diff --git a/Dalamud/Game/Network/GameNetwork.cs b/Dalamud/Game/Network/GameNetwork.cs
index d75865d50..e4feac4d0 100644
--- a/Dalamud/Game/Network/GameNetwork.cs
+++ b/Dalamud/Game/Network/GameNetwork.cs
@@ -58,7 +58,7 @@ namespace Dalamud.Game.Network
///
/// Event that is called when a network message is sent/received.
///
- public event OnNetworkMessageDelegate OnNetworkMessage;
+ public event OnNetworkMessageDelegate NetworkMessage;
///
/// Enable this module.
@@ -109,7 +109,7 @@ namespace Dalamud.Game.Network
try
{
// Call events
- this.OnNetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr, 0x12), 0, targetId, NetworkMessageDirection.ZoneDown);
+ this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr, 0x12), 0, targetId, NetworkMessageDirection.ZoneDown);
this.processZonePacketDownHook.Original(a, targetId, dataPtr + 0x10);
}
@@ -139,7 +139,7 @@ namespace Dalamud.Game.Network
{
// Call events
// TODO: Implement actor IDs
- this.OnNetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp);
+ this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp);
}
catch (Exception ex)
{
diff --git a/Dalamud/Game/Network/Internal/NetworkHandlers.cs b/Dalamud/Game/Network/Internal/NetworkHandlers.cs
index c27fd2a97..586c602f4 100644
--- a/Dalamud/Game/Network/Internal/NetworkHandlers.cs
+++ b/Dalamud/Game/Network/Internal/NetworkHandlers.cs
@@ -37,7 +37,7 @@ namespace Dalamud.Game.Network.Internal
this.uploader = new UniversalisMarketBoardUploader();
- Service.Get().OnNetworkMessage += this.OnNetworkMessage;
+ Service.Get().NetworkMessage += this.OnNetworkMessage;
}
///