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Add CreateFromGameScreen
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19 changed files with 1403 additions and 581 deletions
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@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Numerics;
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using System.Reflection;
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using System.Threading;
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using System.Threading.Tasks;
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@ -34,32 +33,47 @@ public partial interface ITextureProvider
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/// </summary>
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/// <param name="wrap">The source texture wrap. The passed value may be disposed once this function returns,
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/// without having to wait for the completion of the returned <see cref="Task{TResult}"/>.</param>
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/// <param name="uv0">The left top coordinates relative to the size of the source texture.</param>
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/// <param name="uv1">The right bottom coordinates relative to the size of the source texture.</param>
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/// <param name="dxgiFormat">The desired target format. Use 0 to use the source format.</param>
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/// <param name="args">The texture modification arguments.</param>
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/// <param name="leaveWrapOpen">Whether to leave <paramref name="wrap"/> non-disposed when the returned
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/// <see cref="Task{TResult}"/> completes.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A <see cref="Task{TResult}"/> containing the copied texture on success. Dispose after use.</returns>
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/// <remarks>
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/// <para>Coordinates in <paramref name="uv0"/> and <paramref name="uv1"/> should be in range between 0 and 1.
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/// </para>
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/// <para>Supported values for <paramref name="dxgiFormat"/> may not necessarily match
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/// <see cref="IsDxgiFormatSupported"/>.</para>
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/// </remarks>
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/// <remarks><para>This function may throw an exception.</para></remarks>
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Task<IDalamudTextureWrap> CreateFromExistingTextureAsync(
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IDalamudTextureWrap wrap,
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Vector2 uv0,
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Vector2 uv1,
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int dxgiFormat = 0,
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ExistingTextureModificationArgs args = default,
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bool leaveWrapOpen = false,
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CancellationToken cancellationToken = default);
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/// <summary>Creates a texture from the game screen, before rendering Dalamud.</summary>
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/// <param name="autoUpdate">If <c>true</c>, automatically update the underlying texture.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A <see cref="Task{TResult}"/> containing the copied texture on success. Dispose after use.</returns>
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/// <remarks><para>This function may throw an exception.</para></remarks>
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Task<IDalamudTextureWrap> CreateFromGameScreen(
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bool autoUpdate = false,
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CancellationToken cancellationToken = default);
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/// <summary>Creates a texture from the game screen, before rendering Dalamud.</summary>
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/// <param name="viewportId">The viewport ID.</param>
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/// <param name="autoUpdate">If <c>true</c>, automatically update the underlying texture.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A <see cref="Task{TResult}"/> containing the copied texture on success. Dispose after use.</returns>
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/// <remarks>
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/// <para>Use <c>ImGui.GetMainViewport().ID</c> to capture the game screen with Dalamud rendered.</para>
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/// <para>This function may throw an exception.</para>
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/// </remarks>
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Task<IDalamudTextureWrap> CreateFromImGuiViewport(
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uint viewportId,
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bool autoUpdate = false,
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CancellationToken cancellationToken = default);
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/// <summary>Gets a texture from the given bytes, trying to interpret it as a .tex file or other well-known image
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/// files, such as .png.</summary>
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/// <param name="bytes">The bytes to load.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A <see cref="Task{TResult}"/> containing the loaded texture on success. Dispose after use.</returns>
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/// <remarks><para>This function may throw an exception.</para></remarks>
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Task<IDalamudTextureWrap> CreateFromImageAsync(
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ReadOnlyMemory<byte> bytes,
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CancellationToken cancellationToken = default);
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@ -70,8 +84,10 @@ public partial interface ITextureProvider
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/// <param name="leaveOpen">Whether to leave the stream open once the task completes, sucessfully or not.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A <see cref="Task{TResult}"/> containing the loaded texture on success. Dispose after use.</returns>
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/// <remarks><paramref name="stream"/> will be closed or not only according to <paramref name="leaveOpen"/>;
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/// <paramref name="cancellationToken"/> is irrelevant in closing the stream.</remarks>
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/// <remarks>
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/// <para><paramref name="stream"/> will be closed or not only according to <paramref name="leaveOpen"/>;
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/// <paramref name="cancellationToken"/> is irrelevant in closing the stream.</para>
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/// <para>This function may throw an exception.</para></remarks>
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Task<IDalamudTextureWrap> CreateFromImageAsync(
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Stream stream,
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bool leaveOpen = false,
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@ -81,6 +97,7 @@ public partial interface ITextureProvider
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/// <param name="specs">The specifications for the raw bitmap.</param>
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/// <param name="bytes">The bytes to load.</param>
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/// <returns>The texture loaded from the supplied raw bitmap. Dispose after use.</returns>
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/// <remarks><para>This function may throw an exception.</para></remarks>
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IDalamudTextureWrap CreateFromRaw(
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RawImageSpecification specs,
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ReadOnlySpan<byte> bytes);
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@ -90,6 +107,7 @@ public partial interface ITextureProvider
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/// <param name="bytes">The bytes to load.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A <see cref="Task{TResult}"/> containing the loaded texture on success. Dispose after use.</returns>
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/// <remarks><para>This function may throw an exception.</para></remarks>
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Task<IDalamudTextureWrap> CreateFromRawAsync(
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RawImageSpecification specs,
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ReadOnlyMemory<byte> bytes,
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@ -101,8 +119,11 @@ public partial interface ITextureProvider
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/// <param name="leaveOpen">Whether to leave the stream open once the task completes, sucessfully or not.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A <see cref="Task{TResult}"/> containing the loaded texture on success. Dispose after use.</returns>
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/// <remarks><paramref name="stream"/> will be closed or not only according to <paramref name="leaveOpen"/>;
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/// <paramref name="cancellationToken"/> is irrelevant in closing the stream.</remarks>
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/// <remarks>
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/// <para><paramref name="stream"/> will be closed or not only according to <paramref name="leaveOpen"/>;
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/// <paramref name="cancellationToken"/> is irrelevant in closing the stream.</para>
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/// <para>This function may throw an exception.</para>
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/// </remarks>
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Task<IDalamudTextureWrap> CreateFromRawAsync(
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RawImageSpecification specs,
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Stream stream,
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@ -115,12 +136,14 @@ public partial interface ITextureProvider
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/// </summary>
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/// <param name="file">The texture to obtain a handle to.</param>
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/// <returns>A texture wrap that can be used to render the texture. Dispose after use.</returns>
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/// <remarks><para>This function may throw an exception.</para></remarks>
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IDalamudTextureWrap CreateFromTexFile(TexFile file);
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/// <summary>Get a texture handle for the specified Lumina <see cref="TexFile"/>.</summary>
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/// <param name="file">The texture to obtain a handle to.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A texture wrap that can be used to render the texture. Dispose after use.</returns>
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/// <remarks><para>This function may throw an exception.</para></remarks>
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Task<IDalamudTextureWrap> CreateFromTexFileAsync(
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TexFile file,
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CancellationToken cancellationToken = default);
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@ -128,13 +151,14 @@ public partial interface ITextureProvider
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/// <summary>Gets the supported bitmap decoders.</summary>
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/// <returns>The supported bitmap decoders.</returns>
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/// <remarks>
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/// The following functions support the files of the container types pointed by yielded values.
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/// <para>The following functions support the files of the container types pointed by yielded values.</para>
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/// <ul>
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/// <li><see cref="GetFromFile"/></li>
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/// <li><see cref="GetFromManifestResource"/></li>
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/// <li><see cref="CreateFromImageAsync(ReadOnlyMemory{byte},CancellationToken)"/></li>
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/// <li><see cref="CreateFromImageAsync(Stream,bool,CancellationToken)"/></li>
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/// </ul>
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/// <para>This function may throw an exception.</para>
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/// </remarks>
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IEnumerable<IBitmapCodecInfo> GetSupportedImageDecoderInfos();
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@ -145,32 +169,39 @@ public partial interface ITextureProvider
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/// <ul>
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/// <li><see cref="SaveToStreamAsync"/></li>
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/// </ul>
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/// <para>This function may throw an exception.</para>
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/// </remarks>
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IEnumerable<IBitmapCodecInfo> GetSupportedImageEncoderInfos();
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/// <summary>Gets a shared texture corresponding to the given game resource icon specifier.</summary>
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/// <param name="lookup">A game icon specifier.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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/// <remarks>This function is under the effect of <see cref="ITextureSubstitutionProvider.GetSubstitutedPath"/>.
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/// <remarks>
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/// <para>This function is under the effect of <see cref="ITextureSubstitutionProvider.GetSubstitutedPath"/>.</para>
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/// <para>This function does not throw exceptions.</para>
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/// </remarks>
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ISharedImmediateTexture GetFromGameIcon(in GameIconLookup lookup);
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/// <summary>Gets a shared texture corresponding to the given path to a game resource.</summary>
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/// <param name="path">A path to a game resource.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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/// <remarks>This function is under the effect of <see cref="ITextureSubstitutionProvider.GetSubstitutedPath"/>.
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/// <remarks>
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/// <para>This function is under the effect of <see cref="ITextureSubstitutionProvider.GetSubstitutedPath"/>.</para>
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/// <para>This function does not throw exceptions.</para>
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/// </remarks>
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ISharedImmediateTexture GetFromGame(string path);
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/// <summary>Gets a shared texture corresponding to the given file on the filesystem.</summary>
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/// <param name="path">A path to a file on the filesystem.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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/// <remarks><para>This function does not throw exceptions.</para></remarks>
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ISharedImmediateTexture GetFromFile(string path);
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/// <summary>Gets a shared texture corresponding to the given file of the assembly manifest resources.</summary>
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/// <param name="assembly">The assembly containing manifest resources.</param>
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/// <param name="name">The case-sensitive name of the manifest resource being requested.</param>
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/// <returns>The shared texture that you may use to obtain the loaded texture wrap and load states.</returns>
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/// <remarks><para>This function does not throw exceptions.</para></remarks>
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ISharedImmediateTexture GetFromManifestResource(Assembly assembly, string name);
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/// <summary>Get a path for a specific icon's .tex file.</summary>
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@ -185,14 +216,12 @@ public partial interface ITextureProvider
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/// <param name="lookup">The icon lookup.</param>
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/// <param name="path">The resolved path.</param>
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/// <returns><c>true</c> if the corresponding file exists and <paramref name="path"/> has been set.</returns>
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/// <remarks><para>This function does not throw exceptions.</para></remarks>
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bool TryGetIconPath(in GameIconLookup lookup, [NotNullWhen(true)] out string? path);
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/// <summary>Gets the raw data of a texture wrap.</summary>
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/// <param name="wrap">The source texture wrap.</param>
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/// <param name="uv0">The left top coordinates relative to the size of the source texture.</param>
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/// <param name="uv1">The right bottom coordinates relative to the size of the source texture.</param>
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/// <param name="dxgiFormat">The desired target format.
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/// If 0 (unknown) is passed, then the format will not be converted.</param>
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/// <param name="args">The texture modification arguments.</param>
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/// <param name="leaveWrapOpen">Whether to leave <paramref name="wrap"/> non-disposed when the returned
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/// <see cref="Task{TResult}"/> completes.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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@ -200,16 +229,11 @@ public partial interface ITextureProvider
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/// <remarks>
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/// <para>The length of the returned <c>RawData</c> may not match
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/// <see cref="RawImageSpecification.Height"/> * <see cref="RawImageSpecification.Pitch"/>.</para>
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/// <para>If <paramref name="uv0"/> is <see cref="Vector2.Zero"/>,
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/// <paramref name="uv1"/> is <see cref="Vector2.One"/>, and <paramref name="dxgiFormat"/> is <c>0</c>,
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/// then the source data will be returned.</para>
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/// <para>This function can fail.</para>
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/// <para>This function may throw an exception.</para>
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/// </remarks>
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Task<(RawImageSpecification Specification, byte[] RawData)> GetRawDataFromExistingTextureAsync(
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IDalamudTextureWrap wrap,
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Vector2 uv0,
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Vector2 uv1,
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int dxgiFormat = 0,
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ExistingTextureModificationArgs args = default,
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bool leaveWrapOpen = false,
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CancellationToken cancellationToken = default);
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@ -217,9 +241,7 @@ public partial interface ITextureProvider
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/// <param name="wrap">The texture wrap to save.</param>
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/// <param name="containerGuid">The container GUID, obtained from <see cref="GetSupportedImageEncoderInfos"/>.</param>
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/// <param name="stream">The stream to save to.</param>
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/// <param name="props">Properties to pass to the encoder. See
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/// <a href="https://learn.microsoft.com/en-us/windows/win32/wic/-wic-creating-encoder#encoder-options">Microsoft
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/// Learn</a> for available parameters.</param>
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/// <param name="props">Properties to pass to the encoder. See remarks for valid values.</param>
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/// <param name="leaveWrapOpen">Whether to leave <paramref name="wrap"/> non-disposed when the returned
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/// <see cref="Task{TResult}"/> completes.</param>
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/// <param name="leaveStreamOpen">Whether to leave <paramref name="stream"/> open when the returned
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@ -228,6 +250,15 @@ public partial interface ITextureProvider
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/// <returns>A task representing the save process.</returns>
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/// <remarks>
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/// <para><paramref name="wrap"/> must not be disposed until the task finishes.</para>
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/// <para>See the following webpages for the valid values for <paramref name="props"/> per
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/// <paramref name="containerGuid"/>.</para>
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/// <ul>
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/// <li><a href="https://learn.microsoft.com/en-us/windows/win32/wic/native-wic-codecs">
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/// WIC Codecs from Microsoft</a></li>
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/// <li><a href="https://learn.microsoft.com/en-us/windows/win32/wic/-wic-creating-encoder#encoder-options">
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/// Image Encoding Overview: Encoder options</a></li>
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/// </ul>
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/// <para>This function may throw an exception.</para>
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/// </remarks>
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Task SaveToStreamAsync(
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IDalamudTextureWrap wrap,
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@ -242,15 +273,22 @@ public partial interface ITextureProvider
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/// <param name="wrap">The texture wrap to save.</param>
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/// <param name="containerGuid">The container GUID, obtained from <see cref="GetSupportedImageEncoderInfos"/>.</param>
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/// <param name="path">The target file path. The target file will be overwritten if it exist.</param>
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/// <param name="props">Properties to pass to the encoder. See
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/// <a href="https://learn.microsoft.com/en-us/windows/win32/wic/-wic-creating-encoder#encoder-options">Microsoft
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/// Learn</a> for available parameters.</param>
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/// <param name="props">Properties to pass to the encoder. See remarks for valid values.</param>
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/// <param name="leaveWrapOpen">Whether to leave <paramref name="wrap"/> non-disposed when the returned
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/// <see cref="Task{TResult}"/> completes.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>A task representing the save process.</returns>
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/// <remarks>
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/// <para><paramref name="wrap"/> must not be disposed until the task finishes.</para>
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/// <para>See the following webpages for the valid values for <paramref name="props"/> per
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/// <paramref name="containerGuid"/>.</para>
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/// <ul>
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/// <li><a href="https://learn.microsoft.com/en-us/windows/win32/wic/native-wic-codecs">
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/// WIC Codecs from Microsoft</a></li>
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/// <li><a href="https://learn.microsoft.com/en-us/windows/win32/wic/-wic-creating-encoder#encoder-options">
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/// Image Encoding Overview: Encoder options</a></li>
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/// </ul>
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/// <para>This function may throw an exception.</para>
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/// </remarks>
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Task SaveToFileAsync(
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IDalamudTextureWrap wrap,
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@ -266,11 +304,13 @@ public partial interface ITextureProvider
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/// </summary>
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/// <param name="dxgiFormat">The DXGI format.</param>
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/// <returns><c>true</c> if supported.</returns>
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/// <remarks><para>This function does not throw exceptions.</para></remarks>
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bool IsDxgiFormatSupported(int dxgiFormat);
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/// <summary>Determines whether the system supports the given DXGI format for use with
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/// <see cref="CreateFromExistingTextureAsync"/>.</summary>
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/// <param name="dxgiFormat">The DXGI format.</param>
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/// <returns><c>true</c> if supported.</returns>
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/// <remarks><para>This function does not throw exceptions.</para></remarks>
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bool IsDxgiFormatSupportedForCreateFromExistingTextureAsync(int dxgiFormat);
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}
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