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feat: implement CheckViewportState() in InterfaceManager
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1 changed files with 14 additions and 0 deletions
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@ -282,11 +282,25 @@ namespace Dalamud.Interface
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// Process information needed by ImGuiHelpers each frame.
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ImGuiHelpers.NewFrame();
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// Check if we can still enable viewports without any issues.
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this.CheckViewportState();
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this.scene.Render();
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return this.presentHook.Original(swapChain, syncInterval, presentFlags);
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}
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private void CheckViewportState()
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{
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if (this.dalamud.Configuration.IsNeverViewport || this.scene.SwapChain.IsFullScreen || ImGui.GetPlatformIO().Monitors.Size == 1)
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{
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ImGui.GetIO().ConfigFlags &= ~ImGuiConfigFlags.ViewportsEnable;
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return;
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}
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ImGui.GetIO().ConfigFlags |= ImGuiConfigFlags.DockingEnable;
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}
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public static ImFontPtr DefaultFont { get; private set; }
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public static ImFontPtr IconFont { get; private set; }
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