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<meta name="viewport" content="width=device-width">
<meta name="title" content="Struct SDL.SDL_PixelFormat
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<h4 id="SDL2_SDL_SDL_PixelFormat_Aloss" data-uid="SDL2.SDL.SDL_PixelFormat.Aloss">Aloss</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Amask" data-uid="SDL2.SDL.SDL_PixelFormat.Amask">Amask</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Ashift" data-uid="SDL2.SDL.SDL_PixelFormat.Ashift">Ashift</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_BitsPerPixel" data-uid="SDL2.SDL.SDL_PixelFormat.BitsPerPixel">BitsPerPixel</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Bloss" data-uid="SDL2.SDL.SDL_PixelFormat.Bloss">Bloss</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Bmask" data-uid="SDL2.SDL.SDL_PixelFormat.Bmask">Bmask</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Bshift" data-uid="SDL2.SDL.SDL_PixelFormat.Bshift">Bshift</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_BytesPerPixel" data-uid="SDL2.SDL.SDL_PixelFormat.BytesPerPixel">BytesPerPixel</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_format" data-uid="SDL2.SDL.SDL_PixelFormat.format">format</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Gloss" data-uid="SDL2.SDL.SDL_PixelFormat.Gloss">Gloss</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Gmask" data-uid="SDL2.SDL.SDL_PixelFormat.Gmask">Gmask</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Gshift" data-uid="SDL2.SDL.SDL_PixelFormat.Gshift">Gshift</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_next" data-uid="SDL2.SDL.SDL_PixelFormat.next">next</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_palette" data-uid="SDL2.SDL.SDL_PixelFormat.palette">palette</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_refcount" data-uid="SDL2.SDL.SDL_PixelFormat.refcount">refcount</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Rloss" data-uid="SDL2.SDL.SDL_PixelFormat.Rloss">Rloss</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Rmask" data-uid="SDL2.SDL.SDL_PixelFormat.Rmask">Rmask</h4>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Rshift" data-uid="SDL2.SDL.SDL_PixelFormat.Rshift">Rshift</h4>
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