diff --git a/Dalamud/Game/Text/SeStringHandling/Payloads/UIForegroundPayload.cs b/Dalamud/Game/Text/SeStringHandling/Payloads/UIForegroundPayload.cs index 4e8de8f8f..8443e06ce 100644 --- a/Dalamud/Game/Text/SeStringHandling/Payloads/UIForegroundPayload.cs +++ b/Dalamud/Game/Text/SeStringHandling/Payloads/UIForegroundPayload.cs @@ -10,7 +10,8 @@ using Newtonsoft.Json; namespace Dalamud.Game.Text.SeStringHandling.Payloads; /// -/// An SeString Payload representing a UI foreground color applied to following text payloads. +/// An SeString Payload that allows text to have a specific color. The color selected will be determined by the +/// theme's coloring, regardless of the active theme. /// public class UIForegroundPayload : Payload { diff --git a/Dalamud/Game/Text/SeStringHandling/Payloads/UIGlowPayload.cs b/Dalamud/Game/Text/SeStringHandling/Payloads/UIGlowPayload.cs index 840d6c85c..d22318378 100644 --- a/Dalamud/Game/Text/SeStringHandling/Payloads/UIGlowPayload.cs +++ b/Dalamud/Game/Text/SeStringHandling/Payloads/UIGlowPayload.cs @@ -10,7 +10,8 @@ using Newtonsoft.Json; namespace Dalamud.Game.Text.SeStringHandling.Payloads; /// -/// An SeString Payload representing a UI glow color applied to following text payloads. +/// An SeString Payload that allows text to have a specific edge glow. The color selected will be determined by the +/// theme's coloring, regardless of the active theme. /// public class UIGlowPayload : Payload {