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<meta name="viewport" content="width=device-width">
<meta name="title" content="Struct GamepadInput
">
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</h3>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/GamePad/GamepadInput.cs/#L56">View Source</a>
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<h4 id="Dalamud_Game_ClientState_GamePad_GamepadInput_ButtonsPressed" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput.ButtonsPressed">ButtonsPressed</h4>
<div class="markdown level1 summary"><p>Button pressed, set once when the button is pressed. See <a class="xref" href="Dalamud.Game.ClientState.GamePad.GamepadButtons.html">GamepadButtons</a> for the mapping.</p>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/GamePad/GamepadInput.cs/#L47">View Source</a>
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<h4 id="Dalamud_Game_ClientState_GamePad_GamepadInput_ButtonsRaw" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput.ButtonsRaw">ButtonsRaw</h4>
<div class="markdown level1 summary"><p>Raw input, set the whole time while a button is held. See <a class="xref" href="Dalamud.Game.ClientState.GamePad.GamepadButtons.html">GamepadButtons</a> for the mapping.</p>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/GamePad/GamepadInput.cs/#L65">View Source</a>
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<h4 id="Dalamud_Game_ClientState_GamePad_GamepadInput_ButtonsReleased" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput.ButtonsReleased">ButtonsReleased</h4>
<div class="markdown level1 summary"><p>Button released input, set once right after the button is not hold anymore. See <a class="xref" href="Dalamud.Game.ClientState.GamePad.GamepadButtons.html">GamepadButtons</a> for the mapping.</p>
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<h4 id="Dalamud_Game_ClientState_GamePad_GamepadInput_ButtonsRepeat" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput.ButtonsRepeat">ButtonsRepeat</h4>
<div class="markdown level1 summary"><p>Repeatedly emits the held button input in fixed intervals. See <a class="xref" href="Dalamud.Game.ClientState.GamePad.GamepadButtons.html">GamepadButtons</a> for the mapping.</p>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_GamePad_GamepadInput_LeftStickX.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.GamePad.GamepadInput.LeftStickX%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_GamePad_GamepadInput_LeftStickX" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput.LeftStickX">LeftStickX</h4>
<div class="markdown level1 summary"><p>Left analogue stick's horizontal value, -99 for left, 99 for right.</p>
@ -272,10 +272,10 @@ All we really care about is the final data which the game uses to determine inpu
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<h4 id="Dalamud_Game_ClientState_GamePad_GamepadInput_LeftStickY" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput.LeftStickY">LeftStickY</h4>
<div class="markdown level1 summary"><p>Left analogue stick's vertical value, -99 for down, 99 for up.</p>
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<h4 id="Dalamud_Game_ClientState_GamePad_GamepadInput_RightStickX" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput.RightStickX">RightStickX</h4>
<div class="markdown level1 summary"><p>Right analogue stick's horizontal value, -99 for left, 99 for right.</p>
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<h4 id="Dalamud_Game_ClientState_GamePad_GamepadInput_RightStickY" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput.RightStickY">RightStickY</h4>
<div class="markdown level1 summary"><p>Right analogue stick's vertical value, -99 for down, 99 for up.</p>
@ -368,10 +368,10 @@ All we really care about is the final data which the game uses to determine inpu
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