Fate Table

This commit is contained in:
Raymond 2021-08-10 08:18:51 -04:00
parent fc9c324922
commit bfb8277a72
4 changed files with 30 additions and 87 deletions

View file

@ -1,17 +1,19 @@
using System;
using System.Numerics;
using Dalamud.Game.ClientState.Resolvers;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Memory;
using FFXIVClientStructs.FFXIV.Client.System.String;
namespace Dalamud.Game.ClientState.Fates.Types
namespace Dalamud.Game.ClientState.Fates
{
/// <summary>
/// This class represents an FFXIV Fate.
/// </summary>
public unsafe partial class Fate : IEquatable<Fate>
{
private Dalamud dalamud;
/// <summary>
/// Initializes a new instance of the <see cref="Fate"/> class.
/// </summary>
@ -20,7 +22,7 @@ namespace Dalamud.Game.ClientState.Fates.Types
internal Fate(IntPtr address, Dalamud dalamud)
{
this.Address = address;
this.Dalamud = dalamud;
this.dalamud = dalamud;
}
/// <summary>
@ -28,10 +30,7 @@ namespace Dalamud.Game.ClientState.Fates.Types
/// </summary>
public IntPtr Address { get; }
/// <summary>
/// Gets Dalamud itself.
/// </summary>
private protected Dalamud Dalamud { get; }
private FFXIVClientStructs.FFXIV.Client.Game.Fate.FateContext* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Fate.FateContext*)this.Address;
public static bool operator ==(Fate fate1, Fate fate2)
{
@ -53,7 +52,7 @@ namespace Dalamud.Game.ClientState.Fates.Types
if (fate == null)
return false;
if (fate.Dalamud.ClientState.LocalContentId == 0)
if (fate.dalamud.ClientState.LocalContentId == 0)
return false;
return true;
@ -83,22 +82,22 @@ namespace Dalamud.Game.ClientState.Fates.Types
/// <summary>
/// Gets the Fate ID of this <see cref="Fate" />.
/// </summary>
public ushort FateId => *(ushort*)(this.Address + FateOffsets.FateId);
public ushort FateId => this.Struct->FateId;
/// <summary>
/// Gets game data linked to this Fate.
/// </summary>
public Lumina.Excel.GeneratedSheets.Fate GameData => this.Dalamud.Data.GetExcelSheet<Lumina.Excel.GeneratedSheets.Fate>().GetRow(this.FateId);
public Lumina.Excel.GeneratedSheets.Fate GameData => this.dalamud.Data.GetExcelSheet<Lumina.Excel.GeneratedSheets.Fate>().GetRow(this.FateId);
/// <summary>
/// Gets the time this <see cref="Fate"/> started.
/// </summary>
public int StartTimeEpoch => *(int*)(this.Address + FateOffsets.StartTimeEpoch);
public int StartTimeEpoch => this.Struct->StartTimeEpoch;
/// <summary>
/// Gets how long this <see cref="Fate"/> will run.
/// </summary>
public short Duration => *(short*)(this.Address + FateOffsets.Duration);
public short Duration => this.Struct->Duration;
/// <summary>
/// Gets the remaining time in seconds for this <see cref="Fate"/>.
@ -108,31 +107,31 @@ namespace Dalamud.Game.ClientState.Fates.Types
/// <summary>
/// Gets the displayname of this <see cref="Fate" />.
/// </summary>
public SeString Name => MemoryHelper.ReadSeString((Utf8String*)(this.Address + FateOffsets.Name));
public SeString Name => MemoryHelper.ReadSeString(&this.Struct->Name);
/// <summary>
/// Gets the state of this <see cref="Fate"/> (Running, Ended, Failed, Preparation, WaitingForEnd).
/// </summary>
public FateState State => *(FateState*)(this.Address + FateOffsets.State);
public FateState State => (FateState)this.Struct->State;
/// <summary>
/// Gets the progress amount of this <see cref="Fate"/>.
/// </summary>
public byte Progress => *(byte*)(this.Address + FateOffsets.Progress);
public byte Progress => this.Struct->Progress;
/// <summary>
/// Gets the level of this <see cref="Fate"/>.
/// </summary>
public byte Level => *(byte*)(this.Address + FateOffsets.Level);
public byte Level => this.Struct->Level;
/// <summary>
/// Gets the position of this <see cref="Fate"/>.
/// </summary>
public Position3 Position => *(Position3*)(this.Address + FateOffsets.Position);
public Vector3 Position => new(this.Struct->X, this.Struct->Y, this.Struct->Z);
/// <summary>
/// Gets the territory this <see cref="Fate"/> is located in.
/// </summary>
public TerritoryTypeResolver TerritoryType => new(*(ushort*)(this.Address + FateOffsets.Territory), this.Dalamud);
public ExcelResolver<Lumina.Excel.GeneratedSheets.TerritoryType> TerritoryType => new(this.Struct->TerritoryID, this.dalamud);
}
}

View file

@ -1,4 +1,4 @@
namespace Dalamud.Game.ClientState.Fates.Types
namespace Dalamud.Game.ClientState.Fates
{
/// <summary>
/// This represents the state of a single Fate.

View file

@ -2,7 +2,6 @@ using System;
using System.Collections;
using System.Collections.Generic;
using Dalamud.Game.ClientState.Fates.Types;
using JetBrains.Annotations;
using Serilog;
@ -13,11 +12,6 @@ namespace Dalamud.Game.ClientState.Fates
/// </summary>
public sealed partial class FateTable
{
// If the pointer at this offset is 0, do not scan the table
private const int CheckPtrOffset = 0x80;
private const int FirstPtrOffset = 0x90;
private const int LastPtrOffset = 0x98;
private readonly Dalamud dalamud;
private readonly ClientStateAddressResolver address;
@ -45,12 +39,13 @@ namespace Dalamud.Game.ClientState.Fates
if (fateTable == IntPtr.Zero)
return 0;
var check = *(long*)(fateTable + CheckPtrOffset);
// Sonar used this to check if the table was safe to read
var check = Struct->Unk80.ToInt64();
if (check == 0)
return 0;
var start = *(long*)(fateTable + FirstPtrOffset);
var end = *(long*)(fateTable + LastPtrOffset);
var start = Struct->FirstFatePtr.ToInt64();
var end = Struct->LastFatePtr.ToInt64();
if (start == 0 || end == 0)
return 0;
@ -58,7 +53,10 @@ namespace Dalamud.Game.ClientState.Fates
}
}
private unsafe IntPtr FateTableAddress
/// <summary>
/// Gets the address of the Fate table.
/// </summary>
internal unsafe IntPtr FateTableAddress
{
get
{
@ -69,6 +67,8 @@ namespace Dalamud.Game.ClientState.Fates
}
}
private unsafe FFXIVClientStructs.FFXIV.Client.Game.Fate.FateManager* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Fate.FateManager*)this.FateTableAddress;
/// <summary>
/// Get an actor at the specified spawn index.
/// </summary>
@ -80,22 +80,6 @@ namespace Dalamud.Game.ClientState.Fates
get
{
var address = this.GetFateAddress(index);
return this[address];
}
}
/// <summary>
/// Get a Fate at the specified address.
/// </summary>
/// <param name="address">The Fate address.</param>
/// <returns>A <see cref="Fate"/> at the specified address.</returns>
public Fate this[IntPtr address]
{
get
{
if (address == IntPtr.Zero)
return null;
return this.CreateFateReference(address);
}
}
@ -114,7 +98,7 @@ namespace Dalamud.Game.ClientState.Fates
if (fateTable == IntPtr.Zero)
return IntPtr.Zero;
var firstFate = *(IntPtr*)(fateTable + FirstPtrOffset);
var firstFate = this.Struct->FirstFatePtr;
return *(IntPtr*)(firstFate + (8 * index));
}
@ -139,20 +123,11 @@ namespace Dalamud.Game.ClientState.Fates
/// <summary>
/// This collection represents the currently available Fate events.
/// </summary>
public sealed partial class FateTable : IReadOnlyCollection<Fate>, ICollection
public sealed partial class FateTable : IReadOnlyCollection<Fate>
{
/// <inheritdoc/>
int IReadOnlyCollection<Fate>.Count => this.Length;
/// <inheritdoc/>
int ICollection.Count => this.Length;
/// <inheritdoc/>
bool ICollection.IsSynchronized => false;
/// <inheritdoc/>
object ICollection.SyncRoot => this;
/// <inheritdoc/>
public IEnumerator<Fate> GetEnumerator()
{
@ -164,15 +139,5 @@ namespace Dalamud.Game.ClientState.Fates
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
/// <inheritdoc/>
void ICollection.CopyTo(Array array, int index)
{
for (var i = 0; i < this.Length; i++)
{
array.SetValue(this[i], index);
index++;
}
}
}
}

View file

@ -1,21 +0,0 @@
using System.Diagnostics.CodeAnalysis;
namespace Dalamud.Game.ClientState.Fates.Types
{
/// <summary>
/// Memory offsets for the <see cref="Fate"/> type.
/// </summary>
[SuppressMessage("StyleCop.CSharp.DocumentationRules", "SA1600:Elements should be documented", Justification = "Document the offset usage instead.")]
public static class FateOffsets
{
public const int FateId = 0x18;
public const int StartTimeEpoch = 0x20;
public const int Duration = 0x28;
public const int Name = 0xC0;
public const int State = 0x3AC;
public const int Progress = 0x3B8;
public const int Level = 0x3F9;
public const int Position = 0x450;
public const int Territory = 0x74E;
}
}