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https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 18:27:23 +01:00
Add ClientStatePluginScoped (#1384)
* Add ClientStatePluginScoped * Restore InvokeSafely * Add InvokeSafely for basic Action types. * Set delegates to null to prevent leaking memory * Resolve Merge
This commit is contained in:
parent
201a927952
commit
b742abe77f
8 changed files with 165 additions and 37 deletions
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@ -8,24 +8,25 @@ using Dalamud.Game.Network.Internal;
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using Dalamud.Hooking;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.Logging.Internal;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using Serilog;
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using Lumina.Excel.GeneratedSheets;
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using Action = System.Action;
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namespace Dalamud.Game.ClientState;
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/// <summary>
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/// This class represents the state of the game client at the time of access.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[ServiceManager.BlockingEarlyLoadedService]
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#pragma warning disable SA1015
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[ResolveVia<IClientState>]
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#pragma warning restore SA1015
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internal sealed class ClientState : IDisposable, IServiceType, IClientState
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{
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private static readonly ModuleLog Log = new("ClientState");
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private readonly GameLifecycle lifecycle;
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private readonly ClientStateAddressResolver address;
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private readonly Hook<SetupTerritoryTypeDelegate> setupTerritoryTypeHook;
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@ -37,7 +38,7 @@ internal sealed class ClientState : IDisposable, IServiceType, IClientState
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private readonly NetworkHandlers networkHandlers = Service<NetworkHandlers>.Get();
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private bool lastConditionNone = true;
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private bool lastFramePvP = false;
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private bool lastFramePvP;
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[ServiceManager.ServiceConstructor]
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private ClientState(SigScanner sigScanner, DalamudStartInfo startInfo, GameLifecycle lifecycle)
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@ -63,22 +64,22 @@ internal sealed class ClientState : IDisposable, IServiceType, IClientState
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private delegate IntPtr SetupTerritoryTypeDelegate(IntPtr manager, ushort terriType);
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/// <inheritdoc/>
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public event EventHandler<ushort> TerritoryChanged;
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public event Action<ushort>? TerritoryChanged;
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/// <inheritdoc/>
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public event EventHandler Login;
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public event Action? Login;
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/// <inheritdoc/>
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public event EventHandler Logout;
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public event Action? Logout;
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/// <inheritdoc/>
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public event Action EnterPvP;
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public event Action? EnterPvP;
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/// <inheritdoc/>
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public event Action LeavePvP;
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public event Action? LeavePvP;
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/// <inheritdoc/>
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public event EventHandler<Lumina.Excel.GeneratedSheets.ContentFinderCondition> CfPop;
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public event Action<ContentFinderCondition>? CfPop;
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/// <inheritdoc/>
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public ClientLanguage ClientLanguage { get; }
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@ -128,16 +129,16 @@ internal sealed class ClientState : IDisposable, IServiceType, IClientState
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private IntPtr SetupTerritoryTypeDetour(IntPtr manager, ushort terriType)
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{
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this.TerritoryType = terriType;
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this.TerritoryChanged?.InvokeSafely(this, terriType);
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this.TerritoryChanged?.InvokeSafely(terriType);
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Log.Debug("TerritoryType changed: {0}", terriType);
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return this.setupTerritoryTypeHook.Original(manager, terriType);
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}
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private void NetworkHandlersOnCfPop(object sender, Lumina.Excel.GeneratedSheets.ContentFinderCondition e)
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private void NetworkHandlersOnCfPop(ContentFinderCondition e)
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{
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this.CfPop?.InvokeSafely(this, e);
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this.CfPop?.InvokeSafely(e);
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}
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private void FrameworkOnOnUpdateEvent(IFramework framework1)
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@ -149,12 +150,12 @@ internal sealed class ClientState : IDisposable, IServiceType, IClientState
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if (condition == null || gameGui == null || data == null)
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return;
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if (condition.Any() && this.lastConditionNone == true && this.LocalPlayer != null)
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if (condition.Any() && this.lastConditionNone && this.LocalPlayer != null)
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{
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Log.Debug("Is login");
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this.lastConditionNone = false;
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this.IsLoggedIn = true;
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this.Login?.InvokeSafely(this, null);
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this.Login?.InvokeSafely();
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gameGui.ResetUiHideState();
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this.lifecycle.ResetLogout();
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@ -165,7 +166,7 @@ internal sealed class ClientState : IDisposable, IServiceType, IClientState
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Log.Debug("Is logout");
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this.lastConditionNone = true;
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this.IsLoggedIn = false;
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this.Logout?.InvokeSafely(this, null);
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this.Logout?.InvokeSafely();
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gameGui.ResetUiHideState();
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this.lifecycle.SetLogout();
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@ -189,3 +190,103 @@ internal sealed class ClientState : IDisposable, IServiceType, IClientState
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}
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}
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}
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/// <summary>
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/// Plugin-scoped version of a GameConfig service.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[ServiceManager.ScopedService]
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#pragma warning disable SA1015
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[ResolveVia<IClientState>]
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#pragma warning restore SA1015
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internal class ClientStatePluginScoped : IDisposable, IServiceType, IClientState
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{
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[ServiceManager.ServiceDependency]
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private readonly ClientState clientStateService = Service<ClientState>.Get();
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/// <summary>
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/// Initializes a new instance of the <see cref="ClientStatePluginScoped"/> class.
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/// </summary>
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internal ClientStatePluginScoped()
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{
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this.clientStateService.TerritoryChanged += this.TerritoryChangedForward;
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this.clientStateService.Login += this.LoginForward;
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this.clientStateService.Logout += this.LogoutForward;
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this.clientStateService.EnterPvP += this.EnterPvPForward;
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this.clientStateService.LeavePvP += this.ExitPvPForward;
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this.clientStateService.CfPop += this.ContentFinderPopForward;
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}
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/// <inheritdoc/>
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public event Action<ushort>? TerritoryChanged;
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/// <inheritdoc/>
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public event Action? Login;
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/// <inheritdoc/>
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public event Action? Logout;
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/// <inheritdoc/>
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public event Action? EnterPvP;
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/// <inheritdoc/>
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public event Action? LeavePvP;
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/// <inheritdoc/>
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public event Action<ContentFinderCondition>? CfPop;
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/// <inheritdoc/>
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public ClientLanguage ClientLanguage => this.clientStateService.ClientLanguage;
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/// <inheritdoc/>
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public ushort TerritoryType => this.clientStateService.TerritoryType;
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/// <inheritdoc/>
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public PlayerCharacter? LocalPlayer => this.clientStateService.LocalPlayer;
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/// <inheritdoc/>
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public ulong LocalContentId => this.clientStateService.LocalContentId;
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/// <inheritdoc/>
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public bool IsLoggedIn => this.clientStateService.IsLoggedIn;
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/// <inheritdoc/>
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public bool IsPvP => this.clientStateService.IsPvP;
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/// <inheritdoc/>
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public bool IsPvPExcludingDen => this.clientStateService.IsPvPExcludingDen;
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/// <inheritdoc/>
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public bool IsGPosing => this.clientStateService.IsGPosing;
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/// <inheritdoc/>
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public void Dispose()
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{
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this.clientStateService.TerritoryChanged -= this.TerritoryChangedForward;
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this.clientStateService.Login -= this.LoginForward;
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this.clientStateService.Logout -= this.LogoutForward;
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this.clientStateService.EnterPvP -= this.EnterPvPForward;
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this.clientStateService.LeavePvP -= this.ExitPvPForward;
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this.clientStateService.CfPop -= this.ContentFinderPopForward;
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this.TerritoryChanged = null;
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this.Login = null;
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this.Logout = null;
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this.EnterPvP = null;
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this.LeavePvP = null;
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this.CfPop = null;
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}
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private void TerritoryChangedForward(ushort territoryId) => this.TerritoryChanged?.Invoke(territoryId);
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private void LoginForward() => this.Login?.Invoke();
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private void LogoutForward() => this.Logout?.Invoke();
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private void EnterPvPForward() => this.EnterPvP?.Invoke();
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private void ExitPvPForward() => this.LeavePvP?.Invoke();
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private void ContentFinderPopForward(ContentFinderCondition cfc) => this.CfPop?.Invoke(cfc);
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}
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@ -120,7 +120,7 @@ internal unsafe class DutyState : IDisposable, IServiceType, IDutyState
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return this.contentDirectorNetworkMessageHook.Original(a1, a2, a3);
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}
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private void TerritoryOnChangedEvent(object? sender, ushort e)
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private void TerritoryOnChangedEvent(ushort territoryId)
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{
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if (this.IsDutyStarted)
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{
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@ -44,7 +44,7 @@ internal class NetworkHandlers : IDisposable, IServiceType
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private NetworkHandlers(GameNetwork gameNetwork)
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{
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this.uploader = new UniversalisMarketBoardUploader();
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this.CfPop = (_, _) => { };
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this.CfPop = _ => { };
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this.messages = Observable.Create<NetworkMessage>(observer =>
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{
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@ -75,7 +75,7 @@ internal class NetworkHandlers : IDisposable, IServiceType
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/// <summary>
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/// Event which gets fired when a duty is ready.
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/// </summary>
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public event EventHandler<ContentFinderCondition> CfPop;
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public event Action<ContentFinderCondition> CfPop;
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/// <summary>
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/// Disposes of managed and unmanaged resources.
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@ -430,7 +430,7 @@ internal class NetworkHandlers : IDisposable, IServiceType
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Service<ChatGui>.GetNullable()?.Print($"Duty pop: {cfcName}");
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}
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this.CfPop.InvokeSafely(this, cfCondition);
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this.CfPop.InvokeSafely(cfCondition);
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}).ContinueWith(
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task => Log.Error(task.Exception, "CfPop.Invoke failed"),
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TaskContinuationOptions.OnlyOnFaulted);
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@ -59,9 +59,9 @@ internal class EnterTerritoryAgingStep : IAgingStep
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this.subscribed = false;
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}
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private void ClientStateOnTerritoryChanged(object sender, ushort e)
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private void ClientStateOnTerritoryChanged(ushort territoryId)
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{
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if (e == this.territory)
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if (territoryId == this.territory)
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{
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this.hasPassed = true;
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}
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@ -51,7 +51,7 @@ internal class LoginEventAgingStep : IAgingStep
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}
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}
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private void ClientStateOnOnLogin(object sender, EventArgs e)
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private void ClientStateOnOnLogin()
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{
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this.hasPassed = true;
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}
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@ -51,7 +51,7 @@ internal class LogoutEventAgingStep : IAgingStep
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}
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}
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private void ClientStateOnOnLogout(object sender, EventArgs e)
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private void ClientStateOnOnLogout()
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{
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this.hasPassed = true;
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}
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@ -12,17 +12,17 @@ public interface IClientState
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/// <summary>
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/// Event that gets fired when the current Territory changes.
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/// </summary>
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public event EventHandler<ushort> TerritoryChanged;
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public event Action<ushort> TerritoryChanged;
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/// <summary>
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/// Event that fires when a character is logging in, and the local character object is available.
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/// </summary>
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public event EventHandler Login;
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public event Action Login;
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/// <summary>
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/// Event that fires when a character is logging out.
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/// </summary>
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public event EventHandler Logout;
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public event Action Logout;
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/// <summary>
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/// Event that fires when a character is entering PvP.
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@ -37,7 +37,7 @@ public interface IClientState
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/// <summary>
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/// Event that gets fired when a duty is ready.
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/// </summary>
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public event EventHandler<Lumina.Excel.GeneratedSheets.ContentFinderCondition> CfPop;
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public event Action<Lumina.Excel.GeneratedSheets.ContentFinderCondition> CfPop;
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/// <summary>
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/// Gets the language of the client.
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@ -1,12 +1,9 @@
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using System;
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using System.Linq;
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using Dalamud.Game;
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using Dalamud.Plugin.Services;
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using Serilog;
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using static Dalamud.Game.Framework;
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namespace Dalamud.Utility;
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/// <summary>
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@ -21,7 +18,7 @@ internal static class EventHandlerExtensions
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/// <param name="eh">The EventHandler in question.</param>
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/// <param name="sender">Default sender for Invoke equivalent.</param>
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/// <param name="e">Default EventArgs for Invoke equivalent.</param>
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public static void InvokeSafely(this EventHandler eh, object sender, EventArgs e)
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public static void InvokeSafely(this EventHandler? eh, object sender, EventArgs e)
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{
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if (eh == null)
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return;
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@ -40,7 +37,7 @@ internal static class EventHandlerExtensions
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/// <param name="sender">Default sender for Invoke equivalent.</param>
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/// <param name="e">Default EventArgs for Invoke equivalent.</param>
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/// <typeparam name="T">Type of EventArgs.</typeparam>
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public static void InvokeSafely<T>(this EventHandler<T> eh, object sender, T e)
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public static void InvokeSafely<T>(this EventHandler<T>? eh, object sender, T e)
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{
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if (eh == null)
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return;
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@ -56,7 +53,7 @@ internal static class EventHandlerExtensions
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/// of a thrown Exception inside of an invocation.
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/// </summary>
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/// <param name="act">The Action in question.</param>
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public static void InvokeSafely(this Action act)
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public static void InvokeSafely(this Action? act)
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{
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if (act == null)
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return;
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@ -67,13 +64,31 @@ internal static class EventHandlerExtensions
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}
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}
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/// <summary>
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/// Replacement for Invoke() on event Actions to catch exceptions that stop event propagation in case
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/// of a thrown Exception inside of an invocation.
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/// </summary>
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/// <param name="act">The Action in question.</param>
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/// <param name="argument">Templated argument for Action.</param>
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/// <typeparam name="T">Type of Action args.</typeparam>
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public static void InvokeSafely<T>(this Action<T>? act, T argument)
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{
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if (act == null)
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return;
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foreach (var action in act.GetInvocationList().Cast<Action<T>>())
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{
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HandleInvoke(action, argument);
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}
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}
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/// <summary>
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/// Replacement for Invoke() on OnUpdateDelegate to catch exceptions that stop event propagation in case
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/// of a thrown Exception inside of an invocation.
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/// </summary>
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/// <param name="updateDelegate">The OnUpdateDelegate in question.</param>
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/// <param name="framework">Framework to be passed on to OnUpdateDelegate.</param>
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public static void InvokeSafely(this IFramework.OnUpdateDelegate updateDelegate, Framework framework)
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public static void InvokeSafely(this IFramework.OnUpdateDelegate? updateDelegate, Framework framework)
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{
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if (updateDelegate == null)
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return;
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@ -95,4 +110,16 @@ internal static class EventHandlerExtensions
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Log.Error(ex, "Exception during raise of {handler}", act.Method);
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}
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}
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private static void HandleInvoke<T>(Action<T> act, T argument)
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{
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try
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{
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act(argument);
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}
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catch (Exception ex)
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{
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Log.Error(ex, "Exception during raise of {handler}", act.Method);
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}
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}
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}
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