refactor(Dalamud): switch to file-scoped namespaces

This commit is contained in:
goat 2021-11-17 19:42:32 +01:00
parent 13cf3d93dc
commit b5f34c3199
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GPG key ID: 7773BB5B43BA52E5
325 changed files with 45878 additions and 46218 deletions

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@ -1,5 +1,5 @@
namespace Dalamud
{
namespace Dalamud;
/// <summary>
/// Enum describing the language the game loads in.
/// </summary>
@ -25,4 +25,3 @@ namespace Dalamud
/// </summary>
French,
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud
{
namespace Dalamud;
/// <summary>
/// Extension methods for the <see cref="ClientLanguage"/> class.
/// </summary>
@ -24,4 +24,3 @@ namespace Dalamud
};
}
}
}

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@ -1,5 +1,5 @@
namespace Dalamud.Configuration
{
namespace Dalamud.Configuration;
/// <summary>
/// Configuration to store settings for a dalamud plugin.
/// </summary>
@ -10,4 +10,3 @@ namespace Dalamud.Configuration
/// </summary>
int Version { get; set; }
}
}

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@ -8,8 +8,8 @@ using Newtonsoft.Json;
using Serilog;
using Serilog.Events;
namespace Dalamud.Configuration.Internal
{
namespace Dalamud.Configuration.Internal;
/// <summary>
/// Class containing Dalamud settings.
/// </summary>
@ -272,4 +272,3 @@ namespace Dalamud.Configuration.Internal
this.DalamudConfigurationSaved?.Invoke(this);
}
}
}

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@ -1,5 +1,5 @@
namespace Dalamud.Configuration
{
namespace Dalamud.Configuration.Internal;
/// <summary>
/// Additional locations to load dev plugins from.
/// </summary>
@ -21,4 +21,3 @@ namespace Dalamud.Configuration
/// <returns>A shallow copy of this object.</returns>
public DevPluginLocationSettings Clone() => this.MemberwiseClone() as DevPluginLocationSettings;
}
}

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@ -1,5 +1,5 @@
namespace Dalamud.Configuration.Internal
{
namespace Dalamud.Configuration.Internal;
/// <summary>
/// Settings for DevPlugins.
/// </summary>
@ -15,4 +15,3 @@ namespace Dalamud.Configuration.Internal
/// </summary>
public bool AutomaticReloading { get; set; } = false;
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Configuration.Internal
{
namespace Dalamud.Configuration.Internal;
/// <summary>
/// Environmental configuration settings.
/// </summary>
@ -35,4 +35,3 @@ namespace Dalamud.Configuration.Internal
private static bool GetEnvironmentVariable(string name)
=> bool.Parse(Environment.GetEnvironmentVariable(name) ?? "false");
}
}

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@ -1,5 +1,5 @@
namespace Dalamud.Configuration
{
namespace Dalamud.Configuration.Internal;
/// <summary>
/// Third party repository for dalamud plugins.
/// </summary>
@ -26,4 +26,3 @@ namespace Dalamud.Configuration
/// <returns>A shallow copy of this object.</returns>
public ThirdPartyRepoSettings Clone() => this.MemberwiseClone() as ThirdPartyRepoSettings;
}
}

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@ -2,8 +2,8 @@ using System.IO;
using Newtonsoft.Json;
namespace Dalamud.Configuration
{
namespace Dalamud.Configuration;
/// <summary>
/// Configuration to store settings for a dalamud plugin.
/// </summary>
@ -127,4 +127,3 @@ namespace Dalamud.Configuration
private DirectoryInfo GetDirectoryPath(string pluginName) => new(Path.Combine(this.configDirectory.FullName, pluginName));
}
}

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@ -33,8 +33,8 @@ using Serilog.Events;
[assembly: InternalsVisibleTo("Dalamud.Test")]
namespace Dalamud
{
namespace Dalamud;
/// <summary>
/// The main Dalamud class containing all subsystems.
/// </summary>
@ -408,4 +408,3 @@ namespace Dalamud
this.processMonoHook = new MonoMod.RuntimeDetour.Hook(handleTarget, handlePatch);
}
}
}

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@ -3,8 +3,8 @@ using System;
using Dalamud.Game;
using Newtonsoft.Json;
namespace Dalamud
{
namespace Dalamud;
/// <summary>
/// Struct containing information needed to initialize Dalamud.
/// </summary>
@ -57,4 +57,3 @@ namespace Dalamud
/// </summary>
public int DelayInitializeMs { get; init; } = 0;
}
}

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@ -18,8 +18,8 @@ using Lumina.Excel;
using Newtonsoft.Json;
using Serilog;
namespace Dalamud.Data
{
namespace Dalamud.Data;
/// <summary>
/// This class provides data for Dalamud-internal features, but can also be used by plugins if needed.
/// </summary>
@ -344,4 +344,3 @@ namespace Dalamud.Data
}
}
}
}

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@ -21,8 +21,8 @@ using Serilog.Events;
using static Dalamud.NativeFunctions;
namespace Dalamud
{
namespace Dalamud;
/// <summary>
/// The main entrypoint for the Dalamud system.
/// </summary>
@ -279,4 +279,3 @@ namespace Dalamud
Log.Error(args.Exception, "Unobserved exception in Task.");
}
}
}

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@ -3,8 +3,8 @@ using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace Dalamud.Game
{
namespace Dalamud.Game;
/// <summary>
/// Base memory address resolver.
/// </summary>
@ -111,4 +111,3 @@ namespace Dalamud.Game
// Do nothing
}
}
}

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@ -21,8 +21,8 @@ using Dalamud.Plugin.Internal;
using Dalamud.Utility;
using Serilog;
namespace Dalamud.Game
{
namespace Dalamud.Game;
/// <summary>
/// Chat events and public helper functions.
/// </summary>
@ -329,4 +329,3 @@ namespace Dalamud.Game
});
}
}
}

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@ -7,8 +7,8 @@ using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Serilog;
namespace Dalamud.Game.ClientState.Buddy
{
namespace Dalamud.Game.ClientState.Buddy;
/// <summary>
/// This collection represents the buddies present in your squadron or trust party.
/// It does not include the local player.
@ -183,4 +183,3 @@ namespace Dalamud.Game.ClientState.Buddy
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
}
}

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@ -4,8 +4,8 @@ using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.ClientState.Resolvers;
namespace Dalamud.Game.ClientState.Buddy
{
namespace Dalamud.Game.ClientState.Buddy;
/// <summary>
/// This class represents a buddy such as the chocobo companion, summoned pets, squadron groups and trust parties.
/// </summary>
@ -70,4 +70,3 @@ namespace Dalamud.Game.ClientState.Buddy
private FFXIVClientStructs.FFXIV.Client.Game.UI.Buddy.BuddyMember* Struct => (FFXIVClientStructs.FFXIV.Client.Game.UI.Buddy.BuddyMember*)this.Address;
}
}

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@ -16,8 +16,8 @@ using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Serilog;
namespace Dalamud.Game.ClientState
{
namespace Dalamud.Game.ClientState;
/// <summary>
/// This class represents the state of the game client at the time of access.
/// </summary>
@ -177,4 +177,3 @@ namespace Dalamud.Game.ClientState
}
}
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState
{
namespace Dalamud.Game.ClientState;
/// <summary>
/// Client state memory address resolver.
/// </summary>
@ -111,4 +111,3 @@ namespace Dalamud.Game.ClientState
this.GamepadPoll = sig.ScanText("40 ?? 57 41 ?? 48 81 EC ?? ?? ?? ?? 44 0F ?? ?? ?? ?? ?? ?? ?? 48 8B");
}
}
}

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@ -4,8 +4,8 @@ using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Serilog;
namespace Dalamud.Game.ClientState.Conditions
{
namespace Dalamud.Game.ClientState.Conditions;
/// <summary>
/// Provides access to conditions (generally player state). You can check whether a player is in combat, mounted, etc.
/// </summary>
@ -155,4 +155,3 @@ namespace Dalamud.Game.ClientState.Conditions
this.isDisposed = true;
}
}
}

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@ -1,5 +1,5 @@
namespace Dalamud.Game.ClientState.Conditions
{
namespace Dalamud.Game.ClientState.Conditions;
/// <summary>
/// Possible state flags (or conditions as they're called internally) that can be set on the local client.
///
@ -450,4 +450,3 @@ namespace Dalamud.Game.ClientState.Conditions
/// </summary>
BoundByDuty95 = 95,
}
}

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@ -6,8 +6,8 @@ using Dalamud.Game.ClientState.Resolvers;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Memory;
namespace Dalamud.Game.ClientState.Fates
{
namespace Dalamud.Game.ClientState.Fates;
/// <summary>
/// This class represents an FFXIV Fate.
/// </summary>
@ -133,4 +133,3 @@ namespace Dalamud.Game.ClientState.Fates
/// </summary>
public ExcelResolver<Lumina.Excel.GeneratedSheets.TerritoryType> TerritoryType => new(this.Struct->TerritoryID);
}
}

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@ -1,5 +1,5 @@
namespace Dalamud.Game.ClientState.Fates
{
namespace Dalamud.Game.ClientState.Fates;
/// <summary>
/// This represents the state of a single Fate.
/// </summary>
@ -30,4 +30,3 @@ namespace Dalamud.Game.ClientState.Fates
/// </summary>
WaitingForEnd = 0x08,
}
}

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@ -6,8 +6,8 @@ using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Serilog;
namespace Dalamud.Game.ClientState.Fates
{
namespace Dalamud.Game.ClientState.Fates;
/// <summary>
/// This collection represents the currently available Fate events.
/// </summary>
@ -145,4 +145,3 @@ namespace Dalamud.Game.ClientState.Fates
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState.GamePad
{
namespace Dalamud.Game.ClientState.GamePad;
/// <summary>
/// Bitmask of the Button ushort used by the game.
/// </summary>
@ -93,4 +93,3 @@ namespace Dalamud.Game.ClientState.GamePad
/// </summary>
Select = 0x4000,
}
}

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@ -1,7 +1,7 @@
using System.Runtime.InteropServices;
namespace Dalamud.Game.ClientState.GamePad
{
namespace Dalamud.Game.ClientState.GamePad;
/// <summary>
/// Struct which gets populated by polling the gamepads.
///
@ -73,4 +73,3 @@ namespace Dalamud.Game.ClientState.GamePad
[FieldOffset(0xA4)]
public ushort ButtonsRepeat;
}
}

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@ -4,8 +4,8 @@ using Dalamud.Hooking;
using ImGuiNET;
using Serilog;
namespace Dalamud.Game.ClientState.GamePad
{
namespace Dalamud.Game.ClientState.GamePad;
/// <summary>
/// Exposes the game gamepad state to dalamud.
///
@ -258,4 +258,3 @@ namespace Dalamud.Game.ClientState.GamePad
this.isDisposed = true;
}
}
}

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@ -1,5 +1,5 @@
namespace Dalamud.Game.ClientState.JobGauge.Enums
{
namespace Dalamud.Game.ClientState.JobGauge.Enums;
/// <summary>
/// DRG Blood of the Dragon state types.
/// </summary>
@ -20,4 +20,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Enums
/// </summary>
LOTD = 2,
}
}

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@ -1,5 +1,5 @@
namespace Dalamud.Game.ClientState.JobGauge.Enums
{
namespace Dalamud.Game.ClientState.JobGauge.Enums;
/// <summary>
/// AST Arcanum (card) types.
/// </summary>
@ -50,4 +50,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Enums
/// </summary>
LADY = 0x80,
}
}

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@ -1,5 +1,5 @@
namespace Dalamud.Game.ClientState.JobGauge.Enums
{
namespace Dalamud.Game.ClientState.JobGauge.Enums;
/// <summary>
/// SCH Dismissed fairy types.
/// </summary>
@ -15,4 +15,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Enums
/// </summary>
SELENE = 7,
}
}

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@ -1,5 +1,5 @@
namespace Dalamud.Game.ClientState.JobGauge.Enums
{
namespace Dalamud.Game.ClientState.JobGauge.Enums;
/// <summary>
/// NIN Mudra types.
/// </summary>
@ -20,4 +20,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Enums
/// </summary>
JIN = 3,
}
}

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@ -1,5 +1,5 @@
namespace Dalamud.Game.ClientState.JobGauge.Enums
{
namespace Dalamud.Game.ClientState.JobGauge.Enums;
/// <summary>
/// SMN summoned pet glam types.
/// </summary>
@ -25,4 +25,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Enums
/// </summary>
RUBY = 3,
}
}

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@ -1,5 +1,5 @@
namespace Dalamud.Game.ClientState.JobGauge.Enums
{
namespace Dalamud.Game.ClientState.JobGauge.Enums;
/// <summary>
/// AST Divination seal types.
/// </summary>
@ -25,4 +25,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Enums
/// </summary>
CELESTIAL = 3,
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Enums
{
namespace Dalamud.Game.ClientState.JobGauge.Enums;
/// <summary>
/// Samurai Sen types.
/// </summary>
@ -28,4 +28,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Enums
/// </summary>
KA = 1 << 2,
}
}

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@ -1,5 +1,5 @@
namespace Dalamud.Game.ClientState.JobGauge.Enums
{
namespace Dalamud.Game.ClientState.JobGauge.Enums;
/// <summary>
/// BRD Song types.
/// </summary>
@ -25,4 +25,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Enums
/// </summary>
WANDERER = 15,
}
}

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@ -1,5 +1,5 @@
namespace Dalamud.Game.ClientState.JobGauge.Enums
{
namespace Dalamud.Game.ClientState.JobGauge.Enums;
/// <summary>
/// SMN summoned pet types.
/// </summary>
@ -25,4 +25,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Enums
/// </summary>
GARUDA = 5,
}
}

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@ -7,8 +7,8 @@ using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Serilog;
namespace Dalamud.Game.ClientState.JobGauge
{
namespace Dalamud.Game.ClientState.JobGauge;
/// <summary>
/// This class converts in-memory Job gauge data to structs.
/// </summary>
@ -51,4 +51,3 @@ namespace Dalamud.Game.ClientState.JobGauge
return (T)gauge;
}
}
}

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@ -2,8 +2,8 @@ using System;
using Dalamud.Game.ClientState.JobGauge.Enums;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory AST job gauge.
/// </summary>
@ -37,4 +37,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
return false;
}
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory BLM job gauge.
/// </summary>
@ -64,4 +64,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// <returns><c>true</c> or <c>false</c>.</returns>
public bool IsEnochianActive => this.Struct->Enochian != 0;
}
}

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@ -2,8 +2,8 @@ using System;
using Dalamud.Game.ClientState.JobGauge.Enums;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory BRD job gauge.
/// </summary>
@ -38,4 +38,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// </summary>
public Song Song => (Song)this.Struct->Song;
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory DNC job gauge.
/// </summary>
@ -57,4 +57,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// <returns><c>true</c> or <c>false</c>.</returns>
public bool IsDancing => this.Struct->DanceSteps[0] != 0;
}
}

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@ -2,8 +2,8 @@ using System;
using Dalamud.Game.ClientState.JobGauge.Enums;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory DRG job gauge.
/// </summary>
@ -33,4 +33,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// </summary>
public byte EyeCount => this.Struct->EyeCount;
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory DRK job gauge.
/// </summary>
@ -37,4 +37,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// <returns><c>true</c> or <c>false</c>.</returns>
public bool HasDarkArts => this.Struct->DarkArtsState > 0;
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory GNB job gauge.
/// </summary>
@ -31,4 +31,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// </summary>
public byte AmmoComboStep => this.Struct->AmmoComboStep;
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// Base job gauge class.
/// </summary>
@ -21,4 +21,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// </summary>
public IntPtr Address { get; }
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// Base job gauge class.
/// </summary>
@ -22,4 +22,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// </summary>
private protected T* Struct => (T*)this.Address;
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory MCH job gauge.
/// </summary>
@ -53,4 +53,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// <returns><c>true</c> or <c>false</c>.</returns>
public bool IsRobotActive => (this.Struct->TimerActive & 2) != 0;
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory MNK job gauge.
/// </summary>
@ -21,4 +21,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// </summary>
public byte Chakra => this.Struct->Chakra;
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory NIN job gauge.
/// </summary>
@ -31,4 +31,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// </summary>
public byte HutonManualCasts => this.Struct->HutonManualCasts;
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory PLD job gauge.
/// </summary>
@ -21,4 +21,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// </summary>
public byte OathGauge => this.Struct->OathGauge;
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory RDM job gauge.
/// </summary>
@ -26,4 +26,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// </summary>
public byte BlackMana => this.Struct->BlackMana;
}
}

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@ -2,8 +2,8 @@ using System;
using Dalamud.Game.ClientState.JobGauge.Enums;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory SAM job gauge.
/// </summary>
@ -51,4 +51,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// <returns><c>true</c> or <c>false</c>.</returns>
public bool HasKa => (this.Sen & Sen.KA) != 0;
}
}

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@ -2,8 +2,8 @@ using System;
using Dalamud.Game.ClientState.JobGauge.Enums;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory SCH job gauge.
/// </summary>
@ -38,4 +38,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// </summary>
public DismissedFairy DismissedFairy => (DismissedFairy)this.Struct->DismissedFairy;
}
}

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@ -2,8 +2,8 @@ using System;
using Dalamud.Game.ClientState.JobGauge.Enums;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory SMN job gauge.
/// </summary>
@ -57,4 +57,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// <returns><c>true</c> or <c>false</c>.</returns>
public bool HasAetherflowStacks => (this.AetherFlags & 3) > 0;
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory WAR job gauge.
/// </summary>
@ -21,4 +21,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// </summary>
public byte BeastGauge => this.Struct->BeastGauge;
}
}

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@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState.JobGauge.Types
{
namespace Dalamud.Game.ClientState.JobGauge.Types;
/// <summary>
/// In-memory WHM job gauge.
/// </summary>
@ -31,4 +31,3 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
/// </summary>
public byte BloodLily => this.Struct->BloodLily;
}
}

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@ -6,8 +6,8 @@ using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Serilog;
namespace Dalamud.Game.ClientState.Keys
{
namespace Dalamud.Game.ClientState.Keys;
/// <summary>
/// Wrapper around the game keystate buffer, which contains the pressed state for all keyboard keys, indexed by virtual vkCode.
/// </summary>
@ -157,4 +157,3 @@ namespace Dalamud.Game.ClientState.Keys
return ref *(int*)(this.bufferBase + (4 * vkCode));
}
}
}

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@ -1,5 +1,5 @@
namespace Dalamud.Game.ClientState.Keys
{
namespace Dalamud.Game.ClientState.Keys;
/// <summary>
/// Virtual-key codes.
/// </summary>
@ -1041,4 +1041,3 @@ namespace Dalamud.Game.ClientState.Keys
/// </summary>
OEM_CLEAR = 254,
}
}

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@ -1,5 +1,5 @@
namespace Dalamud.Game.ClientState.Objects.Enums
{
namespace Dalamud.Game.ClientState.Objects.Enums;
/// <summary>
/// An Enum describing possible BattleNpc kinds.
/// </summary>
@ -25,4 +25,3 @@ namespace Dalamud.Game.ClientState.Objects.Enums
/// </summary>
Enemy = 5,
}
}

View file

@ -1,5 +1,5 @@
namespace Dalamud.Game.ClientState.Objects.Enums
{
namespace Dalamud.Game.ClientState.Objects.Enums;
/// <summary>
/// This enum describes the indices of the Customize array.
/// </summary>
@ -136,4 +136,3 @@ namespace Dalamud.Game.ClientState.Objects.Enums
/// </summary>
FacepaintColor = 0x19,
}
}

View file

@ -1,5 +1,5 @@
namespace Dalamud.Game.ClientState.Objects.Enums
{
namespace Dalamud.Game.ClientState.Objects.Enums;
/// <summary>
/// Enum describing possible entity kinds.
/// </summary>
@ -80,4 +80,3 @@ namespace Dalamud.Game.ClientState.Objects.Enums
/// </summary>
CardStand = 0x0E,
}
}

View file

@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.ClientState.Objects.Enums
{
namespace Dalamud.Game.ClientState.Objects.Enums;
/// <summary>
/// Enum describing possible status flags.
/// </summary>
@ -53,4 +53,3 @@ namespace Dalamud.Game.ClientState.Objects.Enums
/// </summary>
IsCasting = 128,
}
}

View file

@ -9,8 +9,8 @@ using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Serilog;
namespace Dalamud.Game.ClientState.Objects
{
namespace Dalamud.Game.ClientState.Objects;
/// <summary>
/// This collection represents the currently spawned FFXIV game objects.
/// </summary>
@ -145,4 +145,3 @@ namespace Dalamud.Game.ClientState.Objects
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
}
}

View file

@ -2,8 +2,8 @@ using System;
using Dalamud.Game.ClientState.Objects.Enums;
namespace Dalamud.Game.ClientState.Objects.Types
{
namespace Dalamud.Game.ClientState.Objects.Types;
/// <summary>
/// This class represents a battle NPC.
/// </summary>
@ -27,4 +27,3 @@ namespace Dalamud.Game.ClientState.Objects.Types
/// <inheritdoc/>
public override uint TargetObjectId => this.Struct->Character.TargetObjectID;
}
}

View file

@ -2,8 +2,8 @@ using System;
using Dalamud.Game.ClientState.Objects.Types;
namespace Dalamud.Game.ClientState.Objects.SubKinds
{
namespace Dalamud.Game.ClientState.Objects.SubKinds;
/// <summary>
/// This class represents an EventObj.
/// </summary>
@ -19,4 +19,3 @@ namespace Dalamud.Game.ClientState.Objects.SubKinds
{
}
}
}

View file

@ -2,8 +2,8 @@ using System;
using Dalamud.Game.ClientState.Objects.Types;
namespace Dalamud.Game.ClientState.Objects.SubKinds
{
namespace Dalamud.Game.ClientState.Objects.SubKinds;
/// <summary>
/// This class represents a NPC.
/// </summary>
@ -19,4 +19,3 @@ namespace Dalamud.Game.ClientState.Objects.SubKinds
{
}
}
}

View file

@ -3,8 +3,8 @@ using System;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.ClientState.Resolvers;
namespace Dalamud.Game.ClientState.Objects.SubKinds
{
namespace Dalamud.Game.ClientState.Objects.SubKinds;
/// <summary>
/// This class represents a player character.
/// </summary>
@ -35,4 +35,3 @@ namespace Dalamud.Game.ClientState.Objects.SubKinds
/// </summary>
public override uint TargetObjectId => this.Struct->Character.PlayerTargetObjectID;
}
}

View file

@ -4,8 +4,8 @@ using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
namespace Dalamud.Game.ClientState.Objects
{
namespace Dalamud.Game.ClientState.Objects;
/// <summary>
/// Get and set various kinds of targets for the player.
/// </summary>
@ -161,4 +161,3 @@ namespace Dalamud.Game.ClientState.Objects
/// </summary>
public void ClearSoftTarget() => this.SetSoftTarget(IntPtr.Zero);
}
}

View file

@ -2,8 +2,8 @@ using System;
using Dalamud.Game.ClientState.Statuses;
namespace Dalamud.Game.ClientState.Objects.Types
{
namespace Dalamud.Game.ClientState.Objects.Types;
/// <summary>
/// This class represents the battle characters.
/// </summary>
@ -64,4 +64,3 @@ namespace Dalamud.Game.ClientState.Objects.Types
/// </summary>
private protected new FFXIVClientStructs.FFXIV.Client.Game.Character.BattleChara* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Character.BattleChara*)this.Address;
}
}

View file

@ -5,8 +5,8 @@ using Dalamud.Game.ClientState.Resolvers;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Memory;
namespace Dalamud.Game.ClientState.Objects.Types
{
namespace Dalamud.Game.ClientState.Objects.Types;
/// <summary>
/// This class represents the base for non-static entities.
/// </summary>
@ -103,4 +103,3 @@ namespace Dalamud.Game.ClientState.Objects.Types
/// </summary>
private protected new FFXIVClientStructs.FFXIV.Client.Game.Character.Character* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)this.Address;
}
}

View file

@ -5,8 +5,8 @@ using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Memory;
namespace Dalamud.Game.ClientState.Objects.Types
{
namespace Dalamud.Game.ClientState.Objects.Types;
/// <summary>
/// This class represents a GameObject in FFXIV.
/// </summary>
@ -172,4 +172,3 @@ namespace Dalamud.Game.ClientState.Objects.Types
/// <inheritdoc/>
public override string ToString() => $"{this.ObjectId:X}({this.Name.TextValue} - {this.ObjectKind}) at {this.Address:X}";
}
}

View file

@ -7,8 +7,8 @@ using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Serilog;
namespace Dalamud.Game.ClientState.Party
{
namespace Dalamud.Game.ClientState.Party;
/// <summary>
/// This collection represents the actors present in your party or alliance.
/// </summary>
@ -181,4 +181,3 @@ namespace Dalamud.Game.ClientState.Party
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
}
}

View file

@ -9,8 +9,8 @@ using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Memory;
using JetBrains.Annotations;
namespace Dalamud.Game.ClientState.Party
{
namespace Dalamud.Game.ClientState.Party;
/// <summary>
/// This class represents a party member in the group manager.
/// </summary>
@ -110,4 +110,3 @@ namespace Dalamud.Game.ClientState.Party
private FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember*)this.Address;
}
}

View file

@ -1,8 +1,8 @@
using Dalamud.Data;
using Lumina.Excel;
namespace Dalamud.Game.ClientState.Resolvers
{
namespace Dalamud.Game.ClientState.Resolvers;
/// <summary>
/// This object resolves a rowID within an Excel sheet.
/// </summary>
@ -28,4 +28,3 @@ namespace Dalamud.Game.ClientState.Resolvers
/// </summary>
public T GameData => Service<DataManager>.Get().GetExcelSheet<T>().GetRow(this.Id);
}
}

View file

@ -4,8 +4,8 @@ using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.ClientState.Resolvers;
namespace Dalamud.Game.ClientState.Statuses
{
namespace Dalamud.Game.ClientState.Statuses;
/// <summary>
/// This class represents a status effect an actor is afflicted by.
/// </summary>
@ -65,4 +65,3 @@ namespace Dalamud.Game.ClientState.Statuses
private FFXIVClientStructs.FFXIV.Client.Game.Status* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Status*)this.Address;
}
}

View file

@ -3,8 +3,8 @@ using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Dalamud.Game.ClientState.Statuses
{
namespace Dalamud.Game.ClientState.Statuses;
/// <summary>
/// This collection represents the status effects an actor is afflicted by.
/// </summary>
@ -158,4 +158,3 @@ namespace Dalamud.Game.ClientState.Statuses
}
}
}
}

View file

@ -1,7 +1,7 @@
using System.Runtime.InteropServices;
namespace Dalamud.Game.ClientState.Structs
{
namespace Dalamud.Game.ClientState.Structs;
/// <summary>
/// Native memory representation of a FFXIV status effect.
/// </summary>
@ -33,4 +33,3 @@ namespace Dalamud.Game.ClientState.Structs
/// </summary>
public int OwnerId;
}
}

View file

@ -1,7 +1,7 @@
using System.Reflection;
namespace Dalamud.Game.Command
{
namespace Dalamud.Game.Command;
/// <summary>
/// This class describes a registered command.
/// </summary>
@ -45,4 +45,3 @@ namespace Dalamud.Game.Command
/// </summary>
internal string LoaderAssemblyName { get; set; } = string.Empty;
}
}

View file

@ -10,8 +10,8 @@ using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Serilog;
namespace Dalamud.Game.Command
{
namespace Dalamud.Game.Command;
/// <summary>
/// This class manages registered in-game slash commands.
/// </summary>
@ -174,4 +174,3 @@ namespace Dalamud.Game.Command
}
}
}
}

View file

@ -16,8 +16,8 @@ using Dalamud.IoC.Internal;
using Dalamud.Utility;
using Serilog;
namespace Dalamud.Game
{
namespace Dalamud.Game;
/// <summary>
/// This class represents the Framework of the native game client and grants access to various subsystems.
/// </summary>
@ -313,4 +313,3 @@ namespace Dalamud.Game
return originalPtr;
}
}
}

View file

@ -1,10 +1,8 @@
using System;
using System.Runtime.InteropServices;
using Dalamud.Game.Internal;
namespace Dalamud.Game;
namespace Dalamud.Game
{
/// <summary>
/// The address resolver for the <see cref="Framework"/> class.
/// </summary>
@ -54,4 +52,3 @@ namespace Dalamud.Game
this.BaseAddress = Marshal.ReadIntPtr(pFramework);
}
}
}

View file

@ -5,8 +5,8 @@ using System.Text;
using Newtonsoft.Json;
namespace Dalamud.Game
{
namespace Dalamud.Game;
/// <summary>
/// A GameVersion object contains give hierarchical numeric components: year, month,
/// day, major and minor. All components may be unspecified, which is represented
@ -406,4 +406,3 @@ namespace Dalamud.Game
.ToString();
}
}
}

View file

@ -2,8 +2,8 @@ using System;
using Newtonsoft.Json;
namespace Dalamud.Game
{
namespace Dalamud.Game;
/// <summary>
/// Converts a <see cref="GameVersion"/> to and from a string (e.g. <c>"2010.01.01.1234.5678"</c>).
/// </summary>
@ -77,4 +77,3 @@ namespace Dalamud.Game
return objectType == typeof(GameVersion);
}
}
}

View file

@ -13,8 +13,8 @@ using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Serilog;
namespace Dalamud.Game.Gui
{
namespace Dalamud.Game.Gui;
/// <summary>
/// This class handles interacting with the native chat UI.
/// </summary>
@ -480,4 +480,3 @@ namespace Dalamud.Game.Gui
}
}
}
}

View file

@ -1,9 +1,7 @@
using System;
using Dalamud.Game.Internal;
namespace Dalamud.Game.Gui;
namespace Dalamud.Game.Gui
{
/// <summary>
/// The address resolver for the <see cref="ChatGui"/> class.
/// </summary>
@ -117,4 +115,3 @@ namespace Dalamud.Game.Gui
this.InteractableLinkClicked = sig.ScanText("E8 ?? ?? ?? ?? E9 ?? ?? ?? ?? 80 BB ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ?? 80 BB") + 9;
}
}
}

View file

@ -9,8 +9,8 @@ using Dalamud.IoC.Internal;
using Dalamud.Memory;
using Serilog;
namespace Dalamud.Game.Gui.FlyText
{
namespace Dalamud.Game.Gui.FlyText;
/// <summary>
/// This class facilitates interacting with and creating native in-game "fly text".
/// </summary>
@ -308,4 +308,3 @@ namespace Dalamud.Game.Gui.FlyText
return retVal;
}
}
}

View file

@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.Gui.FlyText
{
namespace Dalamud.Game.Gui.FlyText;
/// <summary>
/// An address resolver for the <see cref="FlyTextGui"/> class.
/// </summary>
@ -29,4 +29,3 @@ namespace Dalamud.Game.Gui.FlyText
this.CreateFlyText = sig.ScanText("48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 83 EC 40 48 63 FA");
}
}
}

View file

@ -1,5 +1,5 @@
namespace Dalamud.Game.Gui.FlyText
{
namespace Dalamud.Game.Gui.FlyText;
/// <summary>
/// Enum of FlyTextKind values. Members suffixed with
/// a number seem to be a duplicate, or perform duplicate behavior.
@ -280,4 +280,3 @@ namespace Dalamud.Game.Gui.FlyText
/// </summary>
CriticalDirectHit2 = 51,
}
}

View file

@ -14,8 +14,8 @@ using Dalamud.Utility;
using ImGuiNET;
using Serilog;
namespace Dalamud.Game.Gui
{
namespace Dalamud.Game.Gui;
/// <summary>
/// A class handling many aspects of the in-game UI.
/// </summary>
@ -594,4 +594,3 @@ namespace Dalamud.Game.Gui
: result;
}
}
}

View file

@ -1,8 +1,8 @@
using System;
using System.Runtime.InteropServices;
namespace Dalamud.Game.Gui
{
namespace Dalamud.Game.Gui;
/// <summary>
/// The address resolver for the <see cref="GameGui"/> class.
/// </summary>
@ -101,4 +101,3 @@ namespace Dalamud.Game.Gui
this.ChatManager = this.BaseAddress + 0x13E0;
}
}
}

View file

@ -1,5 +1,5 @@
namespace Dalamud.Game.Gui
{
namespace Dalamud.Game.Gui;
/// <summary>
/// ActionKinds used in AgentActionDetail.
/// These describe the possible kinds of actions being hovered.
@ -46,4 +46,3 @@ namespace Dalamud.Game.Gui
/// </summary>
Trait = 29,
}
}

View file

@ -1,5 +1,5 @@
namespace Dalamud.Game.Gui
{
namespace Dalamud.Game.Gui;
/// <summary>
/// This class represents the hotbar action currently hovered over by the cursor.
/// </summary>
@ -20,4 +20,3 @@ namespace Dalamud.Game.Gui
/// </summary>
public HoverActionKind ActionKind { get; set; } = HoverActionKind.None;
}
}

View file

@ -9,8 +9,8 @@ using ImGuiNET;
using static Dalamud.NativeFunctions;
namespace Dalamud.Game.Gui.Internal
{
namespace Dalamud.Game.Gui.Internal;
/// <summary>
/// This class handles IME for non-English users.
/// </summary>
@ -240,4 +240,3 @@ namespace Dalamud.Game.Gui.Internal
return CallWindowProcW(this.oldWndProcPtr, hWnd, msg, wParam, lParam);
}
}
}

View file

@ -1,8 +1,8 @@
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
namespace Dalamud.Game.Gui.PartyFinder.Internal
{
namespace Dalamud.Game.Gui.PartyFinder.Internal;
/// <summary>
/// The structure of the PartyFinder packet.
/// </summary>
@ -25,4 +25,3 @@ namespace Dalamud.Game.Gui.PartyFinder.Internal
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
internal readonly PartyFinderPacketListing[] Listings;
}
}

View file

@ -2,8 +2,8 @@ using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.InteropServices;
namespace Dalamud.Game.Gui.PartyFinder.Internal
{
namespace Dalamud.Game.Gui.PartyFinder.Internal;
/// <summary>
/// The structure of an individual listing within a packet.
/// </summary>
@ -96,4 +96,3 @@ namespace Dalamud.Game.Gui.PartyFinder.Internal
return this.Slots.All(slot => slot == 0);
}
}
}

View file

@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.Gui.PartyFinder
{
namespace Dalamud.Game.Gui.PartyFinder;
/// <summary>
/// The address resolver for the <see cref="PartyFinderGui"/> class.
/// </summary>
@ -18,4 +18,3 @@ namespace Dalamud.Game.Gui.PartyFinder
this.ReceiveListing = sig.ScanText("40 53 41 57 48 83 EC 28 48 8B D9");
}
}
}

View file

@ -8,8 +8,8 @@ using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Serilog;
namespace Dalamud.Game.Gui.PartyFinder
{
namespace Dalamud.Game.Gui.PartyFinder;
/// <summary>
/// This class handles interacting with the native PartyFinder window.
/// </summary>
@ -137,4 +137,3 @@ namespace Dalamud.Game.Gui.PartyFinder
}
}
}
}

View file

@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.Gui.PartyFinder.Types
{
namespace Dalamud.Game.Gui.PartyFinder.Types;
/// <summary>
/// Condition flags for the <see cref="PartyFinderGui"/> class.
/// </summary>
@ -23,4 +23,3 @@ namespace Dalamud.Game.Gui.PartyFinder.Types
/// </summary>
DutyIncomplete = 4,
}
}

View file

@ -1,5 +1,5 @@
namespace Dalamud.Game.Gui.PartyFinder.Types
{
namespace Dalamud.Game.Gui.PartyFinder.Types;
/// <summary>
/// Category flags for the <see cref="PartyFinderGui"/> class.
/// </summary>
@ -45,4 +45,3 @@ namespace Dalamud.Game.Gui.PartyFinder.Types
/// </summary>
AdventuringForays = 1 << 6,
}
}

View file

@ -1,7 +1,7 @@
using System;
namespace Dalamud.Game.Gui.PartyFinder.Types
{
namespace Dalamud.Game.Gui.PartyFinder.Types;
/// <summary>
/// Duty finder settings flags for the <see cref="PartyFinderGui"/> class.
/// </summary>
@ -28,4 +28,3 @@ namespace Dalamud.Game.Gui.PartyFinder.Types
/// </summary>
SilenceEcho = 1 << 2,
}
}

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