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do not call BuildLookupTable if for whatever reason a font has no glyphs
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parent
f86885ec39
commit
b666be53f9
3 changed files with 12 additions and 4 deletions
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@ -163,7 +163,7 @@ namespace Dalamud.Interface.GameFonts
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font->FrequentKerningPairs.Ref<float>(i) /= fontScale;
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}
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if (rebuildLookupTable)
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if (rebuildLookupTable && fontPtr.Glyphs.Size > 0)
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fontPtr.BuildLookupTable();
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}
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@ -220,7 +220,7 @@ namespace Dalamud.Interface
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}
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}
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if (rebuildLookupTable)
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if (rebuildLookupTable && target.Value!.Glyphs.Size > 0)
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target.Value!.BuildLookupTable();
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}
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@ -816,7 +816,7 @@ namespace Dalamud.Interface.Internal
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for (int i = 0, i_ = ioFonts.ConfigData.Size; i < i_; i++)
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{
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var config = ioFonts.ConfigData[i];
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config.RasterizerGamma = config.RasterizerGamma * fontGamma;
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config.RasterizerGamma *= fontGamma;
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}
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Log.Verbose("[FONT] ImGui.IO.Build will be called.");
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@ -876,7 +876,15 @@ namespace Dalamud.Interface.Internal
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for (int i = 0, i_ = ioFonts.Fonts.Size; i < i_; i++)
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{
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var font = ioFonts.Fonts[i];
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if (font.Glyphs.Size == 0)
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{
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Log.Warning("[FONT] Font has no glyph: {0}", font.GetDebugName());
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continue;
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}
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if (font.FindGlyphNoFallback(Fallback1Codepoint).NativePtr != null)
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font.FallbackChar = Fallback1Codepoint;
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font.BuildLookupTable();
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}
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