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refactor(Dalamud): switch to file-scoped namespaces
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325 changed files with 45878 additions and 46218 deletions
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@ -1,105 +1,104 @@
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using System.Numerics;
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namespace Dalamud.Interface.Colors
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namespace Dalamud.Interface.Colors;
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/// <summary>
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/// Class containing frequently used colors for easier reference.
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/// </summary>
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public static class ImGuiColors
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{
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/// <summary>
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/// Class containing frequently used colors for easier reference.
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/// Gets red used in dalamud.
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/// </summary>
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public static class ImGuiColors
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{
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/// <summary>
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/// Gets red used in dalamud.
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/// </summary>
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public static Vector4 DalamudRed { get; internal set; } = new(1f, 0f, 0f, 1f);
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public static Vector4 DalamudRed { get; internal set; } = new(1f, 0f, 0f, 1f);
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/// <summary>
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/// Gets grey used in dalamud.
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/// </summary>
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public static Vector4 DalamudGrey { get; internal set; } = new(0.7f, 0.7f, 0.7f, 1f);
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/// <summary>
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/// Gets grey used in dalamud.
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/// </summary>
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public static Vector4 DalamudGrey { get; internal set; } = new(0.7f, 0.7f, 0.7f, 1f);
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/// <summary>
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/// Gets grey used in dalamud.
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/// </summary>
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public static Vector4 DalamudGrey2 { get; internal set; } = new(0.7f, 0.7f, 0.7f, 1f);
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/// <summary>
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/// Gets grey used in dalamud.
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/// </summary>
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public static Vector4 DalamudGrey2 { get; internal set; } = new(0.7f, 0.7f, 0.7f, 1f);
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/// <summary>
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/// Gets grey used in dalamud.
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/// </summary>
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public static Vector4 DalamudGrey3 { get; internal set; } = new(0.5f, 0.5f, 0.5f, 1f);
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/// <summary>
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/// Gets grey used in dalamud.
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/// </summary>
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public static Vector4 DalamudGrey3 { get; internal set; } = new(0.5f, 0.5f, 0.5f, 1f);
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/// <summary>
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/// Gets white used in dalamud.
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/// </summary>
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public static Vector4 DalamudWhite { get; internal set; } = new(1f, 1f, 1f, 1f);
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/// <summary>
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/// Gets white used in dalamud.
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/// </summary>
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public static Vector4 DalamudWhite { get; internal set; } = new(1f, 1f, 1f, 1f);
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/// <summary>
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/// Gets white used in dalamud.
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/// </summary>
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public static Vector4 DalamudWhite2 { get; internal set; } = new(0.878f, 0.878f, 0.878f, 1f);
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/// <summary>
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/// Gets white used in dalamud.
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/// </summary>
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public static Vector4 DalamudWhite2 { get; internal set; } = new(0.878f, 0.878f, 0.878f, 1f);
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/// <summary>
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/// Gets orange used in dalamud.
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/// </summary>
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public static Vector4 DalamudOrange { get; internal set; } = new(1f, 0.709f, 0f, 1f);
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/// <summary>
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/// Gets orange used in dalamud.
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/// </summary>
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public static Vector4 DalamudOrange { get; internal set; } = new(1f, 0.709f, 0f, 1f);
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/// <summary>
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/// Gets yellow used in dalamud.
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/// </summary>
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public static Vector4 DalamudYellow { get; } = new(1f, 1f, .4f, 1f);
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/// <summary>
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/// Gets yellow used in dalamud.
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/// </summary>
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public static Vector4 DalamudYellow { get; } = new(1f, 1f, .4f, 1f);
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/// <summary>
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/// Gets violet used in dalamud.
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/// </summary>
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public static Vector4 DalamudViolet { get; } = new(0.770f, 0.700f, 0.965f, 1.000f);
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/// <summary>
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/// Gets violet used in dalamud.
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/// </summary>
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public static Vector4 DalamudViolet { get; } = new(0.770f, 0.700f, 0.965f, 1.000f);
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/// <summary>
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/// Gets tank blue (UIColor37).
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/// </summary>
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public static Vector4 TankBlue { get; internal set; } = new(0f, 0.6f, 1f, 1f);
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/// <summary>
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/// Gets tank blue (UIColor37).
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/// </summary>
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public static Vector4 TankBlue { get; internal set; } = new(0f, 0.6f, 1f, 1f);
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/// <summary>
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/// Gets healer green (UIColor504).
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/// </summary>
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public static Vector4 HealerGreen { get; internal set; } = new(0f, 0.8f, 0.1333333f, 1f);
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/// <summary>
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/// Gets healer green (UIColor504).
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/// </summary>
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public static Vector4 HealerGreen { get; internal set; } = new(0f, 0.8f, 0.1333333f, 1f);
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/// <summary>
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/// Gets dps red (UIColor545).
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/// </summary>
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public static Vector4 DPSRed { get; internal set; } = new(0.7058824f, 0f, 0f, 1f);
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/// <summary>
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/// Gets dps red (UIColor545).
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/// </summary>
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public static Vector4 DPSRed { get; internal set; } = new(0.7058824f, 0f, 0f, 1f);
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/// <summary>
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/// Gets parsed grey.
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/// </summary>
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public static Vector4 ParsedGrey { get; } = new(0.4f, 0.4f, 0.4f, 1f);
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/// <summary>
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/// Gets parsed grey.
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/// </summary>
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public static Vector4 ParsedGrey { get; } = new(0.4f, 0.4f, 0.4f, 1f);
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/// <summary>
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/// Gets parsed green.
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/// </summary>
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public static Vector4 ParsedGreen { get; } = new(0.117f, 1f, 0f, 1f);
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/// <summary>
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/// Gets parsed green.
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/// </summary>
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public static Vector4 ParsedGreen { get; } = new(0.117f, 1f, 0f, 1f);
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/// <summary>
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/// Gets parsed blue.
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/// </summary>
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public static Vector4 ParsedBlue { get; } = new(0f, 0.439f, 1f, 1f);
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/// <summary>
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/// Gets parsed blue.
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/// </summary>
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public static Vector4 ParsedBlue { get; } = new(0f, 0.439f, 1f, 1f);
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/// <summary>
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/// Gets parsed purple.
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/// </summary>
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public static Vector4 ParsedPurple { get; } = new(0.639f, 0.207f, 0.933f, 1f);
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/// <summary>
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/// Gets parsed purple.
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/// </summary>
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public static Vector4 ParsedPurple { get; } = new(0.639f, 0.207f, 0.933f, 1f);
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/// <summary>
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/// Gets parsed orange.
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/// </summary>
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public static Vector4 ParsedOrange { get; } = new(1f, 0.501f, 0f, 1f);
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/// <summary>
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/// Gets parsed orange.
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/// </summary>
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public static Vector4 ParsedOrange { get; } = new(1f, 0.501f, 0f, 1f);
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/// <summary>
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/// Gets parsed pink.
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/// </summary>
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public static Vector4 ParsedPink { get; } = new(0.886f, 0.407f, 0.658f, 1f);
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/// <summary>
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/// Gets parsed pink.
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/// </summary>
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public static Vector4 ParsedPink { get; } = new(0.886f, 0.407f, 0.658f, 1f);
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/// <summary>
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/// Gets parsed gold.
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/// </summary>
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public static Vector4 ParsedGold { get; } = new(0.898f, 0.8f, 0.501f, 1f);
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}
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/// <summary>
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/// Gets parsed gold.
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/// </summary>
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public static Vector4 ParsedGold { get; } = new(0.898f, 0.8f, 0.501f, 1f);
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}
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