From c4a5f71bca83bc62134df9d92bcb6b144fb8f655 Mon Sep 17 00:00:00 2001 From: Cara Date: Tue, 13 Apr 2021 20:45:27 +0930 Subject: [PATCH] Update ActorTable signature --- Dalamud/Game/ClientState/ClientStateAddressResolver.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Dalamud/Game/ClientState/ClientStateAddressResolver.cs b/Dalamud/Game/ClientState/ClientStateAddressResolver.cs index 78cf27bf3..adede5248 100644 --- a/Dalamud/Game/ClientState/ClientStateAddressResolver.cs +++ b/Dalamud/Game/ClientState/ClientStateAddressResolver.cs @@ -23,7 +23,7 @@ namespace Dalamud.Game.ClientState // We don't need those anymore, but maybe someone else will - let's leave them here for good measure //ViewportActorTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? 85 ED", 0) + 0x148; //SomeActorTableAccess = sig.ScanText("E8 ?? ?? ?? ?? 48 8D 55 A0 48 8D 8E ?? ?? ?? ??"); - ActorTable = sig.GetStaticAddressFromSig("88 91 ?? ?? ?? ?? 48 8D 3D ?? ?? ?? ??"); + ActorTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 44 0F B6 83"); LocalContentId = sig.GetStaticAddressFromSig("48 0F 44 05 ?? ?? ?? ?? 48 39 07"); JobGaugeData = sig.GetStaticAddressFromSig("E8 ?? ?? ?? ?? FF C6 48 8D 5B 0C", 0xB9) + 0x10;