diff --git a/Dalamud/Interface/Internal/Windows/Data/Widgets/BuddyListWidget.cs b/Dalamud/Interface/Internal/Windows/Data/Widgets/BuddyListWidget.cs index 07ff2fdce..06dc1b11e 100644 --- a/Dalamud/Interface/Internal/Windows/Data/Widgets/BuddyListWidget.cs +++ b/Dalamud/Interface/Internal/Windows/Data/Widgets/BuddyListWidget.cs @@ -40,7 +40,7 @@ internal class BuddyListWidget : IDataWindowWidget } else { - ImGui.Text($"[Companion] {member.Address.ToInt64():X} - {member.ObjectId} - {member.DataID}"); + ImGui.Text($"[Companion] {member.Address.ToInt64():X} - {member.EntityId} - {member.DataID}"); if (this.resolveGameData) { var gameObject = member.GameObject; @@ -64,7 +64,7 @@ internal class BuddyListWidget : IDataWindowWidget } else { - ImGui.Text($"[Pet] {member.Address.ToInt64():X} - {member.ObjectId} - {member.DataID}"); + ImGui.Text($"[Pet] {member.Address.ToInt64():X} - {member.EntityId} - {member.DataID}"); if (this.resolveGameData) { var gameObject = member.GameObject; @@ -91,7 +91,7 @@ internal class BuddyListWidget : IDataWindowWidget for (var i = 0; i < count; i++) { var member = buddyList[i]; - ImGui.Text($"[BattleBuddy] [{i}] {member?.Address.ToInt64():X} - {member?.ObjectId} - {member?.DataID}"); + ImGui.Text($"[BattleBuddy] [{i}] {member?.Address.ToInt64():X} - {member?.EntityId} - {member?.DataID}"); if (this.resolveGameData) { var gameObject = member?.GameObject; diff --git a/Dalamud/Utility/Util.cs b/Dalamud/Utility/Util.cs index a1c2eb6b2..ff06618ab 100644 --- a/Dalamud/Utility/Util.cs +++ b/Dalamud/Utility/Util.cs @@ -753,7 +753,7 @@ public static partial class Util $"{actor.Address.ToInt64():X}:{actor.GameObjectId:X}[{tag}] - {actor.ObjectKind} - {actor.Name} - X{actor.Position.X} Y{actor.Position.Y} Z{actor.Position.Z} D{actor.YalmDistanceX} R{actor.Rotation} - Target: {actor.TargetObjectId:X}\n"; if (actor is Npc npc) - actorString += $" DataId: {npc.DataId} NameId:{npc.NameId}\n"; + actorString += $" BaseId: {npc.BaseId} NameId:{npc.NameId}\n"; if (actor is ICharacter chara) { @@ -787,7 +787,7 @@ public static partial class Util $"{actor.Address.ToInt64():X}:{actor.GameObjectId:X}[{tag}] - {actor.ObjectKind} - {actor.Name} - X{actor.Position.X} Y{actor.Position.Y} Z{actor.Position.Z} D{actor.YalmDistanceX} R{actor.Rotation} - Target: {actor.TargetObjectId:X}\n"; if (actor is Npc npc) - actorString += $" DataId: {npc.DataId} NameId:{npc.NameId}\n"; + actorString += $" BaseId: {npc.BaseId} NameId:{npc.NameId}\n"; if (actor is Character chara) {