Merge pull request #1622 from Soreepeong/feature/ifontatlas-lock-safety

Lock font resources on Push and miscellaneous direct accesses
This commit is contained in:
goat 2024-02-08 19:53:53 +01:00 committed by GitHub
commit be965f8dd1
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
23 changed files with 631 additions and 692 deletions

View file

@ -69,7 +69,7 @@ namespace Dalamud.CorePlugin
this.Interface.UiBuilder.Draw += this.OnDraw;
this.Interface.UiBuilder.OpenConfigUi += this.OnOpenConfigUi;
this.Interface.UiBuilder.OpenMainUi += this.OnOpenMainUi;
this.Interface.UiBuilder.DefaultFontHandle.ImFontChanged += fc =>
this.Interface.UiBuilder.DefaultFontHandle.ImFontChanged += (fc, _) =>
{
Log.Information($"CorePlugin : DefaultFontHandle.ImFontChanged called {fc}");
};

View file

@ -15,22 +15,23 @@ namespace Dalamud.Interface.GameFonts;
[Api10ToDo(Api10ToDoAttribute.DeleteCompatBehavior)]
public sealed class GameFontHandle : IFontHandle
{
private readonly IFontHandle.IInternal fontHandle;
private readonly GamePrebakedFontHandle fontHandle;
private readonly FontAtlasFactory fontAtlasFactory;
/// <summary>
/// Initializes a new instance of the <see cref="GameFontHandle"/> class.
/// Initializes a new instance of the <see cref="GameFontHandle"/> class.<br />
/// Ownership of <paramref name="fontHandle"/> is transferred.
/// </summary>
/// <param name="fontHandle">The wrapped <see cref="IFontHandle"/>.</param>
/// <param name="fontHandle">The wrapped <see cref="GamePrebakedFontHandle"/>.</param>
/// <param name="fontAtlasFactory">An instance of <see cref="FontAtlasFactory"/>.</param>
internal GameFontHandle(IFontHandle.IInternal fontHandle, FontAtlasFactory fontAtlasFactory)
internal GameFontHandle(GamePrebakedFontHandle fontHandle, FontAtlasFactory fontAtlasFactory)
{
this.fontHandle = fontHandle;
this.fontAtlasFactory = fontAtlasFactory;
}
/// <inheritdoc />
public event Action<IFontHandle> ImFontChanged
public event IFontHandle.ImFontChangedDelegate ImFontChanged
{
add => this.fontHandle.ImFontChanged += value;
remove => this.fontHandle.ImFontChanged -= value;
@ -42,9 +43,15 @@ public sealed class GameFontHandle : IFontHandle
/// <inheritdoc />
public bool Available => this.fontHandle.Available;
/// <inheritdoc cref="IFontHandle.IInternal.ImFont"/>
[Obsolete($"Use {nameof(Push)}, and then use {nameof(ImGui.GetFont)} instead.", false)]
public ImFontPtr ImFont => this.fontHandle.ImFont;
/// <summary>
/// Gets the font.<br />
/// Use of this properly is safe only from the UI thread.<br />
/// Use <see cref="IFontHandle.Push"/> if the intended purpose of this property is <see cref="ImGui.PushFont"/>.<br />
/// Futures changes may make simple <see cref="ImGui.PushFont"/> not enough.<br />
/// If you need to access a font outside the UI thread, use <see cref="IFontHandle.Lock"/>.
/// </summary>
[Obsolete($"Use {nameof(Push)}-{nameof(ImGui.GetFont)} or {nameof(Lock)} instead.", false)]
public ImFontPtr ImFont => this.fontHandle.LockUntilPostFrame();
/// <summary>
/// Gets the font style. Only applicable for <see cref="GameFontHandle"/>.
@ -64,12 +71,9 @@ public sealed class GameFontHandle : IFontHandle
public void Dispose() => this.fontHandle.Dispose();
/// <inheritdoc />
public IFontHandle.ImFontLocked Lock() => this.fontHandle.Lock();
public ILockedImFont Lock() => this.fontHandle.Lock();
/// <summary>
/// Pushes the font.
/// </summary>
/// <returns>An <see cref="IDisposable"/> that can be used to pop the font on dispose.</returns>
/// <inheritdoc />
public IDisposable Push() => this.fontHandle.Push();
/// <inheritdoc />

View file

@ -1,3 +1,4 @@
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
@ -20,8 +21,6 @@ using Dalamud.Interface.ManagedFontAtlas.Internals;
using Dalamud.Interface.Style;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin.Internal;
using Dalamud.Plugin.Internal.Types;
using Dalamud.Utility;
using Dalamud.Utility.Timing;
using ImGuiNET;
@ -63,15 +62,9 @@ internal class InterfaceManager : IDisposable, IServiceType
/// </summary>
public const float DefaultFontSizePx = (DefaultFontSizePt * 4.0f) / 3.0f;
private const int NonMainThreadFontAccessWarningCheckInterval = 10000;
private static readonly ConditionalWeakTable<LocalPlugin, object> NonMainThreadFontAccessWarning = new();
private static long nextNonMainThreadFontAccessWarningCheck;
private readonly ConcurrentBag<DalamudTextureWrap> deferredDisposeTextures = new();
private readonly ConcurrentBag<ILockedImFont> deferredDisposeImFontLockeds = new();
private readonly List<DalamudTextureWrap> deferredDisposeTextures = new();
[ServiceManager.ServiceDependency]
private readonly Framework framework = Service<Framework>.Get();
[ServiceManager.ServiceDependency]
private readonly WndProcHookManager wndProcHookManager = Service<WndProcHookManager>.Get();
@ -86,6 +79,7 @@ internal class InterfaceManager : IDisposable, IServiceType
private Hook<ResizeBuffersDelegate>? resizeBuffersHook;
private IFontAtlas? dalamudAtlas;
private ILockedImFont? defaultFontResourceLock;
// can't access imgui IO before first present call
private bool lastWantCapture = false;
@ -127,34 +121,37 @@ internal class InterfaceManager : IDisposable, IServiceType
/// Gets the default ImGui font.<br />
/// <strong>Accessing this static property outside of the main thread is dangerous and not supported.</strong>
/// </summary>
public static ImFontPtr DefaultFont => WhenFontsReady().DefaultFontHandle!.ImFont.OrElse(ImGui.GetIO().FontDefault);
public static ImFontPtr DefaultFont =>
WhenFontsReady().DefaultFontHandle!.LockUntilPostFrame().OrElse(ImGui.GetIO().FontDefault);
/// <summary>
/// Gets an included FontAwesome icon font.<br />
/// <strong>Accessing this static property outside of the main thread is dangerous and not supported.</strong>
/// </summary>
public static ImFontPtr IconFont => WhenFontsReady().IconFontHandle!.ImFont.OrElse(ImGui.GetIO().FontDefault);
public static ImFontPtr IconFont =>
WhenFontsReady().IconFontHandle!.LockUntilPostFrame().OrElse(ImGui.GetIO().FontDefault);
/// <summary>
/// Gets an included monospaced font.<br />
/// <strong>Accessing this static property outside of the main thread is dangerous and not supported.</strong>
/// </summary>
public static ImFontPtr MonoFont => WhenFontsReady().MonoFontHandle!.ImFont.OrElse(ImGui.GetIO().FontDefault);
public static ImFontPtr MonoFont =>
WhenFontsReady().MonoFontHandle!.LockUntilPostFrame().OrElse(ImGui.GetIO().FontDefault);
/// <summary>
/// Gets the default font handle.
/// </summary>
public IFontHandle.IInternal? DefaultFontHandle { get; private set; }
public FontHandle? DefaultFontHandle { get; private set; }
/// <summary>
/// Gets the icon font handle.
/// </summary>
public IFontHandle.IInternal? IconFontHandle { get; private set; }
public FontHandle? IconFontHandle { get; private set; }
/// <summary>
/// Gets the mono font handle.
/// </summary>
public IFontHandle.IInternal? MonoFontHandle { get; private set; }
public FontHandle? MonoFontHandle { get; private set; }
/// <summary>
/// Gets or sets the pointer to ImGui.IO(), when it was last used.
@ -246,6 +243,8 @@ internal class InterfaceManager : IDisposable, IServiceType
Disposer();
this.wndProcHookManager.PreWndProc -= this.WndProcHookManagerOnPreWndProc;
this.defaultFontResourceLock?.Dispose(); // lock outlives handle and atlas
this.defaultFontResourceLock = null;
this.dalamudAtlas?.Dispose();
this.scene?.Dispose();
return;
@ -408,6 +407,15 @@ internal class InterfaceManager : IDisposable, IServiceType
this.deferredDisposeTextures.Add(wrap);
}
/// <summary>
/// Enqueue an <see cref="ILockedImFont"/> to be disposed at the end of the frame.
/// </summary>
/// <param name="locked">The disposable.</param>
public void EnqueueDeferredDispose(in ILockedImFont locked)
{
this.deferredDisposeImFontLockeds.Add(locked);
}
/// <summary>
/// Get video memory information.
/// </summary>
@ -466,29 +474,6 @@ internal class InterfaceManager : IDisposable, IServiceType
if (im?.dalamudAtlas is not { } atlas)
throw new InvalidOperationException($"Tried to access fonts before {nameof(ContinueConstruction)} call.");
if (!ThreadSafety.IsMainThread && nextNonMainThreadFontAccessWarningCheck < Environment.TickCount64)
{
nextNonMainThreadFontAccessWarningCheck =
Environment.TickCount64 + NonMainThreadFontAccessWarningCheckInterval;
var stack = new StackTrace();
if (Service<PluginManager>.GetNullable()?.FindCallingPlugin(stack) is { } plugin)
{
if (!NonMainThreadFontAccessWarning.TryGetValue(plugin, out _))
{
NonMainThreadFontAccessWarning.Add(plugin, new());
Log.Warning(
"[IM] {pluginName}: Accessing fonts outside the main thread is deprecated.\n{stack}",
plugin.Name,
stack);
}
}
else
{
// Dalamud internal should be made safe right now
throw new InvalidOperationException("Attempted to access fonts outside the main thread.");
}
}
if (!atlas.HasBuiltAtlas)
atlas.BuildTask.GetAwaiter().GetResult();
return im;
@ -673,28 +658,38 @@ internal class InterfaceManager : IDisposable, IServiceType
var pRes = this.presentHook!.Original(swapChain, syncInterval, presentFlags);
RenderImGui(this.scene!);
this.DisposeTextures();
this.CleanupPostImGuiRender();
return pRes;
}
RenderImGui(this.scene!);
this.DisposeTextures();
this.CleanupPostImGuiRender();
return this.presentHook!.Original(swapChain, syncInterval, presentFlags);
}
private void DisposeTextures()
private void CleanupPostImGuiRender()
{
if (this.deferredDisposeTextures.Count > 0)
if (!this.deferredDisposeTextures.IsEmpty)
{
Log.Verbose("[IM] Disposing {Count} textures", this.deferredDisposeTextures.Count);
foreach (var texture in this.deferredDisposeTextures)
var count = 0;
while (this.deferredDisposeTextures.TryTake(out var d))
{
texture.RealDispose();
count++;
d.RealDispose();
}
this.deferredDisposeTextures.Clear();
Log.Verbose("[IM] Disposing {Count} textures", count);
}
if (!this.deferredDisposeImFontLockeds.IsEmpty)
{
// Not logging; the main purpose of this is to keep resources used for rendering the frame to be kept
// referenced until the resources are actually done being used, and it is expected that this will be
// frequent.
while (this.deferredDisposeImFontLockeds.TryTake(out var d))
d.Dispose();
}
}
@ -709,9 +704,9 @@ internal class InterfaceManager : IDisposable, IServiceType
.CreateFontAtlas(nameof(InterfaceManager), FontAtlasAutoRebuildMode.Disable);
using (this.dalamudAtlas.SuppressAutoRebuild())
{
this.DefaultFontHandle = (IFontHandle.IInternal)this.dalamudAtlas.NewDelegateFontHandle(
this.DefaultFontHandle = (FontHandle)this.dalamudAtlas.NewDelegateFontHandle(
e => e.OnPreBuild(tk => tk.AddDalamudDefaultFont(DefaultFontSizePx)));
this.IconFontHandle = (IFontHandle.IInternal)this.dalamudAtlas.NewDelegateFontHandle(
this.IconFontHandle = (FontHandle)this.dalamudAtlas.NewDelegateFontHandle(
e => e.OnPreBuild(
tk => tk.AddFontAwesomeIconFont(
new()
@ -720,37 +715,44 @@ internal class InterfaceManager : IDisposable, IServiceType
GlyphMinAdvanceX = DefaultFontSizePx,
GlyphMaxAdvanceX = DefaultFontSizePx,
})));
this.MonoFontHandle = (IFontHandle.IInternal)this.dalamudAtlas.NewDelegateFontHandle(
this.MonoFontHandle = (FontHandle)this.dalamudAtlas.NewDelegateFontHandle(
e => e.OnPreBuild(
tk => tk.AddDalamudAssetFont(
DalamudAsset.InconsolataRegular,
new() { SizePx = DefaultFontSizePx })));
this.dalamudAtlas.BuildStepChange += e => e.OnPostPromotion(
this.dalamudAtlas.BuildStepChange += e => e.OnPostBuild(
tk =>
{
// Note: the first call of this function is done outside the main thread; this is expected.
// Do not use DefaultFont, IconFont, and MonoFont.
// Use font handles directly.
using var defaultFont = this.DefaultFontHandle.Lock();
using var monoFont = this.MonoFontHandle.Lock();
// Fill missing glyphs in MonoFont from DefaultFont
tk.CopyGlyphsAcrossFonts(defaultFont, monoFont, true);
// Update default font
unsafe
{
ImGui.GetIO().NativePtr->FontDefault = defaultFont;
}
// Broadcast to auto-rebuilding instances
this.AfterBuildFonts?.Invoke();
// Fill missing glyphs in MonoFont from DefaultFont.
tk.CopyGlyphsAcrossFonts(
tk.GetFont(this.DefaultFontHandle),
tk.GetFont(this.MonoFontHandle),
missingOnly: true);
});
this.DefaultFontHandle.ImFontChanged += (_, font) =>
{
var fontLocked = font.NewRef();
Service<Framework>.Get().RunOnFrameworkThread(
() =>
{
// Update the ImGui default font.
unsafe
{
ImGui.GetIO().NativePtr->FontDefault = fontLocked.ImFont;
}
// Update the reference to the resources of the default font.
this.defaultFontResourceLock?.Dispose();
this.defaultFontResourceLock = fontLocked;
// Broadcast to auto-rebuilding instances.
this.AfterBuildFonts?.Invoke();
});
};
}
// This will wait for scene on its own. We just wait for this.dalamudAtlas.BuildTask in this.InitScene.
_ = this.dalamudAtlas.BuildFontsAsync(false);
_ = this.dalamudAtlas.BuildFontsAsync();
this.address.Setup(sigScanner);

View file

@ -249,7 +249,7 @@ internal class GamePrebakedFontsTestWidget : IDataWindowWidget, IDisposable
await handle.WaitAsync();
var locked = handle.Lock();
garbage.Add(locked);
fonts.Add(locked);
fonts.Add(locked.ImFont);
}
}
catch (ObjectDisposedException)

View file

@ -7,32 +7,24 @@ namespace Dalamud.Interface.ManagedFontAtlas;
/// </summary>
public enum FontAtlasBuildStep
{
/// <summary>
/// An invalid value. This should never be passed through event callbacks.
/// </summary>
Invalid,
// Note: leave 0 alone; make default(FontAtlasBuildStep) not have a valid value
/// <summary>
/// Called before calling <see cref="ImFontAtlasPtr.Build"/>.<br />
/// Expect <see cref="IFontAtlasBuildToolkitPreBuild"/> to be passed.
/// Expect <see cref="IFontAtlasBuildToolkitPreBuild"/> to be passed.<br />
/// When called from <see cref="IFontAtlas.BuildStepChange"/>, this will be called <b>before</b> the delegates
/// passed to <see cref="IFontAtlas.NewDelegateFontHandle"/>.
/// </summary>
PreBuild,
PreBuild = 1,
/// <summary>
/// Called after calling <see cref="ImFontAtlasPtr.Build"/>.<br />
/// Expect <see cref="IFontAtlasBuildToolkitPostBuild"/> to be passed.<br />
/// When called from <see cref="IFontAtlas.BuildStepChange"/>, this will be called <b>after</b> the delegates
/// passed to <see cref="IFontAtlas.NewDelegateFontHandle"/>; you can do cross-font operations here.<br />
/// <br />
/// This callback is not guaranteed to happen after <see cref="PreBuild"/>,
/// but it will never happen on its own.
/// </summary>
PostBuild,
/// <summary>
/// Called after promoting staging font atlas to the actual atlas for <see cref="IFontAtlas"/>.<br />
/// Expect <see cref="PostBuild"/> to be passed.<br />
/// <br />
/// This callback is not guaranteed to happen after <see cref="IFontAtlasBuildToolkitPostPromotion"/>,
/// but it will never happen on its own.
/// </summary>
PostPromotion,
PostBuild = 2,
}

View file

@ -6,10 +6,9 @@ namespace Dalamud.Interface.ManagedFontAtlas;
/// <param name="toolkit">A toolkit that may help you for font building steps.</param>
/// <remarks>
/// An implementation of <see cref="IFontAtlasBuildToolkit"/> may implement all of
/// <see cref="IFontAtlasBuildToolkitPreBuild"/>, <see cref="IFontAtlasBuildToolkitPostBuild"/>, and
/// <see cref="IFontAtlasBuildToolkitPostPromotion"/>.<br />
/// <see cref="IFontAtlasBuildToolkitPreBuild"/> and <see cref="IFontAtlasBuildToolkitPostBuild"/>.<br />
/// Either use <see cref="IFontAtlasBuildToolkit.BuildStep"/> to identify the build step, or use
/// <see cref="FontAtlasBuildToolkitUtilities.OnPreBuild"/>, <see cref="FontAtlasBuildToolkitUtilities.OnPostBuild"/>,
/// and <see cref="FontAtlasBuildToolkitUtilities.OnPostPromotion"/> for routing.
/// <see cref="FontAtlasBuildToolkitUtilities.OnPreBuild"/> and <see cref="FontAtlasBuildToolkitUtilities.OnPostBuild"/>
/// for routing.
/// </remarks>
public delegate void FontAtlasBuildStepDelegate(IFontAtlasBuildToolkit toolkit);

View file

@ -113,21 +113,4 @@ public static class FontAtlasBuildToolkitUtilities
action.Invoke((IFontAtlasBuildToolkitPostBuild)toolkit);
return toolkit;
}
/// <summary>
/// Invokes <paramref name="action"/>
/// if <see cref="IFontAtlasBuildToolkit.BuildStep"/> of <paramref name="toolkit"/>
/// is <see cref="FontAtlasBuildStep.PostPromotion"/>.
/// </summary>
/// <param name="toolkit">The toolkit.</param>
/// <param name="action">The action.</param>
/// <returns>toolkit, for method chaining.</returns>
public static IFontAtlasBuildToolkit OnPostPromotion(
this IFontAtlasBuildToolkit toolkit,
Action<IFontAtlasBuildToolkitPostPromotion> action)
{
if (toolkit.BuildStep is FontAtlasBuildStep.PostPromotion)
action.Invoke((IFontAtlasBuildToolkitPostPromotion)toolkit);
return toolkit;
}
}

View file

@ -129,8 +129,7 @@ public interface IFontAtlas : IDisposable
void BuildFontsOnNextFrame();
/// <summary>
/// Rebuilds fonts immediately, on the current thread.<br />
/// Even the callback for <see cref="FontAtlasBuildStep.PostPromotion"/> will be called on the same thread.
/// Rebuilds fonts immediately, on the current thread.
/// </summary>
/// <exception cref="InvalidOperationException">If <see cref="AutoRebuildMode"/> is <see cref="FontAtlasAutoRebuildMode.Async"/>.</exception>
void BuildFontsImmediately();
@ -138,8 +137,7 @@ public interface IFontAtlas : IDisposable
/// <summary>
/// Rebuilds fonts asynchronously, on any thread.
/// </summary>
/// <param name="callPostPromotionOnMainThread">Call <see cref="FontAtlasBuildStep.PostPromotion"/> on the main thread.</param>
/// <returns>The task.</returns>
/// <exception cref="InvalidOperationException">If <see cref="AutoRebuildMode"/> is <see cref="FontAtlasAutoRebuildMode.OnNewFrame"/>.</exception>
Task BuildFontsAsync(bool callPostPromotionOnMainThread = true);
Task BuildFontsAsync();
}

View file

@ -80,4 +80,12 @@ public interface IFontAtlasBuildToolkit
/// </summary>
/// <param name="action">The action to run on dispose.</param>
void DisposeWithAtlas(Action action);
/// <summary>
/// Gets the instance of <see cref="ImFontPtr"/> corresponding to <paramref name="fontHandle"/>
/// from <see cref="NewImAtlas"/>.
/// </summary>
/// <param name="fontHandle">The font handle.</param>
/// <returns>The corresonding <see cref="ImFontPtr"/>, or default if not found.</returns>
ImFontPtr GetFont(IFontHandle fontHandle);
}

View file

@ -23,4 +23,28 @@ public interface IFontAtlasBuildToolkitPostBuild : IFontAtlasBuildToolkit
/// <param name="disposeOnError">Dispose the wrap on error.</param>
/// <returns>The texture index.</returns>
int StoreTexture(IDalamudTextureWrap textureWrap, bool disposeOnError);
/// <summary>
/// Copies glyphs across fonts, in a safer way.<br />
/// If the font does not belong to the current atlas, this function is a no-op.
/// </summary>
/// <param name="source">Source font.</param>
/// <param name="target">Target font.</param>
/// <param name="missingOnly">Whether to copy missing glyphs only.</param>
/// <param name="rebuildLookupTable">Whether to call target.BuildLookupTable().</param>
/// <param name="rangeLow">Low codepoint range to copy.</param>
/// <param name="rangeHigh">High codepoing range to copy.</param>
void CopyGlyphsAcrossFonts(
ImFontPtr source,
ImFontPtr target,
bool missingOnly,
bool rebuildLookupTable = true,
char rangeLow = ' ',
char rangeHigh = '\uFFFE');
/// <summary>
/// Calls <see cref="ImFontPtr.BuildLookupTable"/>, with some fixups.
/// </summary>
/// <param name="font">The font.</param>
void BuildLookupTable(ImFontPtr font);
}

View file

@ -1,33 +0,0 @@
using ImGuiNET;
namespace Dalamud.Interface.ManagedFontAtlas;
/// <summary>
/// Toolkit for use when the build state is <see cref="FontAtlasBuildStep.PostPromotion"/>.
/// </summary>
public interface IFontAtlasBuildToolkitPostPromotion : IFontAtlasBuildToolkit
{
/// <summary>
/// Copies glyphs across fonts, in a safer way.<br />
/// If the font does not belong to the current atlas, this function is a no-op.
/// </summary>
/// <param name="source">Source font.</param>
/// <param name="target">Target font.</param>
/// <param name="missingOnly">Whether to copy missing glyphs only.</param>
/// <param name="rebuildLookupTable">Whether to call target.BuildLookupTable().</param>
/// <param name="rangeLow">Low codepoint range to copy.</param>
/// <param name="rangeHigh">High codepoing range to copy.</param>
void CopyGlyphsAcrossFonts(
ImFontPtr source,
ImFontPtr target,
bool missingOnly,
bool rebuildLookupTable = true,
char rangeLow = ' ',
char rangeHigh = '\uFFFE');
/// <summary>
/// Calls <see cref="ImFontPtr.BuildLookupTable"/>, with some fixups.
/// </summary>
/// <param name="font">The font.</param>
void BuildLookupTable(ImFontPtr font);
}

View file

@ -1,7 +1,5 @@
using System.Threading.Tasks;
using Dalamud.Utility;
using ImGuiNET;
namespace Dalamud.Interface.ManagedFontAtlas;
@ -12,29 +10,17 @@ namespace Dalamud.Interface.ManagedFontAtlas;
public interface IFontHandle : IDisposable
{
/// <summary>
/// Called when the built instance of <see cref="ImFontPtr"/> has been changed.<br />
/// This event will be invoked on the same thread with
/// <see cref="IFontAtlas"/>.<see cref="IFontAtlas.BuildStepChange"/>,
/// when the build step is <see cref="FontAtlasBuildStep.PostPromotion"/>.<br />
/// See <see cref="IFontAtlas.BuildFontsOnNextFrame"/>, <see cref="IFontAtlas.BuildFontsImmediately"/>, and
/// <see cref="IFontAtlas.BuildFontsAsync"/>.
/// Delegate for <see cref="IFontHandle.ImFontChanged"/>.
/// </summary>
event Action<IFontHandle> ImFontChanged;
/// <param name="fontHandle">The relevant font handle.</param>
/// <param name="lockedFont">The locked font for this font handle, locked during the call of this delegate.</param>
public delegate void ImFontChangedDelegate(IFontHandle fontHandle, ILockedImFont lockedFont);
/// <summary>
/// Represents a reference counting handle for fonts. Dalamud internal use only.
/// Called when the built instance of <see cref="ImFontPtr"/> has been changed.<br />
/// This event can be invoked outside the main thread.
/// </summary>
internal interface IInternal : IFontHandle
{
/// <summary>
/// Gets the font.<br />
/// Use of this properly is safe only from the UI thread.<br />
/// Use <see cref="IFontHandle.Push"/> if the intended purpose of this property is <see cref="ImGui.PushFont"/>.<br />
/// Futures changes may make simple <see cref="ImGui.PushFont"/> not enough.<br />
/// If you need to access a font outside the UI thread, consider using <see cref="IFontHandle.Lock"/>.
/// </summary>
ImFontPtr ImFont { get; }
}
event ImFontChangedDelegate ImFontChanged;
/// <summary>
/// Gets the load exception, if it failed to load. Otherwise, it is null.
@ -45,7 +31,6 @@ public interface IFontHandle : IDisposable
/// Gets a value indicating whether this font is ready for use.
/// </summary>
/// <remarks>
/// Once set to <c>true</c>, it will remain <c>true</c>.<br />
/// Use <see cref="Push"/> directly if you want to keep the current ImGui font if the font is not ready.<br />
/// Alternatively, use <see cref="WaitAsync"/> to wait for this property to become <c>true</c>.
/// </remarks>
@ -56,13 +41,13 @@ public interface IFontHandle : IDisposable
/// <see cref="IFontHandle"/>, for use in any thread.<br />
/// Modification of the font will exhibit undefined behavior if some other thread also uses the font.
/// </summary>
/// <returns>An instance of <see cref="ImFontLocked"/> that <b>must</b> be disposed after use.</returns>
/// <returns>An instance of <see cref="ILockedImFont"/> that <b>must</b> be disposed after use.</returns>
/// <remarks>
/// Calling <see cref="IFontHandle"/>.<see cref="IDisposable.Dispose"/> will not unlock the <see cref="ImFontPtr"/>
/// locked by this function.
/// </remarks>
/// <exception cref="InvalidOperationException">If <see cref="Available"/> is <c>false</c>.</exception>
ImFontLocked Lock();
ILockedImFont Lock();
/// <summary>
/// Pushes the current font into ImGui font stack, if available.<br />
@ -88,46 +73,4 @@ public interface IFontHandle : IDisposable
/// </summary>
/// <returns>A task containing this <see cref="IFontHandle"/>.</returns>
Task<IFontHandle> WaitAsync();
/// <summary>
/// The wrapper for <see cref="ImFontPtr"/>, guaranteeing that the associated data will be available as long as
/// this struct is not disposed.
/// </summary>
public struct ImFontLocked : IDisposable
{
/// <summary>
/// The associated <see cref="ImFontPtr"/>.
/// </summary>
public ImFontPtr ImFont;
private IRefCountable? owner;
/// <summary>
/// Initializes a new instance of the <see cref="ImFontLocked"/> struct,
/// and incrase the reference count of <paramref name="owner"/>.
/// </summary>
/// <param name="imFont">The contained font.</param>
/// <param name="owner">The owner.</param>
internal ImFontLocked(ImFontPtr imFont, IRefCountable owner)
{
owner.AddRef();
this.ImFont = imFont;
this.owner = owner;
}
public static implicit operator ImFontPtr(ImFontLocked l) => l.ImFont;
public static unsafe implicit operator ImFont*(ImFontLocked l) => l.ImFont.NativePtr;
/// <inheritdoc/>
public void Dispose()
{
if (this.owner is null)
return;
this.owner.Release();
this.owner = null;
this.ImFont = default;
}
}
}

View file

@ -0,0 +1,21 @@
using ImGuiNET;
namespace Dalamud.Interface.ManagedFontAtlas;
/// <summary>
/// The wrapper for <see cref="ImFontPtr"/>, guaranteeing that the associated data will be available as long as
/// this struct is not disposed.
/// </summary>
public interface ILockedImFont : IDisposable
{
/// <summary>
/// Gets the associated <see cref="ImFontPtr"/>.
/// </summary>
ImFontPtr ImFont { get; }
/// <summary>
/// Creates a new instance of <see cref="ILockedImFont"/> with an additional reference to the owner.
/// </summary>
/// <returns>The new locked instance.</returns>
ILockedImFont NewRef();
}

View file

@ -1,164 +1,35 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Dalamud.Interface.Internal;
using Dalamud.Interface.Utility;
using Dalamud.Logging.Internal;
using Dalamud.Utility;
using ImGuiNET;
using Serilog;
namespace Dalamud.Interface.ManagedFontAtlas.Internals;
/// <summary>
/// A font handle representing a user-callback generated font.
/// </summary>
internal class DelegateFontHandle : IFontHandle.IInternal
internal sealed class DelegateFontHandle : FontHandle
{
private readonly List<IDisposable> pushedFonts = new(8);
private IFontHandleManager? manager;
private long lastCumulativePresentCalls;
/// <summary>
/// Initializes a new instance of the <see cref="DelegateFontHandle"/> class.
/// </summary>
/// <param name="manager">An instance of <see cref="IFontHandleManager"/>.</param>
/// <param name="callOnBuildStepChange">Callback for <see cref="IFontAtlas.BuildStepChange"/>.</param>
public DelegateFontHandle(IFontHandleManager manager, FontAtlasBuildStepDelegate callOnBuildStepChange)
: base(manager)
{
this.manager = manager;
this.CallOnBuildStepChange = callOnBuildStepChange;
}
/// <inheritdoc/>
public event Action<IFontHandle>? ImFontChanged;
private event Action<IFontHandle>? Disposed;
/// <summary>
/// Gets the function to be called on build step changes.
/// </summary>
public FontAtlasBuildStepDelegate CallOnBuildStepChange { get; }
/// <inheritdoc/>
public Exception? LoadException => this.ManagerNotDisposed.Substance?.GetBuildException(this);
/// <inheritdoc/>
public bool Available => this.ImFont.IsNotNullAndLoaded();
/// <inheritdoc/>
public ImFontPtr ImFont => this.ManagerNotDisposed.Substance?.GetFontPtr(this) ?? default;
private IFontHandleManager ManagerNotDisposed =>
this.manager ?? throw new ObjectDisposedException(nameof(GamePrebakedFontHandle));
/// <inheritdoc/>
public void Dispose()
{
if (this.pushedFonts.Count > 0)
Log.Warning($"{nameof(IFontHandle)}.{nameof(IDisposable.Dispose)}: fonts were still in a stack.");
this.manager?.FreeFontHandle(this);
this.manager = null;
this.Disposed?.InvokeSafely(this);
this.ImFontChanged = null;
}
/// <inheritdoc/>
public IFontHandle.ImFontLocked Lock()
{
IFontHandleSubstance? prevSubstance = default;
while (true)
{
var substance = this.ManagerNotDisposed.Substance;
if (substance is null)
throw new InvalidOperationException();
if (substance == prevSubstance)
throw new ObjectDisposedException(nameof(DelegateFontHandle));
prevSubstance = substance;
try
{
substance.DataRoot.AddRef();
}
catch (ObjectDisposedException)
{
continue;
}
try
{
var fontPtr = substance.GetFontPtr(this);
if (fontPtr.IsNull())
continue;
return new(fontPtr, substance.DataRoot);
}
finally
{
substance.DataRoot.Release();
}
}
}
/// <inheritdoc/>
public IDisposable Push()
{
ThreadSafety.AssertMainThread();
var cumulativePresentCalls = Service<InterfaceManager>.GetNullable()?.CumulativePresentCalls ?? 0L;
if (this.lastCumulativePresentCalls != cumulativePresentCalls)
{
this.lastCumulativePresentCalls = cumulativePresentCalls;
if (this.pushedFonts.Count > 0)
{
Log.Warning(
$"{nameof(this.Push)} has been called, but the handle-private stack was not empty. " +
$"You might be missing a call to {nameof(this.Pop)}.");
this.pushedFonts.Clear();
}
}
var rented = SimplePushedFont.Rent(this.pushedFonts, this.ImFont, this.Available);
this.pushedFonts.Add(rented);
return rented;
}
/// <inheritdoc/>
public void Pop()
{
ThreadSafety.AssertMainThread();
this.pushedFonts[^1].Dispose();
}
/// <inheritdoc/>
public Task<IFontHandle> WaitAsync()
{
if (this.Available)
return Task.FromResult<IFontHandle>(this);
var tcs = new TaskCompletionSource<IFontHandle>();
this.ImFontChanged += OnImFontChanged;
this.Disposed += OnImFontChanged;
if (this.Available)
OnImFontChanged(this);
return tcs.Task;
void OnImFontChanged(IFontHandle unused)
{
if (tcs.Task.IsCompletedSuccessfully)
return;
this.ImFontChanged -= OnImFontChanged;
this.Disposed -= OnImFontChanged;
if (this.manager is null)
tcs.SetException(new ObjectDisposedException(nameof(GamePrebakedFontHandle)));
else
tcs.SetResult(this);
}
}
/// <summary>
/// Manager for <see cref="DelegateFontHandle"/>s.
/// </summary>
@ -209,16 +80,6 @@ internal class DelegateFontHandle : IFontHandle.IInternal
this.handles.Remove(cgfh);
}
/// <inheritdoc/>
public void InvokeFontHandleImFontChanged()
{
if (this.Substance is not HandleSubstance hs)
return;
foreach (var handle in hs.RelevantHandles)
handle.ImFontChanged?.InvokeSafely(handle);
}
/// <inheritdoc/>
public IFontHandleSubstance NewSubstance(IRefCountable dataRoot)
{
@ -262,6 +123,9 @@ internal class DelegateFontHandle : IFontHandle.IInternal
// Not owned by this class. Do not dispose.
public DelegateFontHandle[] RelevantHandles { get; }
/// <inheritdoc/>
ICollection<FontHandle> IFontHandleSubstance.RelevantHandles => this.RelevantHandles;
/// <inheritdoc/>
public IRefCountable DataRoot { get; }
@ -435,32 +299,5 @@ internal class DelegateFontHandle : IFontHandle.IInternal
}
}
}
/// <inheritdoc/>
public void OnPostPromotion(IFontAtlasBuildToolkitPostPromotion toolkitPostPromotion)
{
foreach (var k in this.RelevantHandles)
{
if (!this.fonts[k].IsNotNullAndLoaded())
continue;
try
{
toolkitPostPromotion.Font = this.fonts[k];
k.CallOnBuildStepChange.Invoke(toolkitPostPromotion);
}
catch (Exception e)
{
this.fonts[k] = default;
this.buildExceptions[k] = e;
Log.Error(
e,
"[{name}:Substance] An error has occurred while during {delegate} PostPromotion call.",
this.Manager.Name,
nameof(FontAtlasBuildStepDelegate));
}
}
}
}
}

View file

@ -135,6 +135,19 @@ internal sealed partial class FontAtlasFactory
}
}
/// <inheritdoc/>
public ImFontPtr GetFont(IFontHandle fontHandle)
{
foreach (var s in this.data.Substances)
{
var f = s.GetFontPtr(fontHandle);
if (!f.IsNull())
return f;
}
return default;
}
/// <inheritdoc/>
public ImFontPtr IgnoreGlobalScale(ImFontPtr fontPtr)
{
@ -608,49 +621,6 @@ internal sealed partial class FontAtlasFactory
ArrayPool<byte>.Shared.Return(buf);
}
}
}
/// <summary>
/// Implementations for <see cref="IFontAtlasBuildToolkitPostPromotion"/>.
/// </summary>
private class BuildToolkitPostPromotion : IFontAtlasBuildToolkitPostPromotion
{
private readonly FontAtlasBuiltData builtData;
/// <summary>
/// Initializes a new instance of the <see cref="BuildToolkitPostPromotion"/> class.
/// </summary>
/// <param name="builtData">The built data.</param>
public BuildToolkitPostPromotion(FontAtlasBuiltData builtData) => this.builtData = builtData;
/// <inheritdoc/>
public ImFontPtr Font { get; set; }
/// <inheritdoc/>
public float Scale => this.builtData.Scale;
/// <inheritdoc/>
public bool IsAsyncBuildOperation => true;
/// <inheritdoc/>
public FontAtlasBuildStep BuildStep => FontAtlasBuildStep.PostPromotion;
/// <inheritdoc/>
public ImFontAtlasPtr NewImAtlas => this.builtData.Atlas;
/// <inheritdoc/>
public unsafe ImVectorWrapper<ImFontPtr> Fonts => new(
&this.NewImAtlas.NativePtr->Fonts,
x => ImGuiNative.ImFont_destroy(x->NativePtr));
/// <inheritdoc/>
public T DisposeWithAtlas<T>(T disposable) where T : IDisposable => this.builtData.Garbage.Add(disposable);
/// <inheritdoc/>
public GCHandle DisposeWithAtlas(GCHandle gcHandle) => this.builtData.Garbage.Add(gcHandle);
/// <inheritdoc/>
public void DisposeWithAtlas(Action action) => this.builtData.Garbage.Add(action);
/// <inheritdoc/>
public unsafe void CopyGlyphsAcrossFonts(

View file

@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reactive.Disposables;
using System.Runtime.ExceptionServices;
using System.Threading;
using System.Threading.Tasks;
@ -168,7 +169,7 @@ internal sealed partial class FontAtlasFactory
_ => throw new InvalidOperationException(),
};
public unsafe int Release()
public int Release()
{
switch (IRefCountable.AlterRefCount(-1, ref this.refCount, out var newRefCount))
{
@ -176,22 +177,35 @@ internal sealed partial class FontAtlasFactory
return newRefCount;
case IRefCountable.RefCountResult.FinalRelease:
if (this.IsBuildInProgress)
{
Log.Error(
"[{name}] 0x{ptr:X}: Trying to dispose while build is in progress; waiting for build.\n" +
"Stack:\n{trace}",
this.Owner?.Name ?? "<?>",
(nint)this.Atlas.NativePtr,
new StackTrace());
while (this.IsBuildInProgress)
Thread.Sleep(100);
}
#if VeryVerboseLog
Log.Verbose("[{name}] 0x{ptr:X}: Disposing", this.Owner?.Name ?? "<?>", (nint)this.Atlas.NativePtr);
#endif
this.Garbage.Dispose();
if (this.IsBuildInProgress)
{
unsafe
{
Log.Error(
"[{name}] 0x{ptr:X}: Trying to dispose while build is in progress; disposing later.\n" +
"Stack:\n{trace}",
this.Owner?.Name ?? "<?>",
(nint)this.Atlas.NativePtr,
new StackTrace());
}
Task.Run(
async () =>
{
while (this.IsBuildInProgress)
await Task.Delay(100);
this.Garbage.Dispose();
});
}
else
{
this.Garbage.Dispose();
}
return newRefCount;
case IRefCountable.RefCountResult.AlreadyDisposed:
@ -217,7 +231,6 @@ internal sealed partial class FontAtlasFactory
private readonly GamePrebakedFontHandle.HandleManager gameFontHandleManager;
private readonly IFontHandleManager[] fontHandleManagers;
private readonly object syncRootPostPromotion = new();
private readonly object syncRoot = new();
private Task<FontAtlasBuiltData?> buildTask = EmptyTask;
@ -437,10 +450,9 @@ internal sealed partial class FontAtlasFactory
}
var tcs = new TaskCompletionSource<FontAtlasBuiltData>();
int rebuildIndex;
try
{
rebuildIndex = ++this.buildIndex;
var rebuildIndex = Interlocked.Increment(ref this.buildIndex);
lock (this.syncRoot)
{
if (!this.buildTask.IsCompleted)
@ -457,11 +469,18 @@ internal sealed partial class FontAtlasFactory
var r = this.RebuildFontsPrivate(false, scale);
r.Wait();
if (r.IsCompletedSuccessfully)
{
this.PromoteBuiltData(rebuildIndex, r.Result, nameof(this.BuildFontsImmediately));
tcs.SetResult(r.Result);
else if (r.Exception is not null)
tcs.SetException(r.Exception);
}
else if ((r.Exception?.InnerException ?? r.Exception) is { } taskException)
{
ExceptionDispatchInfo.Capture(taskException).Throw();
}
else
tcs.SetCanceled();
{
throw new OperationCanceledException();
}
}
catch (Exception e)
{
@ -469,12 +488,10 @@ internal sealed partial class FontAtlasFactory
Log.Error(e, "[{name}] Failed to build fonts.", this.Name);
throw;
}
this.InvokePostPromotion(rebuildIndex, tcs.Task.Result, nameof(this.BuildFontsImmediately));
}
/// <inheritdoc/>
public Task BuildFontsAsync(bool callPostPromotionOnMainThread = true)
public Task BuildFontsAsync()
{
#if VeryVerboseLog
Log.Verbose("[{name}] Called: {source}.", this.Name, nameof(this.BuildFontsAsync));
@ -491,7 +508,7 @@ internal sealed partial class FontAtlasFactory
lock (this.syncRoot)
{
var scale = this.IsGlobalScaled ? ImGuiHelpers.GlobalScaleSafe : 1f;
var rebuildIndex = ++this.buildIndex;
var rebuildIndex = Interlocked.Increment(ref this.buildIndex);
return this.buildTask = this.buildTask.ContinueWith(BuildInner).Unwrap();
async Task<FontAtlasBuiltData?> BuildInner(Task<FontAtlasBuiltData> unused)
@ -507,23 +524,19 @@ internal sealed partial class FontAtlasFactory
if (res.Atlas.IsNull())
return res;
if (callPostPromotionOnMainThread)
{
await this.factory.Framework.RunOnFrameworkThread(
() => this.InvokePostPromotion(rebuildIndex, res, nameof(this.BuildFontsAsync)));
}
else
{
this.InvokePostPromotion(rebuildIndex, res, nameof(this.BuildFontsAsync));
}
this.PromoteBuiltData(rebuildIndex, res, nameof(this.BuildFontsAsync));
return res;
}
}
}
private void InvokePostPromotion(int rebuildIndex, FontAtlasBuiltData data, [UsedImplicitly] string source)
private void PromoteBuiltData(int rebuildIndex, FontAtlasBuiltData data, [UsedImplicitly] string source)
{
// Capture the locks inside the lock block, so that the fonts are guaranteed to be the ones just built.
var fontsAndLocks = new List<(FontHandle FontHandle, ILockedImFont Lock)>();
using var garbage = new DisposeSafety.ScopedFinalizer();
lock (this.syncRoot)
{
if (this.buildIndex != rebuildIndex)
@ -537,68 +550,27 @@ internal sealed partial class FontAtlasFactory
prevBuiltData.ExplicitDisposeIgnoreExceptions();
this.buildTask = EmptyTask;
fontsAndLocks.EnsureCapacity(data.Substances.Sum(x => x.RelevantHandles.Count));
foreach (var substance in data.Substances)
{
substance.Manager.Substance = substance;
foreach (var fontHandle in substance.RelevantHandles)
{
substance.DataRoot.AddRef();
var locked = new LockedImFont(
substance.GetFontPtr(fontHandle),
substance.DataRoot);
fontsAndLocks.Add((fontHandle, garbage.Add(locked)));
}
}
}
lock (this.syncRootPostPromotion)
{
if (this.buildIndex != rebuildIndex)
{
data.ExplicitDisposeIgnoreExceptions();
return;
}
var toolkit = new BuildToolkitPostPromotion(data);
try
{
this.BuildStepChange?.Invoke(toolkit);
}
catch (Exception e)
{
Log.Error(
e,
"[{name}] {delegateName} PostPromotion error",
this.Name,
nameof(FontAtlasBuildStepDelegate));
}
foreach (var substance in data.Substances)
{
try
{
substance.OnPostPromotion(toolkit);
}
catch (Exception e)
{
Log.Error(
e,
"[{name}] {substance} PostPromotion error",
this.Name,
substance.GetType().FullName ?? substance.GetType().Name);
}
}
foreach (var font in toolkit.Fonts)
{
try
{
toolkit.BuildLookupTable(font);
}
catch (Exception e)
{
Log.Error(e, "[{name}] BuildLookupTable error", this.Name);
}
}
foreach (var substance in data.Substances)
substance.Manager.InvokeFontHandleImFontChanged();
foreach (var (fontHandle, lockedFont) in fontsAndLocks)
fontHandle.InvokeImFontChanged(lockedFont);
#if VeryVerboseLog
Log.Verbose("[{name}] Built from {source}.", this.Name, source);
Log.Verbose("[{name}] Built from {source}.", this.Name, source);
#endif
}
}
private void ImGuiSceneOnNewRenderFrame()
@ -709,6 +681,9 @@ internal sealed partial class FontAtlasFactory
toolkit.PostBuildSubstances();
this.BuildStepChange?.Invoke(toolkit);
foreach (var font in toolkit.Fonts)
toolkit.BuildLookupTable(font);
if (this.factory.SceneTask is { IsCompleted: false } sceneTask)
{
Log.Verbose(
@ -754,6 +729,8 @@ internal sealed partial class FontAtlasFactory
}
finally
{
// RS is being dumb
// ReSharper disable once ConstantConditionalAccessQualifier
toolkit?.Dispose();
this.buildQueued = false;
}

View file

@ -0,0 +1,295 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using Dalamud.Interface.Internal;
using Dalamud.Interface.Utility;
using Dalamud.Plugin.Internal;
using Dalamud.Plugin.Internal.Types;
using Dalamud.Utility;
using ImGuiNET;
using Serilog;
namespace Dalamud.Interface.ManagedFontAtlas.Internals;
/// <summary>
/// Default implementation for <see cref="FontHandle"/>.
/// </summary>
internal abstract class FontHandle : IFontHandle
{
private const int NonMainThreadFontAccessWarningCheckInterval = 10000;
private static readonly ConditionalWeakTable<LocalPlugin, object> NonMainThreadFontAccessWarning = new();
private static long nextNonMainThreadFontAccessWarningCheck;
private readonly InterfaceManager interfaceManager;
private readonly List<IDisposable> pushedFonts = new(8);
private IFontHandleManager? manager;
private long lastCumulativePresentCalls;
/// <summary>
/// Initializes a new instance of the <see cref="FontHandle"/> class.
/// </summary>
/// <param name="manager">An instance of <see cref="IFontHandleManager"/>.</param>
protected FontHandle(IFontHandleManager manager)
{
this.interfaceManager = Service<InterfaceManager>.Get();
this.manager = manager;
}
/// <inheritdoc/>
public event IFontHandle.ImFontChangedDelegate? ImFontChanged;
/// <summary>
/// Event to be called on the first <see cref="IDisposable.Dispose"/> call.
/// </summary>
protected event Action? Disposed;
/// <inheritdoc/>
public Exception? LoadException => this.Manager.Substance?.GetBuildException(this);
/// <inheritdoc/>
public bool Available => (this.Manager.Substance?.GetFontPtr(this) ?? default).IsNotNullAndLoaded();
/// <summary>
/// Gets the associated <see cref="IFontHandleManager"/>.
/// </summary>
/// <exception cref="ObjectDisposedException">When the object has already been disposed.</exception>
protected IFontHandleManager Manager => this.manager ?? throw new ObjectDisposedException(this.GetType().Name);
/// <inheritdoc/>
public void Dispose()
{
if (this.manager is null)
return;
this.Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Invokes <see cref="IFontHandle.ImFontChanged"/>.
/// </summary>
/// <param name="font">The font, locked during the call of <see cref="ImFontChanged"/>.</param>
public void InvokeImFontChanged(ILockedImFont font)
{
try
{
this.ImFontChanged?.Invoke(this, font);
}
catch (Exception e)
{
Log.Error(e, $"{nameof(this.InvokeImFontChanged)}: error");
}
}
/// <summary>
/// Obtains an instance of <see cref="ImFontPtr"/> corresponding to this font handle,
/// to be released after rendering the current frame.
/// </summary>
/// <returns>The font pointer, or default if unavailble.</returns>
/// <remarks>
/// Behavior is undefined on access outside the main thread.
/// </remarks>
public ImFontPtr LockUntilPostFrame()
{
if (this.TryLock(out _) is not { } locked)
return default;
if (!ThreadSafety.IsMainThread && nextNonMainThreadFontAccessWarningCheck < Environment.TickCount64)
{
nextNonMainThreadFontAccessWarningCheck =
Environment.TickCount64 + NonMainThreadFontAccessWarningCheckInterval;
var stack = new StackTrace();
if (Service<PluginManager>.GetNullable()?.FindCallingPlugin(stack) is { } plugin)
{
if (!NonMainThreadFontAccessWarning.TryGetValue(plugin, out _))
{
NonMainThreadFontAccessWarning.Add(plugin, new());
Log.Warning(
"[IM] {pluginName}: Accessing fonts outside the main thread is deprecated.\n{stack}",
plugin.Name,
stack);
}
}
else
{
// Dalamud internal should be made safe right now
throw new InvalidOperationException("Attempted to access fonts outside the main thread.");
}
}
this.interfaceManager.EnqueueDeferredDispose(locked);
return locked.ImFont;
}
/// <summary>
/// Attempts to lock the fully constructed instance of <see cref="ImFontPtr"/> corresponding to the this
/// <see cref="IFontHandle"/>, for use in any thread.<br />
/// Modification of the font will exhibit undefined behavior if some other thread also uses the font.
/// </summary>
/// <param name="errorMessage">The error message, if any.</param>
/// <returns>
/// An instance of <see cref="ILockedImFont"/> that <b>must</b> be disposed after use on success;
/// <c>null</c> with <paramref name="errorMessage"/> populated on failure.
/// </returns>
/// <exception cref="ObjectDisposedException">Still may be thrown.</exception>
public ILockedImFont? TryLock(out string? errorMessage)
{
IFontHandleSubstance? prevSubstance = default;
while (true)
{
var substance = this.Manager.Substance;
// Does the associated IFontAtlas have a built substance?
if (substance is null)
{
errorMessage = "The font atlas has not been built yet.";
return null;
}
// Did we loop (because it did not have the requested font),
// and are the fetched substance same between loops?
if (substance == prevSubstance)
{
errorMessage = "The font atlas did not built the requested handle yet.";
return null;
}
prevSubstance = substance;
// Try to lock the substance.
try
{
substance.DataRoot.AddRef();
}
catch (ObjectDisposedException)
{
// If it got invalidated, it's probably because a new substance is incoming. Try again.
continue;
}
var fontPtr = substance.GetFontPtr(this);
if (fontPtr.IsNull())
{
// The font for the requested handle is unavailable. Release the reference and try again.
substance.DataRoot.Release();
continue;
}
// Transfer the ownership of reference.
errorMessage = null;
return new LockedImFont(fontPtr, substance.DataRoot);
}
}
/// <inheritdoc/>
public ILockedImFont Lock() =>
this.TryLock(out var errorMessage) ?? throw new InvalidOperationException(errorMessage);
/// <inheritdoc/>
public IDisposable Push()
{
ThreadSafety.AssertMainThread();
// Warn if the client is not properly managing the pushed font stack.
var cumulativePresentCalls = this.interfaceManager.CumulativePresentCalls;
if (this.lastCumulativePresentCalls != cumulativePresentCalls)
{
this.lastCumulativePresentCalls = cumulativePresentCalls;
if (this.pushedFonts.Count > 0)
{
Log.Warning(
$"{nameof(this.Push)} has been called, but the handle-private stack was not empty. " +
$"You might be missing a call to {nameof(this.Pop)}.");
this.pushedFonts.Clear();
}
}
var font = default(ImFontPtr);
if (this.TryLock(out _) is { } locked)
{
font = locked.ImFont;
this.interfaceManager.EnqueueDeferredDispose(locked);
}
var rented = SimplePushedFont.Rent(this.pushedFonts, font);
this.pushedFonts.Add(rented);
return rented;
}
/// <inheritdoc/>
public void Pop()
{
ThreadSafety.AssertMainThread();
this.pushedFonts[^1].Dispose();
}
/// <inheritdoc/>
public Task<IFontHandle> WaitAsync()
{
if (this.Available)
return Task.FromResult<IFontHandle>(this);
var tcs = new TaskCompletionSource<IFontHandle>();
this.ImFontChanged += OnImFontChanged;
this.Disposed += OnDisposed;
if (this.Available)
OnImFontChanged(this, null);
return tcs.Task;
void OnImFontChanged(IFontHandle unused, ILockedImFont? unused2)
{
if (tcs.Task.IsCompletedSuccessfully)
return;
this.ImFontChanged -= OnImFontChanged;
this.Disposed -= OnDisposed;
try
{
tcs.SetResult(this);
}
catch
{
// ignore
}
}
void OnDisposed()
{
if (tcs.Task.IsCompletedSuccessfully)
return;
this.ImFontChanged -= OnImFontChanged;
this.Disposed -= OnDisposed;
try
{
tcs.SetException(new ObjectDisposedException(nameof(GamePrebakedFontHandle)));
}
catch
{
// ignore
}
}
}
/// <summary>
/// Implementation for <see cref="IDisposable.Dispose"/>.
/// </summary>
/// <param name="disposing">If <c>true</c>, then the function is being called from <see cref="IDisposable.Dispose"/>.</param>
protected void Dispose(bool disposing)
{
if (disposing)
{
if (this.pushedFonts.Count > 0)
Log.Warning($"{nameof(IFontHandle)}.{nameof(IDisposable.Dispose)}: fonts were still in a stack.");
this.Manager.FreeFontHandle(this);
this.manager = null;
this.Disposed?.InvokeSafely();
this.ImFontChanged = null;
}
}
}

View file

@ -4,7 +4,6 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reactive.Disposables;
using System.Threading.Tasks;
using Dalamud.Game.Text;
using Dalamud.Interface.GameFonts;
@ -16,8 +15,6 @@ using ImGuiNET;
using Lumina.Data.Files;
using Serilog;
using Vector4 = System.Numerics.Vector4;
namespace Dalamud.Interface.ManagedFontAtlas.Internals;
@ -25,7 +22,7 @@ namespace Dalamud.Interface.ManagedFontAtlas.Internals;
/// <summary>
/// A font handle that uses the game's built-in fonts, optionally with some styling.
/// </summary>
internal class GamePrebakedFontHandle : IFontHandle.IInternal
internal class GamePrebakedFontHandle : FontHandle
{
/// <summary>
/// The smallest value of <see cref="SeIconChar"/>.
@ -37,17 +34,13 @@ internal class GamePrebakedFontHandle : IFontHandle.IInternal
/// </summary>
public static readonly char SeIconCharMax = (char)Enum.GetValues<SeIconChar>().Max();
private readonly List<IDisposable> pushedFonts = new(8);
private IFontHandleManager? manager;
private long lastCumulativePresentCalls;
/// <summary>
/// Initializes a new instance of the <see cref="GamePrebakedFontHandle"/> class.
/// </summary>
/// <param name="manager">An instance of <see cref="IFontHandleManager"/>.</param>
/// <param name="style">Font to use.</param>
public GamePrebakedFontHandle(IFontHandleManager manager, GameFontStyle style)
: base(manager)
{
if (!Enum.IsDefined(style.FamilyAndSize) || style.FamilyAndSize == GameFontFamilyAndSize.Undefined)
throw new ArgumentOutOfRangeException(nameof(style), style, null);
@ -55,15 +48,9 @@ internal class GamePrebakedFontHandle : IFontHandle.IInternal
if (style.SizePt <= 0)
throw new ArgumentException($"{nameof(style.SizePt)} must be a positive number.", nameof(style));
this.manager = manager;
this.FontStyle = style;
}
/// <inheritdoc/>
public event Action<IFontHandle>? ImFontChanged;
private event Action<IFontHandle>? Disposed;
/// <summary>
/// Provider for <see cref="IDalamudTextureWrap"/> for `common/font/fontNN.tex`.
/// </summary>
@ -107,119 +94,6 @@ internal class GamePrebakedFontHandle : IFontHandle.IInternal
/// </summary>
public GameFontStyle FontStyle { get; }
/// <inheritdoc/>
public Exception? LoadException => this.ManagerNotDisposed.Substance?.GetBuildException(this);
/// <inheritdoc/>
public bool Available => this.ImFont.IsNotNullAndLoaded();
/// <inheritdoc/>
public ImFontPtr ImFont => this.ManagerNotDisposed.Substance?.GetFontPtr(this) ?? default;
private IFontHandleManager ManagerNotDisposed =>
this.manager ?? throw new ObjectDisposedException(nameof(GamePrebakedFontHandle));
/// <inheritdoc/>
public void Dispose()
{
this.manager?.FreeFontHandle(this);
this.manager = null;
this.Disposed?.InvokeSafely(this);
this.ImFontChanged = null;
}
/// <inheritdoc/>
public IFontHandle.ImFontLocked Lock()
{
IFontHandleSubstance? prevSubstance = default;
while (true)
{
var substance = this.ManagerNotDisposed.Substance;
if (substance is null)
throw new InvalidOperationException();
if (substance == prevSubstance)
throw new ObjectDisposedException(nameof(DelegateFontHandle));
prevSubstance = substance;
try
{
substance.DataRoot.AddRef();
}
catch (ObjectDisposedException)
{
continue;
}
try
{
var fontPtr = substance.GetFontPtr(this);
if (fontPtr.IsNull())
continue;
return new(fontPtr, substance.DataRoot);
}
finally
{
substance.DataRoot.Release();
}
}
}
/// <inheritdoc/>
public IDisposable Push()
{
ThreadSafety.AssertMainThread();
var cumulativePresentCalls = Service<InterfaceManager>.GetNullable()?.CumulativePresentCalls ?? 0L;
if (this.lastCumulativePresentCalls != cumulativePresentCalls)
{
this.lastCumulativePresentCalls = cumulativePresentCalls;
if (this.pushedFonts.Count > 0)
{
Log.Warning(
$"{nameof(this.Push)} has been called, but the handle-private stack was not empty. " +
$"You might be missing a call to {nameof(this.Pop)}.");
this.pushedFonts.Clear();
}
}
var rented = SimplePushedFont.Rent(this.pushedFonts, this.ImFont, this.Available);
this.pushedFonts.Add(rented);
return rented;
}
/// <inheritdoc/>
public void Pop()
{
ThreadSafety.AssertMainThread();
this.pushedFonts[^1].Dispose();
}
/// <inheritdoc/>
public Task<IFontHandle> WaitAsync()
{
if (this.Available)
return Task.FromResult<IFontHandle>(this);
var tcs = new TaskCompletionSource<IFontHandle>();
this.ImFontChanged += OnImFontChanged;
this.Disposed += OnImFontChanged;
if (this.Available)
OnImFontChanged(this);
return tcs.Task;
void OnImFontChanged(IFontHandle unused)
{
if (tcs.Task.IsCompletedSuccessfully)
return;
this.ImFontChanged -= OnImFontChanged;
this.Disposed -= OnImFontChanged;
if (this.manager is null)
tcs.SetException(new ObjectDisposedException(nameof(GamePrebakedFontHandle)));
else
tcs.SetResult(this);
}
}
/// <inheritdoc/>
public override string ToString() => $"{nameof(GamePrebakedFontHandle)}({this.FontStyle})";
@ -298,16 +172,6 @@ internal class GamePrebakedFontHandle : IFontHandle.IInternal
}
}
/// <inheritdoc/>
public void InvokeFontHandleImFontChanged()
{
if (this.Substance is not HandleSubstance hs)
return;
foreach (var handle in hs.RelevantHandles)
handle.ImFontChanged?.InvokeSafely(handle);
}
/// <inheritdoc/>
public IFontHandleSubstance NewSubstance(IRefCountable dataRoot)
{
@ -358,6 +222,9 @@ internal class GamePrebakedFontHandle : IFontHandle.IInternal
// Not owned by this class. Do not dispose.
public GamePrebakedFontHandle[] RelevantHandles { get; }
/// <inheritdoc/>
ICollection<FontHandle> IFontHandleSubstance.RelevantHandles => this.RelevantHandles;
/// <inheritdoc/>
public IRefCountable DataRoot { get; }
@ -539,12 +406,6 @@ internal class GamePrebakedFontHandle : IFontHandle.IInternal
}
}
/// <inheritdoc/>
public void OnPostPromotion(IFontAtlasBuildToolkitPostPromotion toolkitPostPromotion)
{
// Irrelevant
}
/// <summary>
/// Creates a new template font.
/// </summary>

View file

@ -32,9 +32,4 @@ internal interface IFontHandleManager : IDisposable
/// <param name="dataRoot">The data root.</param>
/// <returns>The new substance.</returns>
IFontHandleSubstance NewSubstance(IRefCountable dataRoot);
/// <summary>
/// Invokes <see cref="IFontHandle.ImFontChanged"/>.
/// </summary>
void InvokeFontHandleImFontChanged();
}

View file

@ -1,4 +1,6 @@
using Dalamud.Utility;
using System.Collections.Generic;
using Dalamud.Utility;
using ImGuiNET;
@ -32,6 +34,11 @@ internal interface IFontHandleSubstance : IDisposable
[Api10ToDo(Api10ToDoAttribute.DeleteCompatBehavior)]
bool CreateFontOnAccess { get; set; }
/// <summary>
/// Gets the relevant handles.
/// </summary>
public ICollection<FontHandle> RelevantHandles { get; }
/// <summary>
/// Gets the font.
/// </summary>
@ -64,11 +71,4 @@ internal interface IFontHandleSubstance : IDisposable
/// </summary>
/// <param name="toolkitPostBuild">The toolkit.</param>
void OnPostBuild(IFontAtlasBuildToolkitPostBuild toolkitPostBuild);
/// <summary>
/// Called on the specific thread depending on <see cref="IFontAtlasBuildToolkit.IsAsyncBuildOperation"/> after
/// promoting the staging atlas to direct use with <see cref="IFontAtlas"/>.
/// </summary>
/// <param name="toolkitPostPromotion">The toolkit.</param>
void OnPostPromotion(IFontAtlasBuildToolkitPostPromotion toolkitPostPromotion);
}

View file

@ -0,0 +1,62 @@
using Dalamud.Utility;
using ImGuiNET;
namespace Dalamud.Interface.ManagedFontAtlas.Internals;
/// <summary>
/// The implementation for <see cref="ILockedImFont"/>.
/// </summary>
internal class LockedImFont : ILockedImFont
{
private IRefCountable? owner;
/// <summary>
/// Initializes a new instance of the <see cref="LockedImFont"/> class.
/// Ownership of reference of <paramref name="owner"/> is transferred.
/// </summary>
/// <param name="font">The contained font.</param>
/// <param name="owner">The owner.</param>
/// <returns>The rented instance of <see cref="LockedImFont"/>.</returns>
internal LockedImFont(ImFontPtr font, IRefCountable owner)
{
this.ImFont = font;
this.owner = owner;
}
/// <summary>
/// Finalizes an instance of the <see cref="LockedImFont"/> class.
/// </summary>
~LockedImFont() => this.FreeOwner();
/// <inheritdoc/>
public ImFontPtr ImFont { get; private set; }
/// <inheritdoc/>
public ILockedImFont NewRef()
{
if (this.owner is null)
throw new ObjectDisposedException(nameof(LockedImFont));
var newRef = new LockedImFont(this.ImFont, this.owner);
this.owner.AddRef();
return newRef;
}
/// <inheritdoc/>
public void Dispose()
{
this.FreeOwner();
GC.SuppressFinalize(this);
}
private void FreeOwner()
{
if (this.owner is null)
return;
this.owner.Release();
this.owner = null;
this.ImFont = default;
}
}

View file

@ -28,17 +28,14 @@ internal sealed class SimplePushedFont : IDisposable
/// </summary>
/// <param name="stack">The <see cref="IFontHandle"/>-private stack.</param>
/// <param name="fontPtr">The font pointer being pushed.</param>
/// <param name="push">Whether to push.</param>
/// <returns><c>this</c>.</returns>
public static SimplePushedFont Rent(List<IDisposable> stack, ImFontPtr fontPtr, bool push)
/// <returns>The rented instance of <see cref="SimplePushedFont"/>.</returns>
public static SimplePushedFont Rent(List<IDisposable> stack, ImFontPtr fontPtr)
{
push &= !fontPtr.IsNull();
var rented = Pool.Get();
Debug.Assert(rented.font.IsNull(), "Rented object must not have its font set");
rented.stack = stack;
if (push)
if (fontPtr.IsNotNullAndLoaded())
{
rented.font = fontPtr;
ImGui.PushFont(fontPtr);

View file

@ -498,7 +498,7 @@ public sealed class UiBuilder : IDisposable
[Obsolete($"Use {nameof(this.FontAtlas)}.{nameof(IFontAtlas.NewGameFontHandle)} instead.", false)]
[Api10ToDo(Api10ToDoAttribute.DeleteCompatBehavior)]
public GameFontHandle GetGameFontHandle(GameFontStyle style) => new(
(IFontHandle.IInternal)this.FontAtlas.NewGameFontHandle(style),
(GamePrebakedFontHandle)this.FontAtlas.NewGameFontHandle(style),
Service<FontAtlasFactory>.Get());
/// <summary>
@ -700,6 +700,8 @@ public sealed class UiBuilder : IDisposable
if (e.IsAsyncBuildOperation)
return;
ThreadSafety.AssertMainThread();
if (this.BuildFonts is not null)
{
e.OnPreBuild(
@ -742,7 +744,7 @@ public sealed class UiBuilder : IDisposable
this.wrapped.ImFontChanged += this.WrappedOnImFontChanged;
}
public event Action<IFontHandle>? ImFontChanged;
public event IFontHandle.ImFontChangedDelegate? ImFontChanged;
public Exception? LoadException => this.WrappedNotDisposed.LoadException;
@ -761,7 +763,8 @@ public sealed class UiBuilder : IDisposable
// Note: do not dispose w; we do not own it
}
public IFontHandle.ImFontLocked Lock() => this.WrappedNotDisposed.Lock();
public ILockedImFont Lock() =>
this.wrapped?.Lock() ?? throw new ObjectDisposedException(nameof(FontHandleWrapper));
public IDisposable Push() => this.WrappedNotDisposed.Push();
@ -773,6 +776,7 @@ public sealed class UiBuilder : IDisposable
public override string ToString() =>
$"{nameof(FontHandleWrapper)}({this.wrapped?.ToString() ?? "disposed"})";
private void WrappedOnImFontChanged(IFontHandle obj) => this.ImFontChanged.InvokeSafely(this);
private void WrappedOnImFontChanged(IFontHandle obj, ILockedImFont lockedFont) =>
this.ImFontChanged?.Invoke(obj, lockedFont);
}
}