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chore: Clean up a couple more todos
- Remove AddNotification from UiBuilder - Change MateriaGrade to just Bytes now.
This commit is contained in:
parent
3b8ef2c8e8
commit
b85914c54c
2 changed files with 2 additions and 47 deletions
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@ -106,10 +106,8 @@ public unsafe struct GameInventoryItem : IEquatable<GameInventoryItem>
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/// <summary>
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/// <summary>
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/// Gets the array of materia grades.
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/// Gets the array of materia grades.
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/// </summary>
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/// </summary>
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// TODO: Replace with MateriaGradeBytes
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public ReadOnlySpan<byte> MateriaGrade =>
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[Api10ToDo(Api10ToDoAttribute.DeleteCompatBehavior)]
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new(Unsafe.AsPointer(ref Unsafe.AsRef(in this.InternalItem.MateriaGrade[0])), 5);
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public ReadOnlySpan<ushort> MateriaGrade =>
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this.MateriaGradeBytes.ToArray().Select(g => (ushort)g).ToArray().AsSpan();
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/// <summary>
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/// <summary>
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/// Gets the address of native inventory item in the game.<br />
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/// Gets the address of native inventory item in the game.<br />
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@ -151,9 +149,6 @@ public unsafe struct GameInventoryItem : IEquatable<GameInventoryItem>
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/// </summary>
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/// </summary>
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internal ulong CrafterContentId => this.InternalItem.CrafterContentID;
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internal ulong CrafterContentId => this.InternalItem.CrafterContentID;
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private ReadOnlySpan<byte> MateriaGradeBytes =>
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new(Unsafe.AsPointer(ref Unsafe.AsRef(in this.InternalItem.MateriaGrade[0])), 5);
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public static bool operator ==(in GameInventoryItem l, in GameInventoryItem r) => l.Equals(r);
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public static bool operator ==(in GameInventoryItem l, in GameInventoryItem r) => l.Equals(r);
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public static bool operator !=(in GameInventoryItem l, in GameInventoryItem r) => !l.Equals(r);
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public static bool operator !=(in GameInventoryItem l, in GameInventoryItem r) => !l.Equals(r);
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@ -586,52 +586,12 @@ public sealed class UiBuilder : IDisposable
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autoRebuildMode,
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autoRebuildMode,
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isGlobalScaled));
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isGlobalScaled));
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/// <summary>
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/// Add a notification to the notification queue.
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/// </summary>
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/// <param name="content">The content of the notification.</param>
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/// <param name="title">The title of the notification.</param>
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/// <param name="type">The type of the notification.</param>
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/// <param name="msDelay">The time the notification should be displayed for.</param>
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[Obsolete($"Use {nameof(INotificationManager)}.", false)]
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[Api10ToDo(Api10ToDoAttribute.DeleteCompatBehavior)]
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public async void AddNotification(
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string content,
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string? title = null,
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NotificationType type = NotificationType.None,
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uint msDelay = 3000)
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{
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var nm = await Service<NotificationManager>.GetAsync();
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var an = nm.AddNotification(
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new()
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{
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Content = content,
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Title = title,
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Type = type,
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InitialDuration = TimeSpan.FromMilliseconds(msDelay),
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},
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this.localPlugin);
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_ = this.notifications.TryAdd(an, 0);
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an.Dismiss += a => this.notifications.TryRemove(a.Notification, out _);
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}
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/// <summary>
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/// <summary>
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/// Unregister the UiBuilder. Do not call this in plugin code.
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/// Unregister the UiBuilder. Do not call this in plugin code.
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/// </summary>
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/// </summary>
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void IDisposable.Dispose()
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void IDisposable.Dispose()
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{
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{
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this.scopedFinalizer.Dispose();
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this.scopedFinalizer.Dispose();
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// Taken from NotificationManagerPluginScoped.
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// TODO: remove on API 10.
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while (!this.notifications.IsEmpty)
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{
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foreach (var n in this.notifications.Keys)
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{
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this.notifications.TryRemove(n, out _);
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((ActiveNotification)n).RemoveNonDalamudInvocations();
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}
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}
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}
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}
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/// <summary>Clean up resources allocated by this instance of <see cref="UiBuilder"/>.</summary>
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/// <summary>Clean up resources allocated by this instance of <see cref="UiBuilder"/>.</summary>
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