diff --git a/Dalamud/Plugin/Services/IGameNetwork.cs b/Dalamud/Plugin/Services/IGameNetwork.cs
deleted file mode 100644
index cfcf7bc19..000000000
--- a/Dalamud/Plugin/Services/IGameNetwork.cs
+++ /dev/null
@@ -1,54 +0,0 @@
-using Dalamud.Game.Network;
-
-namespace Dalamud.Plugin.Services;
-
-///
-/// This class handles interacting with game network events.
-///
-///
-///
-/// DEPRECATED: This interface passes raw unmanaged pointers which are unsafe for the following reasons:
-///
-///
-/// - No bounds checking on pointer arithmetic - can cause access violations
-/// - No lifetime management - pointer may be freed while plugin holds it
-/// - No size information - callers must guess packet boundaries
-/// - Async usage can cause use-after-free vulnerabilities
-///
-///
-/// Migration Guide:
-///
-///
-/// - For market board data: Use the MarketBoard observable services
-/// - For duty finder: Use DutyFinder observable services
-/// - For custom packets: Create typed hooks using Hook<T> with proper packet structures
-///
-///
-/// See the Dalamud developer documentation for detailed migration instructions.
-///
-///
-[Obsolete("Will be removed in a future release. Use packet handler hooks instead. See XML documentation for migration guide.", true)]
-public interface IGameNetwork : IDalamudService
-{
- ///
- /// The delegate type of a network message event.
- ///
- ///
- /// The pointer to the raw data. WARNING: This pointer has no lifetime guarantees
- /// and must not be stored or used asynchronously.
- ///
- /// The operation ID code.
- /// The source actor ID.
- /// The target actor ID.
- /// The direction of the packet.
- public delegate void OnNetworkMessageDelegate(nint dataPtr, ushort opCode, uint sourceActorId, uint targetActorId, NetworkMessageDirection direction);
-
- ///
- /// Event that is called when a network message is sent/received.
- ///
- ///
- /// WARNING: The dataPtr passed to handlers is only valid during the synchronous
- /// execution of the handler. Do not store the pointer or use it in async contexts.
- ///
- public event OnNetworkMessageDelegate NetworkMessage;
-}