mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-21 16:09:19 +01:00
Update FindAgentModule
- use a signature the AgentModule instead of offsets - move FindAgentModule to the other UI related functions and make it public
This commit is contained in:
parent
67dd9fbf9c
commit
b724b10678
3 changed files with 55 additions and 25 deletions
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@ -75,6 +75,9 @@ namespace Dalamud.Game.Internal.Gui {
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private delegate IntPtr GetUiModuleDelegate(IntPtr basePtr);
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private delegate IntPtr GetUiModuleDelegate(IntPtr basePtr);
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private readonly GetUiModuleDelegate getUiModule;
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private readonly GetUiModuleDelegate getUiModule;
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private delegate IntPtr GetAgentModuleDelegate(IntPtr uiModule);
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private GetAgentModuleDelegate getAgentModule;
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public bool GameUiHidden { get; private set; }
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public bool GameUiHidden { get; private set; }
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/// <summary>
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/// <summary>
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@ -117,6 +120,7 @@ namespace Dalamud.Game.Internal.Gui {
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Log.Verbose("HandleItemHover address {Address}", Address.HandleItemHover);
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Log.Verbose("HandleItemHover address {Address}", Address.HandleItemHover);
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Log.Verbose("HandleItemOut address {Address}", Address.HandleItemOut);
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Log.Verbose("HandleItemOut address {Address}", Address.HandleItemOut);
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Log.Verbose("GetUIObject address {Address}", Address.GetUIObject);
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Log.Verbose("GetUIObject address {Address}", Address.GetUIObject);
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Log.Verbose("GetAgentModule address {Address}", Address.GetAgentModule);
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Chat = new ChatGui(Address.ChatManager, scanner, dalamud);
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Chat = new ChatGui(Address.ChatManager, scanner, dalamud);
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PartyFinder = new PartyFinderGui(scanner, dalamud);
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PartyFinder = new PartyFinderGui(scanner, dalamud);
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@ -159,6 +163,7 @@ namespace Dalamud.Game.Internal.Gui {
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this.getUIObjectByName = Marshal.GetDelegateForFunctionPointer<GetUIObjectByNameDelegate>(Address.GetUIObjectByName);
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this.getUIObjectByName = Marshal.GetDelegateForFunctionPointer<GetUIObjectByNameDelegate>(Address.GetUIObjectByName);
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this.getUiModule = Marshal.GetDelegateForFunctionPointer<GetUiModuleDelegate>(Address.GetUIModule);
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this.getUiModule = Marshal.GetDelegateForFunctionPointer<GetUiModuleDelegate>(Address.GetUIModule);
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this.getAgentModule = Marshal.GetDelegateForFunctionPointer<GetAgentModuleDelegate>(Address.GetAgentModule);
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}
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}
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private IntPtr HandleSetGlobalBgmDetour(UInt16 bgmKey, byte a2, UInt32 a3, UInt32 a4, UInt32 a5, byte a6) {
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private IntPtr HandleSetGlobalBgmDetour(UInt16 bgmKey, byte a2, UInt32 a3, UInt32 a4, UInt32 a5, byte a6) {
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@ -454,6 +459,48 @@ namespace Dalamud.Game.Internal.Gui {
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return new Addon.Addon(addonMem, addonStruct);
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return new Addon.Addon(addonMem, addonStruct);
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}
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}
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public IntPtr FindAgentInterface(string addonName)
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{
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var addon = this.dalamud.Framework.Gui.GetUiObjectByName(addonName, 1);
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return this.FindAgentInterface(addon);
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}
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public IntPtr FindAgentInterface(IntPtr addon)
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{
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if (addon == IntPtr.Zero)
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return IntPtr.Zero;
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var uiModule = this.dalamud.Framework.Gui.GetUIModule();
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if (uiModule == IntPtr.Zero)
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{
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return IntPtr.Zero;
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}
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var agentModule = this.getAgentModule(uiModule);
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if (agentModule == IntPtr.Zero)
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{
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return IntPtr.Zero;
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}
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var id = Marshal.ReadInt16(addon, 0x1CE);
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if (id == 0)
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id = Marshal.ReadInt16(addon, 0x1CC);
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if (id == 0)
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return IntPtr.Zero;
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for (var i = 0; i < 379; i++)
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{
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var agent = Marshal.ReadIntPtr(agentModule, 0x20 + (i * 8));
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if (agent == IntPtr.Zero)
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continue;
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if (Marshal.ReadInt32(agent, 0x20) == id)
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return agent;
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}
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return IntPtr.Zero;
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}
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public void SetBgm(ushort bgmKey) => this.setGlobalBgmHook.Original(bgmKey, 0, 0, 0, 0, 0);
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public void SetBgm(ushort bgmKey) => this.setGlobalBgmHook.Original(bgmKey, 0, 0, 0, 0, 0);
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public void Enable() {
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public void Enable() {
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@ -20,6 +20,7 @@ namespace Dalamud.Game.Internal.Gui {
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public IntPtr GetBaseUIObject { get; private set; }
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public IntPtr GetBaseUIObject { get; private set; }
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public IntPtr GetUIObjectByName { get; private set; }
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public IntPtr GetUIObjectByName { get; private set; }
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public IntPtr GetUIModule { get; private set; }
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public IntPtr GetUIModule { get; private set; }
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public IntPtr GetAgentModule { get; private set; }
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public GameGuiAddressResolver(IntPtr baseAddress) {
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public GameGuiAddressResolver(IntPtr baseAddress) {
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BaseAddress = baseAddress;
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BaseAddress = baseAddress;
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@ -47,6 +48,12 @@ namespace Dalamud.Game.Internal.Gui {
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GetBaseUIObject = sig.ScanText("E8 ?? ?? ?? ?? 41 B8 01 00 00 00 48 8D 15 ?? ?? ?? ?? 48 8B 48 20 E8 ?? ?? ?? ?? 48 8B CF");
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GetBaseUIObject = sig.ScanText("E8 ?? ?? ?? ?? 41 B8 01 00 00 00 48 8D 15 ?? ?? ?? ?? 48 8B 48 20 E8 ?? ?? ?? ?? 48 8B CF");
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GetUIObjectByName = sig.ScanText("E8 ?? ?? ?? ?? 48 8B CF 48 89 87 ?? ?? 00 00 E8 ?? ?? ?? ?? 41 B8 01 00 00 00");
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GetUIObjectByName = sig.ScanText("E8 ?? ?? ?? ?? 48 8B CF 48 89 87 ?? ?? 00 00 E8 ?? ?? ?? ?? 41 B8 01 00 00 00");
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GetUIModule = sig.ScanText("E8 ?? ?? ?? ?? 83 3B 01");
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GetUIModule = sig.ScanText("E8 ?? ?? ?? ?? 83 3B 01");
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// TODO replace manual resolving the vtable when SigScanner supports resolving .rdata offsets
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var uiModuleVtableSig = sig.ScanText("48 8D 05 ?? ?? ?? ?? 4C 89 44 24 ?? 48 89 01");
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var offset = Marshal.ReadInt32(uiModuleVtableSig, 3);
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var vtable = uiModuleVtableSig + offset + 7;
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this.GetAgentModule = Marshal.ReadIntPtr(vtable, 34 * IntPtr.Size);
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}
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}
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}
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}
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}
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}
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@ -504,7 +504,7 @@ namespace Dalamud.Interface
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}
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}
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if (ImGui.Button("Find Agent"))
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if (ImGui.Button("Find Agent"))
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this.findAgentInterfacePtr = this.FindAgentInterface(this.inputAddonName);
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this.findAgentInterfacePtr = this.dalamud.Framework.Gui.FindAgentInterface(this.inputAddonName);
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if (this.resultAddon != null)
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if (this.resultAddon != null)
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{
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{
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@ -577,30 +577,6 @@ namespace Dalamud.Interface
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}
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}
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}
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}
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private unsafe IntPtr FindAgentInterface(string addonName)
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{
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var addon = this.dalamud.Framework.Gui.GetUiObjectByName(addonName, 1);
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if (addon == IntPtr.Zero) return IntPtr.Zero;
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SafeMemory.Read<short>(addon + 0x1CE, out var id);
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if (id == 0)
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_ = SafeMemory.Read(addon + 0x1CC, out id);
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var framework = this.dalamud.Framework.Address.BaseAddress;
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var uiModule = *(IntPtr*)(framework + 0x29F8);
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var agentModule = uiModule + 0xC3E78;
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for (var i = 0; i < 379; i++)
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{
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var agent = *(IntPtr*)(agentModule + 0x20 + (i * 8));
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if (agent == IntPtr.Zero)
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continue;
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if (*(short*)(agent + 0x20) == id)
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return agent;
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}
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return IntPtr.Zero;
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}
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private void PrintActor(Actor actor, string tag)
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private void PrintActor(Actor actor, string tag)
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{
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{
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var actorString =
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var actorString =
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