diff --git a/Dalamud/Game/ClientState/Conditions/Condition.cs b/Dalamud/Game/ClientState/Conditions/Condition.cs
index d281d7aec..23778288e 100644
--- a/Dalamud/Game/ClientState/Conditions/Condition.cs
+++ b/Dalamud/Game/ClientState/Conditions/Condition.cs
@@ -1,3 +1,5 @@
+using System.Linq;
+
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;
@@ -98,6 +100,20 @@ internal sealed class Condition : IInternalDisposableService, ICondition
return false;
}
+ ///
+ public bool Only(params ConditionFlag[] flags)
+ {
+ for (var i = 0; i < MaxConditionEntries; i++)
+ {
+ if (this[i] && flags.All(f => (int)f != i))
+ {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
private void Dispose(bool disposing)
{
if (this.isDisposed)
@@ -181,6 +197,9 @@ internal class ConditionPluginScoped : IInternalDisposableService, ICondition
///
public bool Any(params ConditionFlag[] flags) => this.conditionService.Any(flags);
+
+ ///
+ public bool Only(params ConditionFlag[] flags) => this.conditionService.Only(flags);
private void ConditionChangedForward(ConditionFlag flag, bool value) => this.ConditionChange?.Invoke(flag, value);
}
diff --git a/Dalamud/Plugin/Services/ICondition.cs b/Dalamud/Plugin/Services/ICondition.cs
index 9700cef5a..3b74c333c 100644
--- a/Dalamud/Plugin/Services/ICondition.cs
+++ b/Dalamud/Plugin/Services/ICondition.cs
@@ -51,4 +51,12 @@ public interface ICondition
/// Whether any single provided flag is set.
/// The condition flags to check.
public bool Any(params ConditionFlag[] flags);
+
+ ///
+ /// Check if none but the provided condition flags are set.
+ /// This is not an exclusive check, it will return true if the provided flags are the only ones set.
+ ///
+ /// The condition flags to check for.
+ /// Whether only flags passed in are set.
+ public bool Only(params ConditionFlag[] flags);
}