diff --git a/Dalamud/Game/ClientState/ClientStateAddressResolver.cs b/Dalamud/Game/ClientState/ClientStateAddressResolver.cs index b5dd0b7bc..b3ef8d650 100644 --- a/Dalamud/Game/ClientState/ClientStateAddressResolver.cs +++ b/Dalamud/Game/ClientState/ClientStateAddressResolver.cs @@ -11,7 +11,7 @@ namespace Dalamud.Game.ClientState protected override void Setup64Bit(SigScanner sig) { ActorTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? 85 ED", 0) + 0x148; - LocalContentId = sig.Module.BaseAddress + 0x1C2E000; + LocalContentId = sig.GetStaticAddressFromSig("48 8B 05 ?? ?? ?? ?? 48 89 86 ?? ?? ?? ??", 0); JobGaugeData = sig.GetStaticAddressFromSig("E8 ?? ?? ?? ?? FF C6 48 8D 5B 0C", 0xB9) + 0x10; TerritoryType = sig.GetStaticAddressFromSig("48 83 EC 20 81 3D ?? ?? ?? ?? ?? ?? ?? ?? 49 8B F8", 0); }