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refactor: clean up some warnings
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638dacbbf4
commit
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8 changed files with 147 additions and 2 deletions
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@ -1,5 +1,5 @@
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using System;
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using Dalamud.DiscordBot;
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#pragma warning disable 1591
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namespace Dalamud {
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[Serializable]
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@ -15,6 +15,9 @@ namespace Dalamud {
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public string GameVersion;
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}
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/// <summary>
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/// Enum describing the language the game loads in.
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/// </summary>
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public enum ClientLanguage
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{
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Japanese,
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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#pragma warning disable 1591
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namespace Dalamud.Game.Chat
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{
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@ -1,5 +1,6 @@
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using System;
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using System.Linq;
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#pragma warning disable 1591
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namespace Dalamud.Game.Chat
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{
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@ -11,31 +11,134 @@ namespace Dalamud.Game.ClientState.Actors
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/// </summary>
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// TODO: This may need some rework since it may not be entirely accurate (stolen from Sapphire)
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public enum CustomizeIndex {
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/// <summary>
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/// The race of the character.
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/// </summary>
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Race = 0x00,
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/// <summary>
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/// The gender of the character.
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/// </summary>
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Gender = 0x01,
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/// <summary>
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/// The tribe of the character.
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/// </summary>
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Tribe = 0x04,
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/// <summary>
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/// The height of the character.
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/// </summary>
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Height = 0x03,
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/// <summary>
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/// The model type of the character.
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/// </summary>
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ModelType = 0x02, // Au Ra: changes horns/tails, everything else: seems to drastically change appearance (flip between two sets, odd/even numbers). sometimes retains hairstyle and other features
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/// <summary>
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/// The face type of the character.
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/// </summary>
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FaceType = 0x05,
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/// <summary>
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/// The hair of the character.
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/// </summary>
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HairStyle = 0x06,
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/// <summary>
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/// Whether or not the character has hair highlights.
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/// </summary>
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HasHighlights = 0x07, // negative to enable, positive to disable
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/// <summary>
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/// The skin color of the character.
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/// </summary>
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SkinColor = 0x08,
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/// <summary>
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/// The eye color of the character.
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/// </summary>
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EyeColor = 0x09, // color of character's right eye
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/// <summary>
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/// The hair color of the character.
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/// </summary>
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HairColor = 0x0A, // main color
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/// <summary>
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/// The highlights hair color of the character.
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/// </summary>
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HairColor2 = 0x0B, // highlights color
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/// <summary>
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/// The face features of the character.
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/// </summary>
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FaceFeatures = 0x0C, // seems to be a toggle, (-odd and +even for large face covering), opposite for small
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/// <summary>
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/// The color of the face features of the character.
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/// </summary>
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FaceFeaturesColor = 0x0D,
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/// <summary>
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/// The eyebrows of the character.
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/// </summary>
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Eyebrows = 0x0E,
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/// <summary>
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/// The 2nd eye color of the character.
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/// </summary>
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EyeColor2 = 0x0F, // color of character's left eye
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/// <summary>
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/// The eye shape of the character.
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/// </summary>
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EyeShape = 0x10,
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/// <summary>
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/// The nose shape of the character.
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/// </summary>
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NoseShape = 0x11,
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/// <summary>
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/// The jaw shape of the character.
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/// </summary>
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JawShape = 0x12,
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/// <summary>
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/// The lip style of the character.
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/// </summary>
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LipStyle = 0x13, // lip colour depth and shape (negative values around -120 darker/more noticeable, positive no colour)
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/// <summary>
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/// The lip color of the character.
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/// </summary>
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LipColor = 0x14,
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/// <summary>
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/// The race feature size of the character.
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/// </summary>
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RaceFeatureSize = 0x15,
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/// <summary>
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/// The race feature type of the character.
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/// </summary>
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RaceFeatureType = 0x16, // negative or out of range tail shapes for race result in no tail (e.g. Au Ra has max of 4 tail shapes), incorrect value can crash client
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/// <summary>
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/// The bust size of the character.
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/// </summary>
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BustSize = 0x17, // char creator allows up to max of 100, i set to 127 cause who wouldnt but no visible difference
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/// <summary>
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/// The face paint of the character.
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/// </summary>
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Facepaint = 0x18,
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/// <summary>
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/// The face paint color of the character.
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/// </summary>
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FacepaintColor = 0x19,
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}
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}
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@ -5,6 +5,7 @@ using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Dalamud.Game.ClientState.Actors;
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#pragma warning disable 1591
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namespace Dalamud.Game.ClientState.Structs
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{
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@ -1,5 +1,6 @@
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//Font-Awesome - Version 5.0.9
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using System.Collections.Generic;
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#pragma warning disable 1591
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namespace Dalamud.Interface
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{
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@ -8,14 +8,49 @@ namespace Dalamud.Plugin
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{
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public class PluginDefinition
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{
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/// <summary>
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/// The author/s of the plugin.
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/// </summary>
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public string Author { get; set; }
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/// <summary>
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/// The public name of the plugin.
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// The internal name of the plugin, which should match the assembly name of the plugin.
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/// </summary>
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public string InternalName { get; set; }
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/// <summary>
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/// The current assembly version of the plugin.
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/// </summary>
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public string AssemblyVersion { get; set; }
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/// <summary>
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/// A description of the plugins functions.
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/// </summary>
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public string Description { get; set; }
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/// <summary>
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/// The version of the game this plugin works with.
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/// </summary>
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public string ApplicableVersion { get; set; }
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/// <summary>
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/// An URL to the website or source code of the plugin.
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/// </summary>
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public string RepoUrl { get; set; }
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/// <summary>
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/// Whether or not the plugin is hidden in the plugin installer.
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/// </summary>
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public bool IsHide { get; set; }
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/// <summary>
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/// The API level of this plugin. For the current API level, please see <see cref="PluginManager.DALAMUD_API_LEVEL"/> for the currently used API level.
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/// </summary>
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public int DalamudApiLevel { get; set; }
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}
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}
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@ -12,7 +12,7 @@ using Serilog;
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namespace Dalamud.Plugin
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{
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internal class PluginManager {
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public const int DALAMUD_API_LEVEL = 1;
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public static int DALAMUD_API_LEVEL = 1;
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private readonly Dalamud dalamud;
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private readonly string pluginDirectory;
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