diff --git a/Dalamud/Game/Text/SeStringHandling/Payloads/UIForegroundPayload.cs b/Dalamud/Game/Text/SeStringHandling/Payloads/UIForegroundPayload.cs
index 4e8de8f8f..8443e06ce 100644
--- a/Dalamud/Game/Text/SeStringHandling/Payloads/UIForegroundPayload.cs
+++ b/Dalamud/Game/Text/SeStringHandling/Payloads/UIForegroundPayload.cs
@@ -10,7 +10,8 @@ using Newtonsoft.Json;
namespace Dalamud.Game.Text.SeStringHandling.Payloads;
///
-/// An SeString Payload representing a UI foreground color applied to following text payloads.
+/// An SeString Payload that allows text to have a specific color. The color selected will be determined by the
+/// theme's coloring, regardless of the active theme.
///
public class UIForegroundPayload : Payload
{
diff --git a/Dalamud/Game/Text/SeStringHandling/Payloads/UIGlowPayload.cs b/Dalamud/Game/Text/SeStringHandling/Payloads/UIGlowPayload.cs
index 840d6c85c..d22318378 100644
--- a/Dalamud/Game/Text/SeStringHandling/Payloads/UIGlowPayload.cs
+++ b/Dalamud/Game/Text/SeStringHandling/Payloads/UIGlowPayload.cs
@@ -10,7 +10,8 @@ using Newtonsoft.Json;
namespace Dalamud.Game.Text.SeStringHandling.Payloads;
///
-/// An SeString Payload representing a UI glow color applied to following text payloads.
+/// An SeString Payload that allows text to have a specific edge glow. The color selected will be determined by the
+/// theme's coloring, regardless of the active theme.
///
public class UIGlowPayload : Payload
{