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Add standalone testbed
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21 changed files with 948 additions and 2 deletions
18
imgui/StandaloneImGuiTestbed/Shaders/Metal/imgui-frag.metal
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18
imgui/StandaloneImGuiTestbed/Shaders/Metal/imgui-frag.metal
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#include <metal_stdlib>
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using namespace metal;
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struct PS_INPUT
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{
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float4 pos [[ position ]];
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float4 col;
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float2 uv;
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};
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fragment float4 FS(
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PS_INPUT input [[ stage_in ]],
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texture2d<float> FontTexture [[ texture(0) ]],
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sampler FontSampler [[ sampler(0) ]])
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{
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float4 out_col = input.col * FontTexture.sample(FontSampler, input.uv);
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return out_col;
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}
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BIN
imgui/StandaloneImGuiTestbed/Shaders/Metal/imgui-frag.metallib
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imgui/StandaloneImGuiTestbed/Shaders/Metal/imgui-frag.metallib
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#include <metal_stdlib>
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using namespace metal;
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struct VS_INPUT
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{
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float2 pos [[ attribute(0) ]];
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float2 uv [[ attribute(1) ]];
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float4 col [[ attribute(2) ]];
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};
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struct PS_INPUT
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{
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float4 pos [[ position ]];
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float4 col;
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float2 uv;
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};
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vertex PS_INPUT VS(
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VS_INPUT input [[ stage_in ]],
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constant float4x4 &ProjectionMatrix [[ buffer(1) ]])
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{
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PS_INPUT output;
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output.pos = ProjectionMatrix * float4(input.pos.xy, 0.f, 1.f);
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output.col = input.col;
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output.uv = input.uv;
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return output;
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}
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BIN
imgui/StandaloneImGuiTestbed/Shaders/Metal/imgui-vertex.metallib
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imgui/StandaloneImGuiTestbed/Shaders/Metal/imgui-vertex.metallib
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