feat: CreateStatusListReference, move CreateStatusReference to static

This commit is contained in:
Raymond 2021-09-26 17:32:25 -04:00
parent d00a9827d7
commit c611a97ab5

View file

@ -57,10 +57,49 @@ namespace Dalamud.Game.ClientState.Statuses
return null;
var addr = this.GetStatusAddress(index);
return this.CreateStatusReference(addr);
return CreateStatusReference(addr);
}
}
/// <summary>
/// Create a reference to an FFXIV actor status list.
/// </summary>
/// <param name="address">The address of the status list in memory.</param>
/// <returns>The status object containing the requested data.</returns>
public static StatusList? CreateStatusListReference(IntPtr address)
{
// The use case for CreateStatusListReference and CreateStatusReference to be static is so
// fake status lists can be generated. Since they aren't exposed as services, it's either
// here or somewhere else.
var clientState = Service<ClientState>.Get();
if (clientState.LocalContentId == 0)
return null;
if (address == IntPtr.Zero)
return null;
return new StatusList(address);
}
/// <summary>
/// Create a reference to an FFXIV actor status.
/// </summary>
/// <param name="address">The address of the status effect in memory.</param>
/// <returns>The status object containing the requested data.</returns>
public static Status? CreateStatusReference(IntPtr address)
{
var clientState = Service<ClientState>.Get();
if (clientState.LocalContentId == 0)
return null;
if (address == IntPtr.Zero)
return null;
return new Status(address);
}
/// <summary>
/// Gets the address of the party member at the specified index of the party list.
/// </summary>
@ -73,24 +112,6 @@ namespace Dalamud.Game.ClientState.Statuses
return (IntPtr)(this.Struct->Status + (index * StatusSize));
}
/// <summary>
/// Create a reference to an FFXIV actor status.
/// </summary>
/// <param name="address">The address of the status effect in memory.</param>
/// <returns>The status object containing the requested data.</returns>
public Status? CreateStatusReference(IntPtr address)
{
var clientState = Service<ClientState>.Get();
if (clientState.LocalContentId == 0)
return null;
if (address == IntPtr.Zero)
return null;
return new Status(address);
}
}
/// <summary>