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update clientstructs, remove some very outdated sigs
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2 changed files with 1 additions and 5 deletions
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@ -91,10 +91,6 @@ public sealed class ClientStateAddressResolver : BaseAddressResolver
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/// <param name="sig">The signature scanner to facilitate setup.</param>
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protected override void Setup64Bit(SigScanner sig)
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{
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// We don't need those anymore, but maybe someone else will - let's leave them here for good measure
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// ViewportActorTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? 85 ED", 0) + 0x148;
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// SomeActorTableAccess = sig.ScanText("E8 ?? ?? ?? ?? 48 8D 55 A0 48 8D 8E ?? ?? ?? ??");
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this.ObjectTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 44 0F B6 83");
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this.BuddyList = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 45 84 E4 75 1A F6 45 12 04");
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