PartyFinder namespaces, break out

This commit is contained in:
Raymond 2021-08-09 18:29:27 -04:00
parent 9199adb261
commit bab8eb4182
18 changed files with 570 additions and 571 deletions

View file

@ -0,0 +1,133 @@
using System;
using System.Runtime.InteropServices;
using Dalamud.Game.Gui.PartyFinder.Internal;
using Dalamud.Game.Gui.PartyFinder.Types;
using Dalamud.Hooking;
using Serilog;
namespace Dalamud.Game.Gui.PartyFinder
{
/// <summary>
/// This class handles interacting with the native PartyFinder window.
/// </summary>
public sealed class PartyFinderGui : IDisposable
{
private readonly Dalamud dalamud;
private readonly PartyFinderAddressResolver address;
private readonly IntPtr memory;
private readonly Hook<ReceiveListingDelegate> receiveListingHook;
/// <summary>
/// Initializes a new instance of the <see cref="PartyFinderGui"/> class.
/// </summary>
/// <param name="scanner">The SigScanner instance.</param>
/// <param name="dalamud">The Dalamud instance.</param>
internal PartyFinderGui(SigScanner scanner, Dalamud dalamud)
{
this.dalamud = dalamud;
this.address = new PartyFinderAddressResolver();
this.address.Setup(scanner);
this.memory = Marshal.AllocHGlobal(PartyFinderPacket.PacketSize);
this.receiveListingHook = new Hook<ReceiveListingDelegate>(this.address.ReceiveListing, new ReceiveListingDelegate(this.HandleReceiveListingDetour));
}
/// <summary>
/// Event type fired each time the game receives an individual Party Finder listing.
/// Cannot modify listings but can hide them.
/// </summary>
/// <param name="listing">The listings received.</param>
/// <param name="args">Additional arguments passed by the game.</param>
public delegate void PartyFinderListingEventDelegate(PartyFinderListing listing, PartyFinderListingEventArgs args);
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate void ReceiveListingDelegate(IntPtr managerPtr, IntPtr data);
/// <summary>
/// Event fired each time the game receives an individual Party Finder listing.
/// Cannot modify listings but can hide them.
/// </summary>
public event PartyFinderListingEventDelegate ReceiveListing;
/// <summary>
/// Enables this module.
/// </summary>
public void Enable()
{
this.receiveListingHook.Enable();
}
/// <summary>
/// Dispose of m anaged and unmanaged resources.
/// </summary>
public void Dispose()
{
this.receiveListingHook.Dispose();
Marshal.FreeHGlobal(this.memory);
}
private void HandleReceiveListingDetour(IntPtr managerPtr, IntPtr data)
{
try
{
this.HandleListingEvents(data);
}
catch (Exception ex)
{
Log.Error(ex, "Exception on ReceiveListing hook.");
}
this.receiveListingHook.Original(managerPtr, data);
}
private void HandleListingEvents(IntPtr data)
{
var dataPtr = data + 0x10;
var packet = Marshal.PtrToStructure<PartyFinderPacket>(dataPtr);
// rewriting is an expensive operation, so only do it if necessary
var needToRewrite = false;
for (var i = 0; i < packet.Listings.Length; i++)
{
// these are empty slots that are not shown to the player
if (packet.Listings[i].IsNull())
{
continue;
}
var listing = new PartyFinderListing(packet.Listings[i], this.dalamud.Data, this.dalamud.SeStringManager);
var args = new PartyFinderListingEventArgs(packet.BatchNumber);
this.ReceiveListing?.Invoke(listing, args);
if (args.Visible)
{
continue;
}
// hide the listing from the player by setting it to a null listing
packet.Listings[i] = default;
needToRewrite = true;
}
if (!needToRewrite)
{
return;
}
// write our struct into the memory (doing this directly crashes the game)
Marshal.StructureToPtr(packet, this.memory, false);
// copy our new memory over the game's
unsafe
{
Buffer.MemoryCopy((void*)this.memory, (void*)dataPtr, PartyFinderPacket.PacketSize, PartyFinderPacket.PacketSize);
}
}
}
}