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@ -10,7 +10,7 @@
<meta name="viewport" content="width=device-width">
<meta name="title" content="Struct InventoryManager
">
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@ -106,10 +106,10 @@
</h3>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_Inventories" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.Inventories">Inventories</h4>
<div class="markdown level1 summary"></div>
@ -137,10 +137,10 @@
</h3>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_GetInventoryContainer_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.GetInventoryContainer*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_GetInventoryContainer_FFXIVClientStructs_FFXIV_Client_Game_InventoryType_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.GetInventoryContainer(FFXIVClientStructs.FFXIV.Client.Game.InventoryType)">GetInventoryContainer(InventoryType)</h4>
@ -185,10 +185,141 @@ public InventoryContainer*GetInventoryContainer(InventoryType inventoryType)</co
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<a id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_GetInventoryItemCount_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.GetInventoryItemCount*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_GetInventoryItemCount_System_UInt32_System_Boolean_System_Boolean_System_Boolean_System_Int16_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.GetInventoryItemCount(System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Int16)">GetInventoryItemCount(UInt32, Boolean, Boolean, Boolean, Int16)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 8B 53 F1&quot;)]
public int GetInventoryItemCount(uint itemId, bool isHq = false, bool checkEquipped = true, bool checkArmory = true, short minCollectability = 0)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">itemId</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">isHq</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">checkEquipped</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">checkArmory</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int16</span></td>
<td><span class="parametername">minCollectability</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_GetItemCountInContainer_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.GetItemCountInContainer*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_GetItemCountInContainer_System_UInt32_FFXIVClientStructs_FFXIV_Client_Game_InventoryType_System_Boolean_System_Int16_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.GetItemCountInContainer(System.UInt32,FFXIVClientStructs.FFXIV.Client.Game.InventoryType,System.Boolean,System.Int16)">GetItemCountInContainer(UInt32, InventoryType, Boolean, Int16)</h4>
<div class="markdown level1 summary"></div>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 41 8B 2C 24&quot;)]
public int GetItemCountInContainer(uint itemId, InventoryType inventoryType, bool isHq = false, short minCollectability = 0)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">itemId</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.InventoryType.html">InventoryType</a></td>
<td><span class="parametername">inventoryType</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">isHq</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int16</span></td>
<td><span class="parametername">minCollectability</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_InventoryManager_Instance" data-uid="FFXIVClientStructs.FFXIV.Client.Game.InventoryManager.Instance">Instance()</h4>
@ -222,10 +353,10 @@ public static InventoryManager*Instance()</code></pre>
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