueue(data);
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// }
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// private void InjectActorControl(short cat, int param1)
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// {
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// var packetData = new byte[]
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// {
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// 0x14, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x17, 0x7C, 0xC5, 0x5D, 0x00, 0x00, 0x00, 0x00,
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// 0x05, 0x00, 0x48, 0xB2, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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// 0x00, 0x00, 0x00, 0x00, 0x43, 0x7F, 0x00, 0x00,
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// };
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//
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// BitConverter.GetBytes((short)cat).CopyTo(packetData, 0x10);
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//
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// BitConverter.GetBytes((uint)param1).CopyTo(packetData, 0x14);
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//
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// this.InjectZoneProtoPacket(packetData);
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// }
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this.processZonePacketDownHook = new Hook<ProcessZonePacketDownDelegate>(this.address.ProcessZonePacketDown, this.ProcessZonePacketDownDetour);
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this.processZonePacketUpHook = new Hook<ProcessZonePacketUpDelegate>(this.address.ProcessZonePacketUp, this.ProcessZonePacketUpDetour);
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}
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/// <summary>
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/// The delegate type of a network message event.
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/// </summary>
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/// <param name="dataPtr">The pointer to the raw data.</param>
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/// <param name="opCode">The operation ID code.</param>
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/// <param name="sourceActorId">The source actor ID.</param>
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/// <param name="targetActorId">The taret actor ID.</param>
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/// <param name="direction">The direction of the packed.</param>
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public delegate void OnNetworkMessageDelegate(IntPtr dataPtr, ushort opCode, uint sourceActorId, uint targetActorId, NetworkMessageDirection direction);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate void ProcessZonePacketDownDelegate(IntPtr a, uint targetId, IntPtr dataPtr);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate byte ProcessZonePacketUpDelegate(IntPtr a1, IntPtr dataPtr, IntPtr a3, byte a4);
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/// <summary>
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/// Event that is called when a network message is sent/received.
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/// </summary>
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public event OnNetworkMessageDelegate NetworkMessage;
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/// <summary>
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/// Enable this module.
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/// </summary>
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public void Enable()
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{
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this.processZonePacketDownHook.Enable();
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this.processZonePacketUpHook.Enable();
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}
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/// <summary>
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/// Dispose of managed and unmanaged resources.
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/// </summary>
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public void Dispose()
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{
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this.processZonePacketDownHook.Dispose();
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this.processZonePacketUpHook.Dispose();
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}
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/// <summary>
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/// Process a chat queue.
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/// </summary>
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internal void UpdateQueue()
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{
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while (this.zoneInjectQueue.Count > 0)
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{
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var packetData = this.zoneInjectQueue.Dequeue();
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var unmanagedPacketData = Marshal.AllocHGlobal(packetData.Length);
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Marshal.Copy(packetData, 0, unmanagedPacketData, packetData.Length);
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if (this.baseAddress != IntPtr.Zero)
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{
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this.processZonePacketDownHook.Original(this.baseAddress, 0, unmanagedPacketData);
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}
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Marshal.FreeHGlobal(unmanagedPacketData);
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}
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}
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private void ProcessZonePacketDownDetour(IntPtr a, uint targetId, IntPtr dataPtr)
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{
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this.baseAddress = a;
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// Go back 0x10 to get back to the start of the packet header
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dataPtr -= 0x10;
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try
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{
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// Call events
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this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr, 0x12), 0, targetId, NetworkMessageDirection.ZoneDown);
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this.processZonePacketDownHook.Original(a, targetId, dataPtr + 0x10);
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}
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catch (Exception ex)
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{
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string header;
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try
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{
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var data = new byte[32];
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Marshal.Copy(dataPtr, data, 0, 32);
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header = BitConverter.ToString(data);
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}
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catch (Exception)
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{
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header = "failed";
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}
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Log.Error(ex, "Exception on ProcessZonePacketDown hook. Header: " + header);
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this.processZonePacketDownHook.Original(a, targetId, dataPtr + 0x10);
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}
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}
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private byte ProcessZonePacketUpDetour(IntPtr a1, IntPtr dataPtr, IntPtr a3, byte a4)
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{
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try
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{
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// Call events
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// TODO: Implement actor IDs
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this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp);
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}
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catch (Exception ex)
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{
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string header;
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try
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{
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var data = new byte[32];
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Marshal.Copy(dataPtr, data, 0, 32);
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header = BitConverter.ToString(data);
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}
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catch (Exception)
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{
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header = "failed";
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}
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Log.Error(ex, "Exception on ProcessZonePacketUp hook. Header: " + header);
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}
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return this.processZonePacketUpHook.Original(a1, dataPtr, a3, a4);
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}
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// private void InjectZoneProtoPacket(byte[] data)
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// {
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// this.zoneInjectQueue.Enqueue(data);
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// }
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// private void InjectActorControl(short cat, int param1)
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// {
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// var packetData = new byte[]
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// {
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// 0x14, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x17, 0x7C, 0xC5, 0x5D, 0x00, 0x00, 0x00, 0x00,
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// 0x05, 0x00, 0x48, 0xB2, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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// 0x00, 0x00, 0x00, 0x00, 0x43, 0x7F, 0x00, 0x00,
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// };
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//
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// BitConverter.GetBytes((short)cat).CopyTo(packetData, 0x10);
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//
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// BitConverter.GetBytes((uint)param1).CopyTo(packetData, 0x14);
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//
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// this.InjectZoneProtoPacket(packetData);
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// }
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}
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