Remove fallback font bs

This commit is contained in:
Soreepeong 2022-07-01 01:21:55 +09:00
parent b6747827f4
commit c6174233b3
6 changed files with 18 additions and 288 deletions

View file

@ -144,17 +144,6 @@ namespace Dalamud.Configuration.Internal
/// </summary>
public float FontGammaLevel { get; set; } = 1.4f;
/// <summary>
/// Gets or sets a value indicating the level of font resolution between 1 to 5.
/// 0(1024x1024), 1(2048x2048), 2(4096x4096), 3(8192x8192), 4(16384x16384).
/// </summary>
public int FontResolutionLevel { get; set; } = 2;
/// <summary>
/// Gets or sets a value indicating whether to disable font fallback notice.
/// </summary>
public bool DisableFontFallbackNotice { get; set; } = false;
/// <summary>
/// Gets or sets a value indicating whether or not plugin UI should be hidden.
/// </summary>

View file

@ -40,7 +40,6 @@ namespace Dalamud.Interface.GameFonts
private readonly Dictionary<GameFontStyle, Dictionary<char, Tuple<int, FdtReader.FontTableEntry>>> glyphRectIds = new();
private bool isBetweenBuildFontsAndRightAfterImGuiIoFontsBuild = false;
private bool isBuildingAsFallbackFontMode = false;
[ServiceManager.ServiceConstructor]
private GameFontManager(DataManager dataManager)
@ -253,10 +252,8 @@ namespace Dalamud.Interface.GameFonts
/// <summary>
/// Build fonts before plugins do something more. To be called from InterfaceManager.
/// </summary>
/// <param name="forceMinSize">Whether to load fonts in minimum sizes.</param>
public void BuildFonts(bool forceMinSize)
public void BuildFonts()
{
this.isBuildingAsFallbackFontMode = forceMinSize;
this.isBetweenBuildFontsAndRightAfterImGuiIoFontsBuild = true;
this.glyphRectIds.Clear();
@ -305,7 +302,7 @@ namespace Dalamud.Interface.GameFonts
foreach (var (style, font) in this.fonts)
{
var fdt = this.fdts[(int)(this.isBuildingAsFallbackFontMode ? style.FamilyWithMinimumSize : style.FamilyAndSize)];
var fdt = this.fdts[(int)style.FamilyAndSize];
var scale = style.SizePt / fdt.FontHeader.Size;
var fontPtr = font.NativePtr;
@ -436,7 +433,7 @@ namespace Dalamud.Interface.GameFonts
{
var rectIds = this.glyphRectIds[style] = new();
var fdt = this.fdts[(int)(this.isBuildingAsFallbackFontMode ? style.FamilyWithMinimumSize : style.FamilyAndSize)];
var fdt = this.fdts[(int)style.FamilyAndSize];
if (fdt == null)
return;

View file

@ -54,7 +54,6 @@ namespace Dalamud.Interface.Internal
private readonly SelfTestWindow selfTestWindow;
private readonly StyleEditorWindow styleEditorWindow;
private readonly TitleScreenMenuWindow titleScreenMenuWindow;
private readonly FallbackFontNoticeWindow fallbackFontNoticeWindow;
private readonly ProfilerWindow profilerWindow;
private readonly TextureWrap logoTexture;
@ -98,7 +97,6 @@ namespace Dalamud.Interface.Internal
this.selfTestWindow = new SelfTestWindow() { IsOpen = false };
this.styleEditorWindow = new StyleEditorWindow() { IsOpen = false };
this.titleScreenMenuWindow = new TitleScreenMenuWindow() { IsOpen = false };
this.fallbackFontNoticeWindow = new FallbackFontNoticeWindow() { IsOpen = interfaceManager.IsFallbackFontMode && !configuration.DisableFontFallbackNotice };
this.profilerWindow = new ProfilerWindow() { IsOpen = false };
this.WindowSystem.AddWindow(this.changelogWindow);
@ -115,7 +113,6 @@ namespace Dalamud.Interface.Internal
this.WindowSystem.AddWindow(this.selfTestWindow);
this.WindowSystem.AddWindow(this.styleEditorWindow);
this.WindowSystem.AddWindow(this.titleScreenMenuWindow);
this.WindowSystem.AddWindow(this.fallbackFontNoticeWindow);
this.WindowSystem.AddWindow(this.profilerWindow);
ImGuiManagedAsserts.AssertsEnabled = configuration.AssertsEnabledAtStartup;
@ -222,11 +219,6 @@ namespace Dalamud.Interface.Internal
/// </summary>
public void OpenDevMenu() => this.isImGuiDrawDevMenu = true;
/// <summary>
/// Opens the fallback font notice window.
/// </summary>
public void OpenFallbackFontNoticeWindow() => this.fallbackFontNoticeWindow.IsOpen = true;
/// <summary>
/// Opens the <see cref="GamepadModeNotifierWindow"/>.
/// </summary>

View file

@ -47,8 +47,6 @@ namespace Dalamud.Interface.Internal
[ServiceManager.BlockingEarlyLoadedService]
internal class InterfaceManager : IDisposable, IServiceType
{
private const float MinimumFallbackFontSizePt = 9.6f; // Game's minimum AXIS font size
private const float MinimumFallbackFontSizePx = MinimumFallbackFontSizePt * 4.0f / 3.0f;
private const float DefaultFontSizePt = 12.0f;
private const float DefaultFontSizePx = DefaultFontSizePt * 4.0f / 3.0f;
private const ushort Fallback1Codepoint = 0x3013; // Geta mark; FFXIV uses this to indicate that a glyph is missing.
@ -72,7 +70,6 @@ namespace Dalamud.Interface.Internal
// can't access imgui IO before first present call
private bool lastWantCapture = false;
private bool isRebuildingFonts = false;
private bool isFallbackFontMode = false;
private bool isOverrideGameCursor = true;
[ServiceManager.ServiceConstructor]
@ -120,11 +117,6 @@ namespace Dalamud.Interface.Internal
/// </summary>
public event Action AfterBuildFonts;
/// <summary>
/// Gets or sets an action that is executed right after font fallback mode has been changed.
/// </summary>
public event Action<bool> FallbackFontModeChange;
/// <summary>
/// Gets the default ImGui font.
/// </summary>
@ -184,22 +176,6 @@ namespace Dalamud.Interface.Internal
/// </summary>
public bool IsDispatchingEvents { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether the font has been loaded in fallback mode.
/// </summary>
public bool IsFallbackFontMode
{
get => this.isFallbackFontMode;
internal set
{
if (value == this.isFallbackFontMode)
return;
this.isFallbackFontMode = value;
this.FallbackFontModeChange?.Invoke(value);
}
}
/// <summary>
/// Gets or sets a value indicating whether to override configuration for UseAxis.
/// </summary>
@ -220,16 +196,6 @@ namespace Dalamud.Interface.Internal
/// </summary>
public float FontGamma => Math.Max(0.1f, this.FontGammaOverride.GetValueOrDefault(Service<DalamudConfiguration>.Get().FontGammaLevel));
/// <summary>
/// Gets or sets a value indicating whether to override configuration for FontResolutionLevel.
/// </summary>
public int? FontResolutionLevelOverride { get; set; } = null;
/// <summary>
/// Gets a value indicating the level of font resolution.
/// </summary>
public int FontResolutionLevel => this.FontResolutionLevelOverride ?? Service<DalamudConfiguration>.Get().FontResolutionLevel;
/// <summary>
/// Gets a value indicating whether we're building fonts but haven't generated atlas yet.
/// </summary>
@ -599,8 +565,7 @@ namespace Dalamud.Interface.Internal
/// <summary>
/// Loads font for use in ImGui text functions.
/// </summary>
/// <param name="disableBigFonts">If set, then glyphs will be loaded in smaller resolution to make all glyphs fit into given constraints.</param>
private unsafe void SetupFonts(bool disableBigFonts = false)
private unsafe void SetupFonts()
{
using var setupFontsTimings = Timings.Start("IM SetupFonts");
@ -609,12 +574,11 @@ namespace Dalamud.Interface.Internal
var io = ImGui.GetIO();
var ioFonts = io.Fonts;
var maxTexDimension = 1 << (10 + Math.Max(0, Math.Min(4, this.FontResolutionLevel)));
var fontGamma = this.FontGamma;
this.fontBuildSignal.Reset();
ioFonts.Clear();
ioFonts.TexDesiredWidth = maxTexDimension;
ioFonts.TexDesiredWidth = 4096;
Log.Verbose("[FONT] SetupFonts - 1");
@ -657,10 +621,9 @@ namespace Dalamud.Interface.Internal
"Default",
this.UseAxis ? TargetFontModification.AxisMode.Overwrite : TargetFontModification.AxisMode.GameGlyphsOnly,
this.UseAxis ? DefaultFontSizePx : DefaultFontSizePx + 1,
io.FontGlobalScale,
disableBigFonts);
io.FontGlobalScale);
Log.Verbose("[FONT] SetupFonts - Default corresponding AXIS size: {0}pt ({1}px)", fontInfo.SourceAxis.Style.BaseSizePt, fontInfo.SourceAxis.Style.BaseSizePx);
fontConfig.SizePixels = disableBigFonts ? Math.Min(MinimumFallbackFontSizePx, fontInfo.TargetSizePx) : fontInfo.TargetSizePx * io.FontGlobalScale;
fontConfig.SizePixels = fontInfo.TargetSizePx * io.FontGlobalScale;
if (this.UseAxis)
{
fontConfig.GlyphRanges = dummyRangeHandle.AddrOfPinnedObject();
@ -700,8 +663,8 @@ namespace Dalamud.Interface.Internal
fontConfig.GlyphRanges = iconRangeHandle.AddrOfPinnedObject();
fontConfig.PixelSnapH = true;
IconFont = ioFonts.AddFontFromFileTTF(fontPathIcon, disableBigFonts ? Math.Min(MinimumFallbackFontSizePx, DefaultFontSizePx) : DefaultFontSizePx * io.FontGlobalScale, fontConfig);
this.loadedFontInfo[IconFont] = new("Icon", TargetFontModification.AxisMode.GameGlyphsOnly, DefaultFontSizePx, io.FontGlobalScale, disableBigFonts);
IconFont = ioFonts.AddFontFromFileTTF(fontPathIcon, DefaultFontSizePx * io.FontGlobalScale, fontConfig);
this.loadedFontInfo[IconFont] = new("Icon", TargetFontModification.AxisMode.GameGlyphsOnly, DefaultFontSizePx, io.FontGlobalScale);
}
// Monospace font
@ -713,8 +676,8 @@ namespace Dalamud.Interface.Internal
fontConfig.GlyphRanges = IntPtr.Zero;
fontConfig.PixelSnapH = true;
MonoFont = ioFonts.AddFontFromFileTTF(fontPathMono, disableBigFonts ? Math.Min(MinimumFallbackFontSizePx, DefaultFontSizePx) : DefaultFontSizePx * io.FontGlobalScale, fontConfig);
this.loadedFontInfo[MonoFont] = new("Mono", TargetFontModification.AxisMode.GameGlyphsOnly, DefaultFontSizePx, io.FontGlobalScale, disableBigFonts);
MonoFont = ioFonts.AddFontFromFileTTF(fontPathMono, DefaultFontSizePx * io.FontGlobalScale, fontConfig);
this.loadedFontInfo[MonoFont] = new("Mono", TargetFontModification.AxisMode.GameGlyphsOnly, DefaultFontSizePx, io.FontGlobalScale);
}
// Default font but in requested size for requested glyphs
@ -766,8 +729,7 @@ namespace Dalamud.Interface.Internal
$"Requested({fontSize}px)",
this.UseAxis ? TargetFontModification.AxisMode.Overwrite : TargetFontModification.AxisMode.GameGlyphsOnly,
fontSize,
io.FontGlobalScale,
disableBigFonts);
io.FontGlobalScale);
if (this.UseAxis)
{
fontConfig.GlyphRanges = dummyRangeHandle.AddrOfPinnedObject();
@ -785,7 +747,7 @@ namespace Dalamud.Interface.Internal
garbageList.Add(rangeHandle);
fontConfig.PixelSnapH = true;
var sizedFont = ioFonts.AddFontFromFileTTF(fontPathJp, disableBigFonts ? Math.Min(MinimumFallbackFontSizePx, fontSize) : fontSize * io.FontGlobalScale, fontConfig, rangeHandle.AddrOfPinnedObject());
var sizedFont = ioFonts.AddFontFromFileTTF(fontPathJp, fontSize * io.FontGlobalScale, fontConfig, rangeHandle.AddrOfPinnedObject());
this.loadedFontInfo[sizedFont] = fontInfo;
foreach (var request in requests)
request.FontInternal = sizedFont;
@ -793,7 +755,7 @@ namespace Dalamud.Interface.Internal
}
}
gameFontManager.BuildFonts(disableBigFonts);
gameFontManager.BuildFonts();
var customFontFirstConfigIndex = ioFonts.ConfigData.Size;
@ -835,17 +797,7 @@ namespace Dalamud.Interface.Internal
this.loadedFontInfo[config.DstFont.NativePtr] = new($"PlReq({name})", config.SizePixels);
}
if (disableBigFonts)
{
// If a plugin has requested a font size that is bigger than current restrictions, load it scaled down.
// After loading glyphs onto font atlas, font information will be modified to make it look like the font of original size has been loaded.
if (config.SizePixels > MinimumFallbackFontSizePx)
config.SizePixels = MinimumFallbackFontSizePx;
}
else
{
config.SizePixels = config.SizePixels * io.FontGlobalScale;
}
config.SizePixels = config.SizePixels * io.FontGlobalScale;
}
for (int i = 0, i_ = ioFonts.ConfigData.Size; i < i_; i++)
@ -859,34 +811,6 @@ namespace Dalamud.Interface.Internal
gameFontManager.AfterIoFontsBuild();
Log.Verbose("[FONT] ImGui.IO.Build OK!");
if (ioFonts.TexHeight > maxTexDimension)
{
var possibilityForScaling = false;
foreach (var x in this.loadedFontInfo.Values)
{
if (x.TargetSizePx * x.Scale > MinimumFallbackFontSizePx)
{
possibilityForScaling = true;
break;
}
}
if (possibilityForScaling && !disableBigFonts)
{
Log.Information("[FONT] Atlas size is {0}x{1} which is bigger than allowed {2}x{3}. Retrying with minimized font sizes.", ioFonts.TexWidth, ioFonts.TexHeight, maxTexDimension, maxTexDimension);
this.IsFallbackFontMode = true;
this.SetupFonts(true);
return;
}
else
{
Log.Warning("[FONT] Atlas size is {0}x{1} which is bigger than allowed {2}x{3} even when font sizes are minimized up to {4}px. This may result in crash.", ioFonts.TexWidth, ioFonts.TexHeight, maxTexDimension, maxTexDimension, MinimumFallbackFontSizePx);
}
}
if (!disableBigFonts)
this.IsFallbackFontMode = false;
gameFontManager.AfterBuildFonts();
foreach (var (font, mod) in this.loadedFontInfo)
@ -1004,34 +928,7 @@ namespace Dalamud.Interface.Internal
this.scene!.OnNewRenderFrame -= this.RebuildFontsInternal;
Log.Verbose("[FONT] Calling InvalidateFonts");
try
{
this.scene.InvalidateFonts();
}
catch (Exception ex)
{
if (this.FontResolutionLevel > 2)
{
Log.Error(ex, "[FONT] Failed to create font textures; setting font resolution level to 2 and retrying");
this.FontResolutionLevelOverride = 2;
this.SetupFonts();
}
else
{
Log.Error(ex, "[FONT] Failed to create font textures; forcing fallback font mode");
this.SetupFonts(true);
}
Log.Verbose("[FONT] Calling InvalidateFonts again");
try
{
this.scene.InvalidateFonts();
}
catch (Exception ex2)
{
Log.Error(ex2, "[FONT] Giving up");
}
}
this.scene.InvalidateFonts();
Log.Verbose("[FONT] Font Rebuild OK!");
@ -1279,13 +1176,12 @@ namespace Dalamud.Interface.Internal
/// <param name="axis">Whether and how to use AXIS fonts.</param>
/// <param name="sizePx">Target font size in pixels, which will not be considered for further scaling.</param>
/// <param name="globalFontScale">Font scale to be referred for loading AXIS font of appropriate size.</param>
/// <param name="disableBigFonts">Whether to enable loading big AXIS fonts.</param>
internal TargetFontModification(string name, AxisMode axis, float sizePx, float globalFontScale, bool disableBigFonts)
internal TargetFontModification(string name, AxisMode axis, float sizePx, float globalFontScale)
{
this.Name = name;
this.Axis = axis;
this.TargetSizePx = sizePx;
this.Scale = disableBigFonts ? MinimumFallbackFontSizePx / sizePx : globalFontScale;
this.Scale = globalFontScale;
this.SourceAxis = Service<GameFontManager>.Get().NewFontRef(new(GameFontFamily.Axis, this.TargetSizePx * this.Scale));
}

View file

@ -1,95 +0,0 @@
using System;
using System.Numerics;
using CheapLoc;
using Dalamud.Configuration.Internal;
using Dalamud.Interface.Windowing;
using ImGuiNET;
using Serilog;
namespace Dalamud.Interface.Internal.Windows
{
/// <summary>
/// For major updates, an in-game Changelog window.
/// </summary>
internal sealed class FallbackFontNoticeWindow : Window, IDisposable
{
/// <summary>
/// Initializes a new instance of the <see cref="FallbackFontNoticeWindow"/> class.
/// </summary>
public FallbackFontNoticeWindow()
: base(Title, ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.NoNavFocus)
{
this.Namespace = "FallbackFontNoticeWindow";
this.RespectCloseHotkey = false;
this.Size = new Vector2(885, 463);
this.SizeCondition = ImGuiCond.Appearing;
var interfaceManager = Service<InterfaceManager>.Get();
var dalamud = Service<Dalamud>.Get();
Service<InterfaceManager>.Get().FallbackFontModeChange += this.OnFallbackFontModeChange;
}
private static string Title => Loc.Localize("FallbackFontNoticeWindowTitle", "Fallback Font Mode Active");
/// <inheritdoc/>
public override void Draw()
{
ImGui.Text(Title);
ImGuiHelpers.ScaledDummy(10);
ImGui.Text(Loc.Localize("FallbackFontNoticeWindowBody", "The text used by Dalamud and plugins has been made blurry in order to prevent possible crash."));
ImGuiHelpers.ScaledDummy(10);
ImGui.Text(Loc.Localize("FallbackFontNoticeWindowSolution1", "* You may attempt to increase the limits on text quality. This may result in a crash."));
ImGuiHelpers.ScaledDummy(10);
ImGui.SameLine();
if (ImGui.Button(Loc.Localize("FallbackFontNoticeWindowOpenDalamudSettings", "Open Dalamud Settings")))
Service<DalamudInterface>.Get().OpenSettings();
ImGuiHelpers.ScaledDummy(10);
ImGui.SameLine();
ImGui.Text(string.Format(
Loc.Localize(
"FallbackFontNoticeWindowSolution1Instructions",
"In \"{0}\" tab, choose a better option for \"{1}\"."),
Loc.Localize("DalamudSettingsVisual", "Look & Feel"),
Loc.Localize("DalamudSettingsFontResolutionLevel", "Font resolution level")));
ImGuiHelpers.ScaledDummy(10);
ImGui.Text(Loc.Localize("FallbackFontNoticeWindowSolution2", "* You may disable custom fonts, or make fonts smaller, from individual plugin settings."));
ImGuiHelpers.ScaledDummy(10);
ImGui.SameLine();
if (ImGui.Button(Loc.Localize("FallbackFontNoticeWindowOpenDalamudPlugins", "Open Plugin Installer")))
Service<DalamudInterface>.Get().OpenPluginInstaller();
ImGuiHelpers.ScaledDummy(10);
if (ImGui.Button(Loc.Localize("FallbackFontNoticeWindowDoNotShowAgain", "Do not show again")))
{
this.IsOpen = false;
Service<DalamudConfiguration>.Get().DisableFontFallbackNotice = true;
Service<DalamudConfiguration>.Get().Save();
}
}
/// <summary>
/// Dispose this window.
/// </summary>
public void Dispose()
{
Service<InterfaceManager>.Get().FallbackFontModeChange -= this.OnFallbackFontModeChange;
}
private void OnFallbackFontModeChange(bool mode)
{
Log.Verbose("[{0}] OnFallbackFontModeChange called: {1} (disable={2})", this.Namespace, mode, Service<DalamudConfiguration>.Get().DisableFontFallbackNotice);
if (!mode)
this.IsOpen = false;
else if (!Service<DalamudConfiguration>.Get().DisableFontFallbackNotice)
this.IsOpen = true;
}
}
}

View file

@ -27,8 +27,6 @@ namespace Dalamud.Interface.Internal.Windows
private readonly string[] languages;
private readonly string[] locLanguages;
private readonly string[] fontResolutionLevelStrings;
private int langIndex;
private XivChatType dalamudMessagesChatType;
@ -38,8 +36,6 @@ namespace Dalamud.Interface.Internal.Windows
private bool doCfChatMessage;
private bool doMbCollect;
private int fontResolutionLevel;
private float globalUiScale;
private bool doUseAxisFontsFromGame;
private float fontGamma;
@ -101,7 +97,6 @@ namespace Dalamud.Interface.Internal.Windows
this.globalUiScale = configuration.GlobalUiScale;
this.fontGamma = configuration.FontGammaLevel;
this.doUseAxisFontsFromGame = configuration.UseAxisFontsFromGame;
this.fontResolutionLevel = configuration.FontResolutionLevel;
this.doToggleUiHide = configuration.ToggleUiHide;
this.doToggleUiHideDuringCutscenes = configuration.ToggleUiHideDuringCutscenes;
this.doToggleUiHideDuringGpose = configuration.ToggleUiHideDuringGpose;
@ -126,15 +121,6 @@ namespace Dalamud.Interface.Internal.Windows
this.doButtonsSystemMenu = configuration.DoButtonsSystemMenu;
this.disableRmtFiltering = configuration.DisableRmtFiltering;
this.fontResolutionLevelStrings = new[]
{
Loc.Localize("DalamudSettingsFontResolutionLevel0", "Least (1k x 1k texture)"),
Loc.Localize("DalamudSettingsFontResolutionLevel1", "Lesser (2k x 2k texture)"),
Loc.Localize("DalamudSettingsFontResolutionLevel2", "Normal (4k x 4k texture)"),
Loc.Localize("DalamudSettingsFontResolutionLevel3", "Better (8k x 8k texture, may crash your game)"),
Loc.Localize("DalamudSettingsFontResolutionLevel4", "Best (16k x 16k texture, may crash your game)"),
};
this.languages = Localization.ApplicableLangCodes.Prepend("en").ToArray();
this.langIndex = Array.IndexOf(this.languages, configuration.EffectiveLanguage);
if (this.langIndex == -1)
@ -184,12 +170,10 @@ namespace Dalamud.Interface.Internal.Windows
var rebuildFont = ImGui.GetIO().FontGlobalScale != configuration.GlobalUiScale
|| interfaceManager.FontGamma != configuration.FontGammaLevel
|| interfaceManager.FontResolutionLevel != configuration.FontResolutionLevel
|| interfaceManager.UseAxis != configuration.UseAxisFontsFromGame;
ImGui.GetIO().FontGlobalScale = configuration.GlobalUiScale;
interfaceManager.FontGammaOverride = null;
interfaceManager.FontResolutionLevelOverride = null;
interfaceManager.UseAxisOverride = null;
this.thirdRepoList = configuration.ThirdRepoList.Select(x => x.Clone()).ToList();
this.devPluginLocations = configuration.DevPluginLoadLocations.Select(x => x.Clone()).ToList();
@ -373,38 +357,6 @@ namespace Dalamud.Interface.Internal.Windows
ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingToggleUiAxisFontsHint", "Use AXIS fonts (the game's main UI fonts) as default Dalamud font."));
ImGuiHelpers.ScaledDummy(3);
ImGui.Text(Loc.Localize("DalamudSettingsFontResolutionLevel", "Font resolution level"));
if (interfaceManager.FontResolutionLevelOverride != null)
this.fontResolutionLevel = interfaceManager.FontResolutionLevelOverride.Value;
if (ImGui.Combo("##DalamudSettingsFontResolutionLevelCombo", ref this.fontResolutionLevel, this.fontResolutionLevelStrings, this.fontResolutionLevelStrings.Length))
{
interfaceManager.FontResolutionLevelOverride = this.fontResolutionLevel;
interfaceManager.RebuildFonts();
}
ImGui.PushStyleColor(ImGuiCol.Text, ImGuiColors.DalamudGrey);
ImGui.TextWrapped(string.Format(
Loc.Localize(
"DalamudSettingsFontResolutionLevelHint",
"This option allows Dalamud fonts to look better.\n* If your game crashes right away, or the option reverts, when changing this option, your PC does not support high font resolutions in Dalamud - you will have to use a lower one.\n* If it doesn't crash or revert immediately, then you can keep the new choice indefinitely as it's not going to crash your game once it worked.\n* Either choose the 3rd or 5th option. Use other options only when neither works well.\n* Current font atlas size is {0}px * {1}px."),
ImGui.GetIO().Fonts.TexWidth,
ImGui.GetIO().Fonts.TexHeight));
ImGui.PopStyleColor();
if (Service<DalamudConfiguration>.Get().DisableFontFallbackNotice)
{
ImGui.Text(Loc.Localize("DalamudSettingsFontResolutionLevelWarningDisabled", "Warning will not be displayed even when the limits are enforced and fonts become blurry."));
if (ImGui.Button(Loc.Localize("DalamudSettingsFontResolutionLevelWarningReset", "Show warnings") + "##DalamudSettingsFontResolutionLevelWarningReset"))
{
Service<DalamudConfiguration>.Get().DisableFontFallbackNotice = false;
Service<DalamudConfiguration>.Get().Save();
if (Service<InterfaceManager>.Get().IsFallbackFontMode)
Service<DalamudInterface>.Get().OpenFallbackFontNoticeWindow();
}
}
ImGuiHelpers.ScaledDummy(10);
ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingToggleUiHideOptOutNote", "Plugins may independently opt out of the settings below."));
@ -969,7 +921,6 @@ namespace Dalamud.Interface.Internal.Windows
configuration.ShowTsm = this.doTsm;
configuration.UseAxisFontsFromGame = this.doUseAxisFontsFromGame;
configuration.FontResolutionLevel = this.fontResolutionLevel;
configuration.FontGammaLevel = this.fontGamma;
// This is applied every frame in InterfaceManager::CheckViewportState()