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feat: CreateStatusListReference, move CreateStatusReference to static
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1 changed files with 40 additions and 19 deletions
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@ -57,10 +57,49 @@ namespace Dalamud.Game.ClientState.Statuses
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return null;
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var addr = this.GetStatusAddress(index);
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return this.CreateStatusReference(addr);
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return CreateStatusReference(addr);
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}
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}
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/// <summary>
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/// Create a reference to an FFXIV actor status list.
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/// </summary>
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/// <param name="address">The address of the status list in memory.</param>
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/// <returns>The status object containing the requested data.</returns>
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public static StatusList? CreateStatusListReference(IntPtr address)
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{
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// The use case for CreateStatusListReference and CreateStatusReference to be static is so
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// fake status lists can be generated. Since they aren't exposed as services, it's either
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// here or somewhere else.
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var clientState = Service<ClientState>.Get();
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if (clientState.LocalContentId == 0)
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return null;
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if (address == IntPtr.Zero)
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return null;
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return new StatusList(address);
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}
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/// <summary>
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/// Create a reference to an FFXIV actor status.
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/// </summary>
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/// <param name="address">The address of the status effect in memory.</param>
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/// <returns>The status object containing the requested data.</returns>
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public static Status? CreateStatusReference(IntPtr address)
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{
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var clientState = Service<ClientState>.Get();
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if (clientState.LocalContentId == 0)
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return null;
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if (address == IntPtr.Zero)
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return null;
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return new Status(address);
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}
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/// <summary>
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/// Gets the address of the party member at the specified index of the party list.
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/// </summary>
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@ -73,24 +112,6 @@ namespace Dalamud.Game.ClientState.Statuses
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return (IntPtr)(this.Struct->Status + (index * StatusSize));
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}
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/// <summary>
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/// Create a reference to an FFXIV actor status.
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/// </summary>
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/// <param name="address">The address of the status effect in memory.</param>
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/// <returns>The status object containing the requested data.</returns>
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public Status? CreateStatusReference(IntPtr address)
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{
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var clientState = Service<ClientState>.Get();
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if (clientState.LocalContentId == 0)
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return null;
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if (address == IntPtr.Zero)
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return null;
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return new Status(address);
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}
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}
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/// <summary>
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