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Update RecipeData when levels changed
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parent
5905afdf10
commit
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1 changed files with 12 additions and 1 deletions
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@ -53,6 +53,7 @@ internal unsafe class RecipeData : IInternalDisposableService
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this.clientState.Login += this.Update;
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this.clientState.Login += this.Update;
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this.clientState.Logout += this.OnLogout;
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this.clientState.Logout += this.OnLogout;
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this.clientState.LevelChanged += this.OnlevelChanged;
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this.gameGui.UnlocksUpdate += this.Update;
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this.gameGui.UnlocksUpdate += this.Update;
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}
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}
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@ -61,6 +62,7 @@ internal unsafe class RecipeData : IInternalDisposableService
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{
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{
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this.clientState.Login -= this.Update;
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this.clientState.Login -= this.Update;
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this.clientState.Logout -= this.OnLogout;
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this.clientState.Logout -= this.OnLogout;
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this.clientState.LevelChanged -= this.OnlevelChanged;
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this.gameGui.UnlocksUpdate -= this.Update;
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this.gameGui.UnlocksUpdate -= this.Update;
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}
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}
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@ -110,9 +112,18 @@ internal unsafe class RecipeData : IInternalDisposableService
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this.cachedCompletedQuests = null;
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this.cachedCompletedQuests = null;
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}
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}
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private void OnlevelChanged(uint classJobId, uint level)
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{
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if (this.dataManager.GetExcelSheet<ClassJob>().TryGetRow(classJobId, out var classJobRow) &&
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classJobRow.ClassJobCategory.RowId == 33) // Crafter
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{
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this.Update();
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}
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}
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private void Update()
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private void Update()
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{
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{
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// Client::Game::UI::RecipeNote.InitializeStructs
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// based on Client::Game::UI::RecipeNote.InitializeStructs
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if (!this.NeedsUpdate())
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if (!this.NeedsUpdate())
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return;
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return;
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